Player Matchup

Hera
Hera
Blackhawk7247
Hera
Level 134
God Stats
12W - 16L
1,635 SR
Queue Stats
287W - 348L
1,449 Elo+
Party 1
Ne Zha
Ne Zha
Garmanarnar2631
Ne Zha
Level 146
God Stats
25W - 28L
1,546 SR
Queue Stats
340W - 402L
1,456 Elo+
Party 1
Ares
Ares
MovingPolecat69
Ares
Level 148
God Stats
33W - 36L
1,511 SR
Queue Stats
264W - 263L
1,450 Elo+
Party 3
Rama
Rama
Zwattz7700
Rama
Level 126
God Stats
16W - 15L
1,561 SR
Queue Stats
216W - 252L
1,467 Elo+
Party 1
Gilgamesh
Gilgamesh
kiviz123
Gilgamesh
Level 157
God Stats
1W - 4L
1,604 SR
Queue Stats
62W - 49L
1,548 Elo+
Party 3
Team Averages
Level 142
1,571 SR
1,474 Elo+

VS

Team Averages
Level 127
1,497 SR
1,481 Elo+
Cerberus
Cerberus
HarbingerOfLaw
Cerberus
Level 142
God Stats
1W - 0L
1,484 SR
Queue Stats
5W - 3L
1,380 Elo+
Party 2
Ishtar
Ishtar
MrClem
Ishtar
Level 88
God Stats
1W - 0L
1,128 SR
Queue Stats
8W - 5L
1,482 Elo+
Party 2
Ra
Ra
Royal Turdle
Ra
Level 141
God Stats
2W - 3L
1,866 SR
Queue Stats
186W - 188L
1,543 Elo+
Solo
Odin
Odin
RubenYur
Odin
Level 159
God Stats
7W - 8L
1,439 SR
Queue Stats
242W - 239L
1,485 Elo+
Solo
Lancelot
Lancelot
mickeyvue
Lancelot
Level 106
God Stats
56W - 50L
1,570 SR
Queue Stats
482W - 433L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 6 / 3
8,292
553
9,395
9,286
2,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 6 / 3
8,498
567
9,900
16,652
5,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 5 / 5
7,258
484
4,868
17,339
12,629
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
0 / 5 / 1
8,128
542
3,647
11,184
3,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
kiviz123
Gilgamesh
13
2 / 3 / 0
8,136
542
5,755
15,867
13,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
6 / 0 / 10
9,827
655
8,527
15,629
15,148
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ishtar
MrClem
Ishtar
14
3 / 3 / 9
8,779
585
13,675
10,585
3,278
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
7 / 5 / 3
9,215
614
8,256
8,869
2,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Odin
15
2 / 1 / 4
8,934
596
8,489
11,386
10,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Lancelot
mickeyvue
Lancelot
15
7 / 4 / 6
9,110
607
8,196
13,226
6,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
57
13
Kills
25
25
Deaths
13
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
5
6
3
1.08
L
6
6
3
1.25
W
Cerberus
6
0
10
11
L
0
5
5
0.5
W
Ishtar
MrClem
Ishtar
3
3
9
2.5
W
7
5
3
1.7
W
Odin
2
1
4
4
L
0
5
1
0.1
L
Gilgamesh
kiviz123
Gilgamesh
2
3
0
0.67
W
Lancelot
mickeyvue
Lancelot
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,565
Damage
47,143
70,328
Taken
59,695
37,978
Mitigated
37,875
16,220
Healing
19,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,395
2,124
0
611
9,286
2,919
0
3,293
5,665
52,618
257
L
9,900
2,247
0
6,851
16,652
5,787
0
4,422
12,016
0
55,670
W
Cerberus
8,527
1,576
3,101
6,955
15,629
15,148
1,014
3,256
12,373
33,286
0
L
4,868
367
82
3,664
17,339
12,629
0
4,658
12,317
19,281
0
W
Ishtar
MrClem
Ishtar
13,675
9,420
0
3,046
10,585
3,278
3,003
3,776
6,809
0
58,628
W
8,256
487
504
1,450
8,869
2,627
1,235
4,748
4,121
55,902
418
W
Odin
8,489
1,091
0
3,125
11,386
10,242
20
151
11,235
64
57,113
L
3,647
3,147
0
3,561
11,184
3,480
200
2,479
8,705
0
68,462
L
Gilgamesh
kiviz123
Gilgamesh
5,755
943
0
1,451
15,867
13,163
0
1,026
14,801
117
51,089
W
Lancelot
mickeyvue
Lancelot
8,196
785
0
1,173
13,226
6,580
1,331
2,526
10,700
0
61,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,312
Gold Earned
45,865
420
Minions Killed
437
0
Camps Cleared
0
1,376,612
Distance Traveled
1,499,512
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,292
553
104
7
0
266,869
3
L
Ne Zha
8,498
567
88
6
0
296,781
0
W
Cerberus
9,827
655
61
4
0
289,718
5
L
Ares
7,258
484
25
2
0
285,270
3
W
Ishtar
8,779
585
96
6
0
268,113
0
W
Ra
9,215
614
89
6
0
301,380
4
W
Odin
8,934
596
105
7
0
286,637
0
L
Rama
8,128
542
113
8
0
248,075
1
L
Gilgamesh
8,136
542
90
6
0
279,617
0
W
Lancelot
9,110
607
86
6
0
353,664
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role