Player Matchup

Merlin
Merlin
 
Merlin
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
CannabisPiperson
Susano
Level 198
God Stats
23W - 7L
1,747 SR
Queue Stats
208W - 63L
1,860 Elo+
Party 1
Guan Yu
Guan Yu
Güma
Guan Yu
Level 147
God Stats
2W - 0L
1,641 SR
Queue Stats
8W - 5L
1,660 Elo+
Party 1
Odin
Odin
willb0as
Odin
Level 101
God Stats
2W - 0L
1,558 SR
Queue Stats
111W - 113L
1,469 Elo+
Solo
Hachiman
Hachiman
xOlimpiano
Hachiman
Level 278
God Stats
84W - 12L
1,904 SR
Queue Stats
880W - 266L
1,786 Elo+
Party 1
Team Averages
Level 181
1,670 SR
1,655 Elo+

VS

Team Averages
Level 96
1,497 SR
1,501 Elo+
Thor
Thor
 
Thor
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
 
Anhur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
EnryuZ1
Scylla
Level 66
God Stats
0W - 3L
1,172 SR
Queue Stats
26W - 26L
1,551 Elo+
Party 3
Bacchus
Bacchus
FelpsPESSIMO
Bacchus
Level 22
God Stats
1W - 1L
1,693 SR
Queue Stats
3W - 7L
1,443 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Mugiwaraaa-M
Cu Chulainn
Level 166
God Stats
18W - 15L
1,619 SR
Queue Stats
391W - 404L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
3 / 2 / 3
7,557
581
6,820
6,258
2,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
4 / 1 / 3
7,301
562
5,653
10,561
4,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Guan Yu
Güma
Guan Yu
13
4 / 1 / 7
8,008
616
4,525
6,995
6,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Odin
13
0 / 2 / 3
6,652
512
2,126
7,322
4,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hachiman
xOlimpiano
Hachiman
15
5 / 0 / 2
8,593
661
8,456
3,037
1,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
1 / 4 / 3
6,130
472
3,544
9,423
2,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
 
Anhur
8
0 / 5 / 0
5,195
400
1,244
6,207
1,503
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
EnryuZ1
Scylla
12
3 / 5 / 1
7,068
544
3,330
8,555
1,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
FelpsPESSIMO
Bacchus
9
0 / 2 / 0
5,661
435
1,559
8,198
5,664
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
Mugiwaraaa-M
Cu Chulainn
14
2 / 1 / 2
8,388
645
10,030
10,650
7,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
16
Kills
6
6
Deaths
17
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
2
3
2.25
L
Thor
 
Thor
1
4
3
0.63
L
Anhur
 
Anhur
0
5
0
0
W
4
1
3
5.5
L
Scylla
EnryuZ1
Scylla
3
5
1
0.7
L
Bacchus
FelpsPESSIMO
Bacchus
0
2
0
0
W
Guan Yu
Güma
Guan Yu
4
1
7
7.5
L
Cu Chulainn
Mugiwaraaa-M
Cu Chulainn
2
1
2
3
W
Odin
0
2
3
0.75
W
Hachiman
xOlimpiano
Hachiman
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,580
Damage
19,707
34,173
Taken
43,033
18,310
Mitigated
19,476
15,157
Healing
10,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,820
243
0
997
6,258
2,092
492
1,255
5,003
56,066
990
L
Thor
 
Thor
3,544
600
0
3,146
9,423
2,681
0
529
8,894
0
30,749
L
Anhur
 
Anhur
1,244
579
0
1,390
6,207
1,503
0
0
6,207
0
28,963
W
5,653
1,504
0
5,517
10,561
4,120
0
1,255
9,306
0
60,281
L
Scylla
EnryuZ1
Scylla
3,330
348
0
1,706
8,555
1,715
0
3,181
5,374
35,911
577
L
Bacchus
FelpsPESSIMO
Bacchus
1,559
112
0
2,324
8,198
5,664
0
1,086
7,112
11,858
0
W
Guan Yu
Güma
Guan Yu
4,525
440
1,801
3,655
6,995
6,806
1
1,728
5,267
0
23,169
L
Cu Chulainn
Mugiwaraaa-M
Cu Chulainn
10,030
655
0
1,880
10,650
7,913
18
1,993
8,657
7,281
61,185
W
Odin
2,126
80
0
1,976
7,322
4,173
0
718
6,604
0
39,209
W
Hachiman
xOlimpiano
Hachiman
8,456
5,181
0
1,211
3,037
1,119
170
1,183
1,854
0
76,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,111
Gold Earned
32,442
457
Minions Killed
334
0
Camps Cleared
0
1,328,519
Distance Traveled
1,216,677
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,557
581
95
7
0
250,777
0
L
Thor
6,130
472
63
5
0
258,810
2
L
Anhur
5,195
400
57
4
0
181,239
0
W
Susano
7,301
562
104
8
0
275,939
4
L
Scylla
7,068
544
78
6
0
240,310
2
L
Bacchus
5,661
435
12
1
0
278,032
0
W
Guan Yu
8,008
616
47
4
0
302,757
0
L
Cu Chulainn
8,388
645
124
10
0
258,286
2
W
Odin
6,652
512
80
6
0
263,453
0
W
Hachiman
8,593
661
131
10
0
235,593
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role