Player Matchup

Janus
Janus
Bkusc
Janus
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 33L
1,579 Elo+
Party 1
Achilles
Achilles
Coul839957
Achilles
Level 116
God Stats
3W - 4L
1,453 SR
Queue Stats
273W - 268L
1,565 Elo+
Solo
Loki
Loki
DaRaRoLa
Loki
Level 149
God Stats
1W - 0L
1,405 SR
Queue Stats
56W - 40L
1,516 Elo+
Solo
Apollo
Apollo
Nkusc
Apollo
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 28L
1,627 Elo+
Party 1
Ares
Ares
lmacowboy
Ares
Level 196
God Stats
10W - 1L
1,892 SR
Queue Stats
251W - 258L
1,532 Elo+
Solo
Team Averages
Level 143
1,550 SR
1,564 Elo+

VS

Team Averages
Level 127
1,563 SR
1,505 Elo+
Sylvanus
Sylvanus
Heistivo
Sylvanus
Level 142
God Stats
5W - 9L
1,696 SR
Queue Stats
350W - 290L
1,532 Elo+
Solo
Nu Wa
Nu Wa
Pittsi11
Nu Wa
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 84L
1,568 Elo+
Party 2
Arachne
Arachne
RonnieSalad
Arachne
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 26L
1,503 Elo+
Party 2
Rama
Rama
StarGazer0122
Rama
Level 177
God Stats
15W - 12L
1,650 SR
Queue Stats
737W - 715L
1,525 Elo+
Solo
Shiva
Shiva
Turley_666
Shiva
Level 158
God Stats
8W - 9L
1,469 SR
Queue Stats
47W - 64L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bkusc
Janus
9
3 / 1 / 3
4,644
663
3,716
3,975
946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Coul839957
Achilles
8
1 / 0 / 1
4,701
672
3,369
5,897
1,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Loki
7
1 / 1 / 3
3,985
569
3,879
5,248
2,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apollo
Nkusc
Apollo
8
3 / 0 / 2
4,668
667
2,406
2,107
502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
9
4 / 0 / 0
4,932
705
2,941
5,965
2,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Heistivo
Sylvanus
7
1 / 1 / 1
4,339
620
2,573
6,740
4,179
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
Pittsi11
Nu Wa
7
0 / 4 / 1
3,939
563
3,415
4,495
1,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Arachne
RonnieSalad
Arachne
5
1 / 3 / 1
3,557
508
1,231
4,555
1,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

7
0 / 2 / 1
3,808
544
1,458
4,088
1,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Shiva
7
0 / 2 / 0
4,284
612
3,539
5,668
3,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
12
Kills
2
2
Deaths
12
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
Bkusc
Janus
3
1
3
4.5
W
Achilles
Coul839957
Achilles
1
0
1
1.5
W
Loki
1
1
3
2.5
L
Sylvanus
Heistivo
Sylvanus
1
1
1
1.5
W
Apollo
Nkusc
Apollo
3
0
2
4
L
Nu Wa
Pittsi11
Nu Wa
0
4
1
0.13
L
Arachne
RonnieSalad
Arachne
1
3
1
0.5
L
0
2
1
0.25
L
Shiva
0
2
0
0
W
Ares
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,311
Damage
12,216
23,192
Taken
25,546
7,814
Mitigated
11,304
8,512
Healing
7,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Bkusc
Janus
3,716
657
0
1,865
3,975
946
0
730
3,245
24,991
0
W
Achilles
Coul839957
Achilles
3,369
863
0
2,547
5,897
1,678
0
180
5,335
0
22,087
W
Loki
3,879
864
0
1,620
5,248
2,440
0
1,717
3,531
0
16,701
L
Sylvanus
Heistivo
Sylvanus
2,573
969
452
3,202
6,740
4,179
0
1,210
5,339
13,860
0
W
Apollo
Nkusc
Apollo
2,406
1,628
0
630
2,107
502
0
553
1,554
0
21,792
L
Nu Wa
Pittsi11
Nu Wa
3,415
777
0
250
4,495
1,261
0
3,254
1,241
16,538
758
L
Arachne
RonnieSalad
Arachne
1,231
702
0
919
4,555
1,470
0
414
4,108
0
12,087
L
1,458
1,324
0
644
4,088
1,087
0
1,446
2,364
0
19,356
L
Shiva
3,539
835
0
2,068
5,668
3,307
0
333
5,335
0
18,850
W
Ares
2,941
506
0
1,850
5,965
2,248
0
2,627
3,338
23,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,930
Gold Earned
19,927
221
Minions Killed
140
0
Camps Cleared
0
743,481
Distance Traveled
665,794
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
4,644
663
51
7
0
148,724
0
W
Achilles
4,701
672
46
7
0
154,197
0
W
Loki
3,985
569
26
4
0
172,344
0
L
Sylvanus
4,339
620
12
2
0
139,960
0
W
Apollo
4,668
667
56
8
0
130,656
0
L
Nu Wa
3,939
563
24
3
0
129,042
0
L
Arachne
3,557
508
25
4
0
115,045
0
L
Rama
3,808
544
45
6
0
139,968
4
L
Shiva
4,284
612
34
5
0
141,779
0
W
Ares
4,932
705
42
6
0
137,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role