Player Matchup

Ymir
Ymir
Chrisspyy
Ymir
Level 158
God Stats
8W - 4L
1,575 SR
Queue Stats
270W - 262L
1,563 Elo+
Solo
Tsukuyomi
Tsukuyomi
DeathPotat0
Tsukuyomi
Level 158
God Stats
5W - 4L
1,667 SR
Queue Stats
225W - 219L
1,621 Elo+
Party 2
Ares
Ares
Llivy
Ares
Level 119
God Stats
12W - 11L
1,439 SR
Queue Stats
869W - 841L
1,566 Elo+
Party 2
Erlang Shen
Erlang Shen
OZY098
Erlang Shen
Level 204
God Stats
3W - 0L
1,789 SR
Queue Stats
97W - 102L
1,516 Elo+
Solo
Chronos
Chronos
RoCuevas
Chronos
Level 217
God Stats
3W - 1L
1,639 SR
Queue Stats
268W - 254L
1,545 Elo+
Solo
Team Averages
Level 171
1,622 SR
1,562 Elo+

VS

Team Averages
Level 158
1,640 SR
1,568 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Darlink23
Sun Wukong
Level 155
God Stats
4W - 4L
1,698 SR
Queue Stats
182W - 146L
1,595 Elo+
Solo
Bacchus
Bacchus
GetsItUp
Bacchus
Level 209
God Stats
2W - 4L
1,383 SR
Queue Stats
538W - 542L
1,563 Elo+
Solo
Thanatos
Thanatos
MissHerVoice
Thanatos
Level 108
God Stats
1W - 1L
1,791 SR
Queue Stats
52W - 27L
1,615 Elo+
Party 1
Chronos
Chronos
contmc
Chronos
Level 163
God Stats
4W - 2L
1,826 SR
Queue Stats
287W - 222L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
1 / 2 / 10
10,813
832
5,897
12,534
17,691
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
DeathPotat0
Tsukuyomi
16
3 / 4 / 11
10,374
798
14,638
11,091
5,790
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ares
Llivy
Ares
16
1 / 2 / 12
10,648
819
8,589
14,416
17,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Erlang Shen
OZY098
Erlang Shen
15
3 / 4 / 12
10,198
784
11,281
14,208
10,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Chronos
RoCuevas
Chronos
18
17 / 3 / 3
12,802
985
15,758
13,728
6,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
3
0 / 9 / 2
3,492
269
0
4,443
1,208
Sun Wukong
Darlink23
Sun Wukong
20
4 / 3 / 6
11,075
852
13,191
14,900
18,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
GetsItUp
Bacchus
18
3 / 6 / 6
9,517
732
10,593
20,467
24,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
MissHerVoice
Thanatos
12
3 / 3 / 3
8,061
620
3,927
8,977
6,096
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos
contmc
Chronos
15
3 / 4 / 3
8,469
651
10,493
13,955
6,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
33
25
Kills
13
15
Deaths
25
48
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
9
2
0.11
W
Ymir
1
2
10
3
L
Sun Wukong
Darlink23
Sun Wukong
4
3
6
2.33
W
Tsukuyomi
DeathPotat0
Tsukuyomi
3
4
11
2.13
L
Bacchus
GetsItUp
Bacchus
3
6
6
1
W
Ares
Llivy
Ares
1
2
12
3.5
L
Thanatos
MissHerVoice
Thanatos
3
3
3
1.5
W
Erlang Shen
OZY098
Erlang Shen
3
4
12
2.25
W
Chronos
RoCuevas
Chronos
17
3
3
6.17
L
Chronos
contmc
Chronos
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,163
Damage
38,204
65,977
Taken
62,742
57,853
Mitigated
56,476
17,158
Healing
17,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
0
0
0
0
4,443
1,208
0
3,401
946
0
0
W
Ymir
5,897
293
1,213
1,636
12,534
17,691
244
3,160
9,118
21,086
1,159
L
Sun Wukong
Darlink23
Sun Wukong
13,191
1,246
322
3,647
14,900
18,568
0
6,775
7,958
0
34,008
W
Tsukuyomi
DeathPotat0
Tsukuyomi
14,638
4,822
0
311
11,091
5,790
224
3,725
7,047
0
25,031
L
Bacchus
GetsItUp
Bacchus
10,593
653
2,239
3,583
20,467
24,059
0
10,497
9,887
19,204
400
W
Ares
Llivy
Ares
8,589
215
0
3,053
14,416
17,614
304
3,883
10,291
16,232
0
L
Thanatos
MissHerVoice
Thanatos
3,927
102
180
3,556
8,977
6,096
0
2,688
5,978
0
4,447
W
Erlang Shen
OZY098
Erlang Shen
11,281
3,955
468
5,948
14,208
10,665
2,456
5,168
7,198
0
22,815
W
Chronos
RoCuevas
Chronos
15,758
8,279
368
4,161
13,728
6,093
4,933
4,507
8,998
38,317
3,571
L
Chronos
contmc
Chronos
10,493
4,745
953
3,333
13,955
6,545
0
5,390
8,347
25,619
878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,835
Gold Earned
40,614
157
Minions Killed
79
0
Camps Cleared
0
1,222,295
Distance Traveled
728,406
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
3,492
269
0
0
0
0
0
W
Ymir
10,813
832
20
2
0
240,847
0
L
Sun Wukong
11,075
852
40
3
0
250,830
0
W
Tsukuyomi
10,374
798
17
1
0
249,370
0
L
Bacchus
9,517
732
8
1
0
219,188
0
W
Ares
10,648
819
22
2
0
219,685
0
L
Thanatos
8,061
620
2
0
0
110,262
0
W
Erlang Shen
10,198
784
33
3
0
251,620
0
W
Chronos
12,802
985
65
5
0
260,773
0
L
Chronos
8,469
651
29
2
0
148,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role