Player Matchup

Raijin
Raijin
HardBrawl
Raijin
Level 126
God Stats
5W - 1L
1,540 SR
Queue Stats
5W - 1L
1,613 Elo+
Party 1
Danzaburou
Danzaburou
MANUX117
Danzaburou
Level 63
God Stats
3W - 0L
1,700 SR
Queue Stats
29W - 26L
1,467 Elo+
Party 1
Cthulhu
Cthulhu
P1Games1P
Cthulhu
Level 87
God Stats
9W - 6L
1,626 SR
Queue Stats
37W - 34L
1,480 Elo+
Party 3
Chronos
Chronos
White__Death505
Chronos
Level 125
God Stats
1W - 2L
1,230 SR
Queue Stats
37W - 31L
1,468 Elo+
Party 3
Charon
Charon
ill-_-Minded_54
Charon
Level 120
God Stats
4W - 3L
1,548 SR
Queue Stats
41W - 45L
1,432 Elo+
Party 3
Team Averages
Level 104
1,529 SR
1,492 Elo+

VS

Team Averages
Level 55
1,511 SR
1,443 Elo+
Anubis
Anubis
Bendutch17
Anubis
Level 98
God Stats
92W - 95L
1,592 SR
Queue Stats
359W - 364L
1,443 Elo+
Solo
Da Ji
Da Ji
CHANDLER28
Da Ji
Level 55
God Stats
10W - 8L
1,619 SR
Queue Stats
50W - 43L
1,482 Elo+
Party 2
Danzaburou
Danzaburou
DOGSHEET11
Danzaburou
Level 29
God Stats
31W - 22L
1,592 SR
Queue Stats
40W - 34L
1,482 Elo+
Party 2
Cabrakan
Cabrakan
LuckyKaroo
Cabrakan
Level 46
God Stats
3W - 3L
1,442 SR
Queue Stats
9W - 13L
1,339 Elo+
Party 2
King Arthur
King Arthur
icehans13
King Arthur
Level 48
God Stats
0W - 2L
1,307 SR
Queue Stats
32W - 29L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
HardBrawl
Raijin
12
1 / 3 / 1
7,256
558
4,872
6,311
1,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
MANUX117
Danzaburou
13
5 / 1 / 1
7,860
605
10,841
6,986
2,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
P1Games1P
Cthulhu
14
2 / 0 / 0
8,135
626
4,897
5,570
4,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 1 / 1
6,756
520
5,173
9,521
3,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 4 / 5
6,897
531
4,516
9,067
3,406
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bendutch17
Anubis
13
5 / 1 / 0
7,349
565
4,668
8,890
4,348
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Da Ji
12
3 / 1 / 1
6,672
513
6,954
9,471
3,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
DOGSHEET11
Danzaburou
10
1 / 3 / 2
6,251
481
4,463
8,363
2,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
LuckyKaroo
Cabrakan
10
0 / 3 / 3
6,117
471
2,719
11,389
9,833
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

King Arthur
icehans13
King Arthur
12
0 / 2 / 0
5,683
437
1,931
10,409
5,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
15
10
Kills
9
9
Deaths
10
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anubis
Bendutch17
Anubis
5
1
0
5
L
Da Ji
3
1
1
3.5
L
Danzaburou
DOGSHEET11
Danzaburou
1
3
2
0.67
W
Raijin
HardBrawl
Raijin
1
3
1
0.5
L
Cabrakan
LuckyKaroo
Cabrakan
0
3
3
0.5
W
Danzaburou
MANUX117
Danzaburou
5
1
1
5.5
W
Cthulhu
P1Games1P
Cthulhu
2
0
0
2
W
0
1
1
0.5
L
King Arthur
icehans13
King Arthur
0
2
0
0
W
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,299
Damage
20,735
37,455
Taken
48,522
14,684
Mitigated
25,888
10,430
Healing
12,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Bendutch17
Anubis
4,668
532
0
2,297
8,890
4,348
0
4,863
4,027
48,984
853
L
Da Ji
6,954
1,485
0
2,803
9,471
3,474
0
2,322
7,132
0
47,878
L
Danzaburou
DOGSHEET11
Danzaburou
4,463
1,727
0
2,579
8,363
2,963
0
2,901
5,430
0
39,689
W
Raijin
HardBrawl
Raijin
4,872
181
176
2,136
6,311
1,333
152
3,046
3,265
45,331
193
L
Cabrakan
LuckyKaroo
Cabrakan
2,719
362
0
2,584
11,389
9,833
0
3,503
7,831
11,473
635
W
Danzaburou
MANUX117
Danzaburou
10,841
4,686
0
3,575
6,986
2,390
875
679
6,307
0
55,684
W
Cthulhu
P1Games1P
Cthulhu
4,897
233
0
1,854
5,570
4,019
0
0
5,570
55,166
256
W
5,173
904
0
820
9,521
3,536
125
1,863
7,658
57,057
0
L
King Arthur
icehans13
King Arthur
1,931
259
0
1,878
10,409
5,270
0
5,591
4,812
0
26,680
W
4,516
674
158
1,711
9,067
3,406
0
1,673
7,394
28,154
1,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,904
Gold Earned
32,072
410
Minions Killed
306
0
Camps Cleared
0
1,239,078
Distance Traveled
1,319,251
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,349
565
79
6
0
267,213
0
L
Da Ji
6,672
513
91
7
0
284,846
0
L
Danzaburou
6,251
481
72
6
0
260,941
0
W
Raijin
7,256
558
83
6
0
227,716
0
L
Cabrakan
6,117
471
14
1
0
252,892
7
W
Danzaburou
7,860
605
94
7
0
259,458
0
W
Cthulhu
8,135
626
97
7
0
208,653
0
W
Chronos
6,756
520
89
7
0
300,505
0
L
King Arthur
5,683
437
50
4
0
253,359
0
W
Charon
6,897
531
47
4
0
242,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role