Player Matchup

Tyr
Tyr
 
Tyr
Level 267
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
OldLadyNacho
Nu Wa
Level 129
God Stats
7W - 3L
1,581 SR
Queue Stats
143W - 141L
1,504 Elo+
Party 2
Neith
Neith
OldManNacho
Neith
Level 195
God Stats
4W - 4L
1,239 SR
Queue Stats
201W - 189L
1,531 Elo+
Party 2
Khepri
Khepri
quickxdeathx02
Khepri
Level 152
God Stats
3W - 3L
1,460 SR
Queue Stats
100W - 110L
1,479 Elo+
Solo
Ra
Ra
xXJayMc27Xx
Ra
Level 139
God Stats
3W - 1L
1,613 SR
Queue Stats
91W - 97L
1,486 Elo+
Solo
Team Averages
Level 176
1,478 SR
1,500 Elo+

VS

Team Averages
Level 131
1,724 SR
1,512 Elo+
Ne Zha
Ne Zha
Gavin234567
Ne Zha
Level 144
God Stats
5W - 4L
1,580 SR
Queue Stats
434W - 449L
1,540 Elo+
Solo
Kukulkan
Kukulkan
MrThighGuy
Kukulkan
Level 143
God Stats
2W - 1L
1,733 SR
Queue Stats
74W - 68L
1,494 Elo+
Party 1
Artemis
Artemis
ShiroiXKiba
Artemis
Level 109
God Stats
2W - 1L
1,873 SR
Queue Stats
82W - 75L
1,489 Elo+
Party 1
Fenrir
Fenrir
UnluckyN8IV
Fenrir
Level 121
God Stats
29W - 24L
1,574 SR
Queue Stats
563W - 569L
1,521 Elo+
Solo
Horus
Horus
o0XsantosX0o
Horus
Level 137
God Stats
2W - 1L
1,859 SR
Queue Stats
370W - 371L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
8 / 2 / 11
9,040
904
11,565
14,168
12,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
1 / 2 / 17
8,008
801
9,525
7,471
2,536
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
10 / 2 / 8
9,858
986
13,569
9,466
3,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
0 / 3 / 16
8,328
833
4,266
11,841
11,259
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
1 / 3 / 13
7,972
797
7,690
11,870
5,057
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
0 / 5 / 5
7,640
764
8,491
8,812
3,971
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
MrThighGuy
Kukulkan
14
3 / 5 / 5
8,678
868
16,374
8,837
3,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Artemis
ShiroiXKiba
Artemis
12
1 / 5 / 7
7,164
716
9,808
9,490
4,054
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
14
4 / 2 / 5
8,387
839
5,999
8,939
7,837
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 3 / 6
8,674
867
6,407
14,601
15,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
39
20
Kills
11
12
Deaths
20
65
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
8
2
11
6.75
L
Ne Zha
0
5
5
0.5
L
Kukulkan
MrThighGuy
Kukulkan
3
5
5
1.1
W
1
2
17
4.75
W
10
2
8
7
L
Artemis
ShiroiXKiba
Artemis
1
5
7
0.9
L
Fenrir
4
2
5
3.25
L
3
3
6
2
W
0
3
16
2.67
W
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,615
Damage
47,079
54,816
Taken
50,679
35,133
Mitigated
34,885
24,906
Healing
17,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
11,565
995
949
2,862
14,168
12,286
80
4,305
9,613
414
16,930
L
Ne Zha
8,491
1,163
433
1,182
8,812
3,971
0
4,059
4,753
0
27,176
L
Kukulkan
MrThighGuy
Kukulkan
16,374
1,363
582
525
8,837
3,991
0
3,293
5,544
34,579
0
W
9,525
2,573
411
1,360
7,471
2,536
318
2,610
4,705
18,486
1,690
W
13,569
4,356
446
2,590
9,466
3,995
745
2,979
6,303
0
26,889
L
Artemis
ShiroiXKiba
Artemis
9,808
3,248
1,844
1,400
9,490
4,054
0
2,756
6,616
0
20,399
L
Fenrir
5,999
712
1,172
2,282
8,939
7,837
0
3,870
5,007
0
9,551
L
6,407
2,494
2,765
5,420
14,601
15,032
0
7,122
7,276
1,773
11,617
W
4,266
171
1,836
1,449
11,841
11,259
21
4,124
7,458
9,075
0
W
7,690
714
7,267
5,736
11,870
5,057
284
2,881
8,910
19,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,206
Gold Earned
40,543
112
Minions Killed
130
0
Camps Cleared
0
857,863
Distance Traveled
871,720
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,040
904
18
2
0
181,233
0
L
Ne Zha
7,640
764
28
3
0
154,473
0
L
Kukulkan
8,678
868
50
5
0
166,628
0
W
Nu Wa
8,008
801
24
2
0
181,252
0
W
Neith
9,858
986
32
3
0
161,959
0
L
Artemis
7,164
716
20
2
0
152,192
0
L
Fenrir
8,387
839
10
1
0
215,185
0
L
Horus
8,674
867
22
2
0
183,242
0
W
Khepri
8,328
833
9
1
0
170,167
5
W
Ra
7,972
797
29
3
0
163,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role