Player Matchup

Erlang Shen
Erlang Shen
Bronze I
Dilla000x2
Erlang Shen
Bronze I
Level 139
God Stats
0W - 1L
1,683 SR
Queue Stats
233W - 279L
861 MMR
Solo
Discordia
Discordia
Gold II
Exiedus
Discordia
Gold II
Level 149
God Stats
91W - 57L
1,654 SR
Queue Stats
164W - 157L
1,575 MMR
Solo
Geb
Geb
Gold III
Grim Ieaper
Geb
Gold III
Level 159
God Stats
0W - 1L
1,858 SR
Queue Stats
72W - 80L
1,557 MMR
Solo
Cernunnos
Cernunnos
Bronze IV
MartVar2014
Cernunnos
Bronze IV
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,032 MMR
Solo
Hachiman
Hachiman
Gold III
S1LLy-
Hachiman
Gold III
Level 188
God Stats
6W - 5L
1,890 SR
Queue Stats
59W - 61L
1,628 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 140
1,717 SR
1,331 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 127
1,521 SR
1,474 MMR
Ymir
Ymir
Silver V
 
Ymir
Silver V
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver V
GSXR831
Nemesis
Silver V
Level 63
God Stats
3W - 0L
1,524 SR
Queue Stats
14W - 36L
799 MMR
Solo
Mulan
Mulan
Platinum V
JUMPINJMART
Mulan
Platinum V
Level 156
God Stats
8W - 1L
1,802 SR
Queue Stats
157W - 151L
1,681 MMR
Solo
Ra
Ra
Gold IV
Nauseant
Ra
Gold IV
Level 158
God Stats
2W - 0L
1,587 SR
Queue Stats
10W - 9L
1,699 MMR
Solo
Neith
Neith
Gold II
catgirlpriscilla
Neith
Gold II
Level 153
God Stats
3W - 4L
1,194 SR
Queue Stats
77W - 76L
1,692 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Dilla000x2
Erlang Shen
13
1 / 6 / 1
7,101
418
3,633
18,035
15,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
Exiedus
Discordia
16
8 / 4 / 1
10,442
614
16,320
12,040
3,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 3 / 1
8,112
477
8,694
22,984
12,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cernunnos
MartVar2014
Cernunnos
11
0 / 8 / 4
6,900
406
5,983
16,738
4,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
S1LLy-
Hachiman
15
0 / 3 / 1
7,967
469
8,689
11,332
3,521
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
Bake KujiraLokiLancelotCthulhu

VS

Bans
BacchusAgniArachneJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
0 / 0 / 5
8,497
500
4,284
14,912
11,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
GSXR831
Nemesis
12
1 / 3 / 3
7,650
450
3,377
12,392
4,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
12 / 2 / 6
12,023
707
19,246
16,710
13,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

16
5 / 4 / 5
9,761
574
7,426
12,248
4,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
6 / 2 / 5
9,276
546
21,933
12,607
4,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
48
11
Kills
24
24
Deaths
11
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
0
5
2.5
L
Erlang Shen
Dilla000x2
Erlang Shen
1
6
1
0.25
L
Discordia
Exiedus
Discordia
8
4
1
2.13
W
Nemesis
GSXR831
Nemesis
1
3
3
0.83
L
2
3
1
0.83
W
12
2
6
7.5
L
Cernunnos
MartVar2014
Cernunnos
0
8
4
0.25
W
5
4
5
1.88
L
Hachiman
S1LLy-
Hachiman
0
3
1
0.17
W
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,319
Damage
56,266
81,129
Taken
68,869
40,089
Mitigated
38,343
25,728
Healing
26,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,284
463
0
3,637
14,912
11,803
29
4,336
10,576
29,540
0
L
Erlang Shen
Dilla000x2
Erlang Shen
3,633
1,445
0
5,979
18,035
15,509
0
2,191
15,844
1,621
32,357
L
Discordia
Exiedus
Discordia
16,320
534
0
3,153
12,040
3,635
0
2,097
9,943
71,886
1,313
W
Nemesis
GSXR831
Nemesis
3,377
892
0
954
12,392
4,484
334
2,294
10,098
0
55,316
L
8,694
1,034
0
6,065
22,984
12,446
0
3,261
19,599
35,974
0
W
19,246
1,826
0
7,860
16,710
13,323
846
5,229
11,481
284
90,600
L
Cernunnos
MartVar2014
Cernunnos
5,983
3,395
0
5,550
16,738
4,978
60
2,528
14,164
0
44,454
W
7,426
231
1,918
5,025
12,248
4,155
914
8,626
3,622
64,279
421
L
Hachiman
S1LLy-
Hachiman
8,689
3,796
0
4,981
11,332
3,521
0
1,666
9,666
0
74,862
W
21,933
12,440
0
6,638
12,607
4,578
2,344
5,411
7,196
0
77,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,522
Gold Earned
47,207
432
Minions Killed
462
0
Camps Cleared
0
1,578,031
Distance Traveled
1,611,213
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,497
500
34
2
0
330,623
2
L
Erlang Shen
7,101
418
55
3
0
279,393
4
L
Discordia
10,442
614
120
7
0
349,117
8
W
Nemesis
7,650
450
79
5
0
352,570
0
L
Geb
8,112
477
56
3
0
328,151
4
W
Mulan
12,023
707
133
8
0
306,201
0
L
Cernunnos
6,900
406
64
4
0
308,428
4
W
Ra
9,761
574
118
7
0
352,197
6
L
Hachiman
7,967
469
137
8
0
312,942
2
W
Neith
9,276
546
98
6
0
269,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role