Player Matchup

Surtr
Surtr
NickSticky
Surtr
Level 27
God Stats
12W - 18L
1,486 SR
Queue Stats
25W - 52L
1,310 Elo+
Party 2
Danzaburou
Danzaburou
PChavez16
Danzaburou
Level 145
God Stats
5W - 3L
1,602 SR
Queue Stats
72W - 67L
1,484 Elo+
Solo
Anubis
Anubis
Ted__Cruzumaki
Anubis
Level 116
God Stats
5W - 6L
1,493 SR
Queue Stats
80W - 120L
1,397 Elo+
Party 2
Arachne
Arachne
ToastyNotreDame
Arachne
Level 147
God Stats
3W - 3L
1,605 SR
Queue Stats
66W - 99L
1,413 Elo+
Party 2
Atlas
Atlas
raiderz4life30
Atlas
Level 108
God Stats
9W - 12L
1,504 SR
Queue Stats
88W - 121L
1,407 Elo+
Party 2
Team Averages
Level 109
1,538 SR
1,402 Elo+

VS

Team Averages
Level 138
1,549 SR
1,489 Elo+
Maui
Maui
 
Maui
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
BearRiky
Ao Kuang
Level 158
God Stats
7W - 4L
1,717 SR
Queue Stats
112W - 110L
1,489 Elo+
Party 1
Chernobog
Chernobog
BinnualName6
Chernobog
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 109L
1,489 Elo+
Party 1
Anubis
Anubis
PAPILORD 2913
Anubis
Level 70
God Stats
51W - 45L
1,524 SR
Queue Stats
140W - 143L
1,458 Elo+
Solo
King Arthur
King Arthur
zeus_vibrant
King Arthur
Level 159
God Stats
9W - 12L
1,503 SR
Queue Stats
820W - 802L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
12
0 / 2 / 0
6,789
485
4,290
7,369
5,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
PChavez16
Danzaburou
14
0 / 2 / 2
7,806
558
4,727
8,596
2,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 6 / 3
7,183
513
4,908
8,330
3,621
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
9 / 2 / 1
8,892
635
8,733
10,546
3,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 3 / 2
6,996
500
4,555
9,037
4,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
11
0 / 2 / 7
6,136
438
4,134
10,109
9,766
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ao Kuang
BearRiky
Ao Kuang
14
11 / 1 / 0
8,341
596
13,182
11,861
4,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chernobog
BinnualName6
Chernobog
12
2 / 2 / 4
7,293
521
4,662
7,429
2,677
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 5 / 3
5,480
391
1,748
4,944
1,588
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
zeus_vibrant
King Arthur
12
2 / 2 / 0
6,663
476
4,992
9,678
6,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
29
12
Kills
15
15
Deaths
12
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
2
7
1.75
L
Ao Kuang
BearRiky
Ao Kuang
11
1
0
11
L
Chernobog
BinnualName6
Chernobog
2
2
4
2
W
Surtr
0
2
0
0
L
0
5
3
0.3
W
Danzaburou
PChavez16
Danzaburou
0
2
2
0.5
W
1
6
3
0.42
W
9
2
1
4.75
W
2
3
2
1
L
King Arthur
zeus_vibrant
King Arthur
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,213
Damage
28,718
43,878
Taken
44,021
20,377
Mitigated
25,075
9,965
Healing
11,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
4,134
1,319
0
578
10,109
9,766
0
2,722
7,344
25,196
0
L
Ao Kuang
BearRiky
Ao Kuang
13,182
2,434
0
5,630
11,861
4,957
0
2,825
9,036
62,051
0
L
Chernobog
BinnualName6
Chernobog
4,662
2,738
0
2,940
7,429
2,677
0
1,807
5,622
0
54,487
W
Surtr
4,290
1,066
0
1,692
7,369
5,806
0
0
7,369
1,531
35,673
L
1,748
159
0
779
4,944
1,588
0
1,759
3,185
19,005
627
W
Danzaburou
PChavez16
Danzaburou
4,727
1,893
0
2,891
8,596
2,836
0
2,791
5,805
0
68,597
W
4,908
44
0
1,127
8,330
3,621
204
6,883
1,447
39,577
77
W
8,733
7,126
0
2,951
10,546
3,306
386
5,976
4,570
0
45,950
W
4,555
1,880
0
1,304
9,037
4,808
0
3,357
5,680
18,412
0
L
King Arthur
zeus_vibrant
King Arthur
4,992
562
0
1,459
9,678
6,087
0
444
8,623
0
47,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,666
Gold Earned
33,913
364
Minions Killed
361
0
Camps Cleared
0
1,363,713
Distance Traveled
1,204,579
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,136
438
58
4
0
269,435
4
L
Ao Kuang
8,341
596
89
6
0
328,648
4
L
Chernobog
7,293
521
99
7
0
278,637
3
W
Surtr
6,789
485
67
5
0
271,909
0
L
Anubis
5,480
391
37
3
0
126,761
2
W
Danzaburou
7,806
558
120
9
0
264,451
1
W
Anubis
7,183
513
77
6
0
241,208
0
W
Arachne
8,892
635
79
6
0
315,960
0
W
Atlas
6,996
500
21
2
0
270,185
6
L
King Arthur
6,663
476
78
6
0
201,098
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role