Player Matchup

Ra
Ra
 
Ra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
DJMECHO
Neith
Level 136
God Stats
2W - 1L
1,676 SR
Queue Stats
18W - 20L
1,468 Elo+
Party 1
Sylvanus
Sylvanus
Rueben4Luna
Sylvanus
Level 128
God Stats
0W - 4L
1,661 SR
Queue Stats
25W - 32L
1,461 Elo+
Party 1
Team Averages
Level 140
1,612 SR
1,476 Elo+

VS

Team Averages
Level 97
1,503 SR
1,462 Elo+
Medusa
Medusa
ParadiseAura
Medusa
Level 83
God Stats
2W - 2L
1,466 SR
Queue Stats
6W - 8L
1,433 Elo+
Solo
Shiva
Shiva
VindonnusApollo
Shiva
Level 159
God Stats
20W - 17L
1,542 SR
Queue Stats
416W - 405L
1,515 Elo+
Solo
Ah Puch
Ah Puch
theREDoFchaos
Ah Puch
Level 49
God Stats
7W - 3L
1,500 SR
Queue Stats
58W - 61L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
0 / 3 / 0
7,200
720
6,717
9,183
3,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
DJMECHO
Neith
11
0 / 5 / 1
6,830
683
4,108
8,851
3,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
Rueben4Luna
Sylvanus
13
2 / 4 / 0
7,585
759
2,942
12,160
10,323
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
2 / 1 / 7
8,261
826
5,821
8,102
2,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 0 / 5
9,337
934
7,014
11,188
10,195
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Puch
14
4 / 1 / 6
8,756
876
15,042
6,142
2,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
2
Kills
12
12
Deaths
2
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
3
0
0
L
Neith
DJMECHO
Neith
0
5
1
0.1
W
Medusa
2
1
7
5.5
L
Sylvanus
Rueben4Luna
Sylvanus
2
4
0
0.5
W
6
0
5
8.5
W
Ah Puch
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,767
Damage
27,877
30,194
Taken
25,432
16,913
Mitigated
14,953
7,319
Healing
5,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
6,717
116
495
1,937
9,183
3,495
0
3,432
5,197
25,773
0
L
Neith
DJMECHO
Neith
4,108
997
0
838
8,851
3,095
0
3,505
4,850
0
16,010
W
Medusa
5,821
1,394
0
1,450
8,102
2,667
1,181
3,335
4,623
0
26,513
L
Sylvanus
Rueben4Luna
Sylvanus
2,942
302
2,333
1,716
12,160
10,323
0
6,571
4,857
6,693
427
W
7,014
1,429
0
2,705
11,188
10,195
356
3,467
7,647
1,001
20,517
W
Ah Puch
15,042
351
0
1,797
6,142
2,091
394
2,494
3,648
28,612
811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,615
Gold Earned
26,354
107
Minions Killed
123
0
Camps Cleared
0
519,348
Distance Traveled
604,255
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,200
720
54
5
0
181,356
2
L
Neith
6,830
683
31
3
0
168,818
2
W
Medusa
8,261
826
44
4
0
198,132
2
L
Sylvanus
7,585
759
22
2
0
169,174
0
W
Shiva
9,337
934
34
3
0
199,392
3
W
Ah Puch
8,756
876
45
5
0
206,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role