Player Matchup

Jing Wei
Jing Wei
Devious220
Jing Wei
Level 145
God Stats
4W - 4L
1,548 SR
Queue Stats
48W - 49L
1,465 Elo+
Party 2
Pele
Pele
Juanzzini
Pele
Level 127
God Stats
1W - 3L
1,460 SR
Queue Stats
206W - 201L
1,450 Elo+
Solo
Aphrodite
Aphrodite
N4TUR3R4TH
Aphrodite
Level 153
God Stats
9W - 7L
1,528 SR
Queue Stats
45W - 38L
1,500 Elo+
Party 2
Charon
Charon
OPeter JohnsonO
Charon
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Ullr
Ullr
sdguero_619
Ullr
Level 103
God Stats
33W - 35L
1,486 SR
Queue Stats
75W - 70L
1,434 Elo+
Solo
Team Averages
Level 131
1,504 SR
1,470 Elo+

VS

Team Averages
Level 130
1,415 SR
1,376 Elo+
Cthulhu
Cthulhu
AlphaSkv7
Cthulhu
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,125 Elo+
Party 1
Ganesha
Ganesha
I HAZ DA COOKIE
Ganesha
Level 154
God Stats
1W - 1L
1,283 SR
Queue Stats
18W - 23L
1,483 Elo+
Solo
Heimdallr
Heimdallr
Kaise1014
Heimdallr
Level 193
God Stats
6W - 5L
1,528 SR
Queue Stats
54W - 63L
1,432 Elo+
Party 1
Fenrir
Fenrir
LEND8994
Fenrir
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,447 Elo+
Party 1
Nu Wa
Nu Wa
XolarisPhi
Nu Wa
Level 142
God Stats
1W - 3L
1,264 SR
Queue Stats
28W - 41L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Devious220
Jing Wei
9
0 / 3 / 0
4,902
490
1,713
5,731
1,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Pele
11
1 / 2 / 1
5,760
576
3,640
9,621
3,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
N4TUR3R4TH
Aphrodite
10
1 / 1 / 1
5,341
534
1,666
5,153
1,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 1
5,141
514
3,026
6,215
3,968
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 2 / 1
5,784
578
4,337
7,617
2,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlphaSkv7
Cthulhu
11
1 / 0 / 3
6,248
625
7,377
6,925
4,116
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 0 / 4
5,645
565
3,257
6,211
4,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heimdallr
Kaise1014
Heimdallr
12
3 / 0 / 0
6,912
691
4,391
4,738
1,770
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
LEND8994
Fenrir
9
3 / 3 / 1
5,360
536
3,164
8,151
3,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
10
2 / 0 / 1
5,899
590
3,435
1,468
390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
3
Kills
9
9
Deaths
3
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AlphaSkv7
Cthulhu
1
0
3
2.5
L
Jing Wei
Devious220
Jing Wei
0
3
0
0
W
0
0
4
2
L
Pele
1
2
1
0.75
W
Heimdallr
Kaise1014
Heimdallr
3
0
0
3
W
Fenrir
LEND8994
Fenrir
3
3
1
1.17
L
Aphrodite
N4TUR3R4TH
Aphrodite
1
1
1
1.5
L
0
1
1
0.5
W
Nu Wa
2
0
1
2.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,382
Damage
21,624
34,337
Taken
27,493
12,785
Mitigated
13,901
10,710
Healing
8,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AlphaSkv7
Cthulhu
7,377
104
69
2,530
6,925
4,116
0
397
6,528
42,752
2,718
L
Jing Wei
Devious220
Jing Wei
1,713
1,501
185
1,372
5,731
1,413
0
995
4,732
0
28,970
W
3,257
481
328
2,076
6,211
4,353
0
2,060
4,151
15,836
2,260
L
Pele
3,640
949
0
1,071
9,621
3,250
0
3,062
6,559
0
50,364
W
Heimdallr
Kaise1014
Heimdallr
4,391
1,291
0
2,798
4,738
1,770
0
748
3,990
0
55,232
W
Fenrir
LEND8994
Fenrir
3,164
632
163
623
8,151
3,272
0
1,289
6,862
0
26,362
L
Aphrodite
N4TUR3R4TH
Aphrodite
1,666
386
2,095
2,967
5,153
1,878
0
2,568
2,585
33,717
0
L
3,026
581
0
1,560
6,215
3,968
0
2,425
3,790
17,680
0
W
Nu Wa
3,435
937
0
220
1,468
390
0
198
1,270
31,836
0
L
4,337
1,002
0
1,460
7,617
2,276
0
4,742
2,875
0
37,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,928
Gold Earned
30,064
303
Minions Killed
306
0
Camps Cleared
0
1,095,622
Distance Traveled
1,045,685
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,248
625
77
8
0
206,444
0
L
Jing Wei
4,902
490
51
5
0
255,609
0
W
Ganesha
5,645
565
7
1
0
214,655
6
L
Pele
5,760
576
76
8
0
239,491
1
W
Heimdallr
6,912
691
114
11
0
198,473
2
W
Fenrir
5,360
536
48
5
0
222,102
2
L
Aphrodite
5,341
534
83
8
0
198,940
1
L
Charon
5,141
514
26
3
0
200,639
0
W
Nu Wa
5,899
590
60
6
0
204,011
3
L
Ullr
5,784
578
67
7
0
200,943
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role