Player Matchup

Nu Wa
Nu Wa
BWhisKey
Nu Wa
Level 122
God Stats
0W - 1L
1,497 SR
Queue Stats
115W - 120L
1,429 Elo+
Solo
Sobek
Sobek
Grim4220
Sobek
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 62L
1,613 Elo+
Party 1
Surtr
Surtr
Retatered
Surtr
Level 88
God Stats
8W - 7L
1,643 SR
Queue Stats
199W - 129L
1,669 Elo+
Party 1
Thanatos
Thanatos
SlonkinFatDoinks
Thanatos
Level 69
God Stats
7W - 10L
1,774 SR
Queue Stats
238W - 189L
1,625 Elo+
Party 1
Hera
Hera
YourWorstEnema
Hera
Level 95
God Stats
3W - 1L
1,951 SR
Queue Stats
274W - 191L
1,641 Elo+
Party 1
Team Averages
Level 91
1,673 SR
1,595 Elo+

VS

Team Averages
Level 124
1,535 SR
1,474 Elo+
Nu Wa
Nu Wa
GameShark306
Nu Wa
Level 127
God Stats
6W - 3L
1,576 SR
Queue Stats
196W - 184L
1,501 Elo+
Solo
Bacchus
Bacchus
MarneAngel
Bacchus
Level 141
God Stats
2W - 1L
1,477 SR
Queue Stats
155W - 153L
1,501 Elo+
Party 2
Neith
Neith
WondrclanSpliff
Neith
Level 75
God Stats
6W - 4L
1,570 SR
Queue Stats
351W - 390L
1,442 Elo+
Solo
Nike
Nike
YoungGuN565
Nike
Level 129
God Stats
10W - 6L
1,497 SR
Queue Stats
240W - 237L
1,417 Elo+
Party 2
Cerberus
Cerberus
zzmel
Cerberus
Level 148
God Stats
4W - 5L
1,555 SR
Queue Stats
279W - 310L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BWhisKey
Nu Wa
13
0 / 4 / 9
7,477
748
9,815
7,531
2,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sobek
Grim4220
Sobek
13
2 / 5 / 6
7,839
784
5,534
15,380
16,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Surtr
Retatered
Surtr
15
6 / 4 / 7
8,782
878
10,318
12,246
12,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
2 / 4 / 9
7,545
755
7,000
7,145
2,770
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
5 / 2 / 10
8,857
886
14,219
7,160
2,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 12
9,077
908
10,864
5,283
2,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bacchus
MarneAngel
Bacchus
15
3 / 3 / 12
8,733
873
6,282
13,242
17,775
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
6 / 3 / 11
9,714
971
12,490
8,586
3,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

15
4 / 3 / 9
8,483
848
7,797
11,163
10,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cerberus
zzmel
Cerberus
14
4 / 5 / 11
8,913
891
6,027
16,250
14,688
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
74
15
Kills
19
19
Deaths
15
41
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
BWhisKey
Nu Wa
0
4
9
1.13
W
2
1
12
8
L
Sobek
Grim4220
Sobek
2
5
6
1
W
Bacchus
MarneAngel
Bacchus
3
3
12
3
L
Surtr
Retatered
Surtr
6
4
7
2.38
L
2
4
9
1.63
W
6
3
11
3.83
W
4
3
9
2.83
L
5
2
10
5
W
Cerberus
zzmel
Cerberus
4
5
11
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,886
Damage
43,460
49,462
Taken
54,524
36,803
Mitigated
48,783
15,509
Healing
19,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
BWhisKey
Nu Wa
9,815
2,374
622
1,396
7,531
2,448
0
2,771
4,760
29,828
679
W
10,864
4,360
923
860
5,283
2,141
998
3,897
1,386
32,035
0
L
Sobek
Grim4220
Sobek
5,534
359
1,199
3,700
15,380
16,615
0
5,258
10,122
13,657
1,358
W
Bacchus
MarneAngel
Bacchus
6,282
323
2,465
5,282
13,242
17,775
0
7,705
5,537
15,159
1,035
L
Surtr
Retatered
Surtr
10,318
2,334
682
1,012
12,246
12,115
67
6,120
6,126
476
19,626
L
7,000
1,121
781
2,965
7,145
2,770
0
4,187
2,958
0
14,425
W
12,490
4,040
248
2,503
8,586
3,738
1,988
3,880
4,706
0
37,797
W
7,797
367
292
1,022
11,163
10,441
220
5,455
5,708
0
24,642
L
14,219
3,203
894
2,258
7,160
2,855
0
3,468
3,692
34,454
0
W
Cerberus
zzmel
Cerberus
6,027
181
895
5,025
16,250
14,688
189
8,655
7,595
14,783
2,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,500
Gold Earned
44,920
140
Minions Killed
186
0
Camps Cleared
0
979,724
Distance Traveled
965,018
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,477
748
29
3
0
186,769
0
W
Nu Wa
9,077
908
44
4
0
198,019
0
L
Sobek
7,839
784
18
2
0
186,733
0
W
Bacchus
8,733
873
24
2
0
222,940
0
L
Surtr
8,782
878
21
2
0
205,249
0
L
Thanatos
7,545
755
22
2
0
201,912
0
W
Neith
9,714
971
52
5
0
190,526
0
W
Nike
8,483
848
36
4
0
175,051
0
L
Hera
8,857
886
50
5
0
199,061
0
W
Cerberus
8,913
891
30
3
0
178,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role