Player Matchup

Anhur
Anhur
Mefistö
Anhur
Level 200
God Stats
10W - 0L
2,148 SR
Queue Stats
159W - 4L
2,324 Elo+
Party 2
Mulan
Mulan
leontzu
Mulan
Level 136
God Stats
7W - 1L
2,131 SR
Queue Stats
30W - 3L
2,043 Elo+
Party 2
Jormungandr
Jormungandr
whaaaaaaaaaat
Jormungandr
Level 157
God Stats
9W - 0L
2,088 SR
Queue Stats
273W - 0L
2,581 Elo+
Party 2
Team Averages
Level 164
2,123 SR
2,316 Elo+

VS

Team Averages
Level 141
1,559 SR
1,753 Elo+
Hercules
Hercules
DCTO12
Hercules
Level 128
God Stats
1W - 1L
1,595 SR
Queue Stats
19W - 10L
1,788 Elo+
Party 1
Ra
Ra
SHADOWFIGTHER555
Ra
Level 154
God Stats
4W - 1L
1,876 SR
Queue Stats
9W - 7L
1,731 Elo+
Party 1
Yemoja
Yemoja
ShortyWs
Yemoja
Level 140
God Stats
0W - 4L
1,206 SR
Queue Stats
196W - 117L
1,739 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Mefistö
Anhur
17
6 / 1 / 6
10,858
905
12,031
8,823
3,794
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mulan
leontzu
Mulan
18
4 / 2 / 9
10,852
904
14,007
17,008
18,573
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
whaaaaaaaaaat
Jormungandr
17
3 / 2 / 10
10,310
859
15,229
15,042
12,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DCTO12
Hercules
16
3 / 6 / 2
9,797
816
10,025
19,974
21,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
1 / 4 / 2
9,260
772
6,876
8,980
5,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
ShortyWs
Yemoja
16
0 / 3 / 5
9,088
757
7,330
15,002
16,274
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
13
Kills
4
5
Deaths
13
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
DCTO12
Hercules
3
6
2
0.67
W
Anhur
Mefistö
Anhur
6
1
6
9
L
1
4
2
0.5
L
Yemoja
ShortyWs
Yemoja
0
3
5
0.83
W
Mulan
leontzu
Mulan
4
2
9
4.25
W
Jormungandr
whaaaaaaaaaat
Jormungandr
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,267
Damage
24,231
40,873
Taken
43,956
34,788
Mitigated
42,702
14,816
Healing
19,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
DCTO12
Hercules
10,025
2,848
0
5,459
19,974
21,316
0
5,265
13,766
0
30,890
W
Anhur
Mefistö
Anhur
12,031
5,878
0
3,378
8,823
3,794
964
2,216
6,294
0
47,187
L
6,876
519
2,914
2,540
8,980
5,112
0
2,425
6,099
39,216
0
L
Yemoja
ShortyWs
Yemoja
7,330
1,594
4,940
3,182
15,002
16,274
0
4,163
10,041
16,219
0
W
Mulan
leontzu
Mulan
14,007
1,999
0
7,056
17,008
18,573
346
5,089
11,213
0
40,863
W
Jormungandr
whaaaaaaaaaat
Jormungandr
15,229
2,668
0
4,382
15,042
12,421
18
5,921
8,085
32,244
3,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,020
Gold Earned
28,145
178
Minions Killed
142
0
Camps Cleared
0
682,375
Distance Traveled
679,597
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,797
816
39
3
0
222,385
0
W
Anhur
10,858
905
75
6
0
228,015
0
L
Ra
9,260
772
82
7
0
228,684
0
L
Yemoja
9,088
757
21
2
0
228,528
0
W
Mulan
10,852
904
56
5
0
240,135
0
W
Jormungandr
10,310
859
47
4
0
214,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role