Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Jaymarce
Chaac
Level 107
God Stats
2W - 3L
1,225 SR
Queue Stats
236W - 236L
1,423 Elo+
Party 2
The Morrigan
The Morrigan
RainingAlarm350
The Morrigan
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,279 Elo+
Party 2
Sylvanus
Sylvanus
mustang23
Sylvanus
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 75L
1,397 Elo+
Party 2
Odin
Odin
quis4412
Odin
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 106L
1,381 Elo+
Party 2
Team Averages
Level 125
1,445 SR
1,396 Elo+

VS

Team Averages
Level 118
1,488 SR
1,461 Elo+
Ullr
Ullr
FreeRad105
Ullr
Level 151
God Stats
1W - 2L
1,279 SR
Queue Stats
141W - 145L
1,436 Elo+
Solo
Rama
Rama
KozieKai
Rama
Level 95
God Stats
0W - 2L
1,309 SR
Queue Stats
97W - 113L
1,443 Elo+
Solo
Bacchus
Bacchus
LordTempestLudis
Bacchus
Level 112
God Stats
6W - 5L
1,670 SR
Queue Stats
417W - 429L
1,484 Elo+
Solo
Geb
Geb
Shahrae
Geb
Level 106
God Stats
6W - 6L
1,614 SR
Queue Stats
543W - 536L
1,423 Elo+
Party 1
Horus
Horus
öxÿgën
Horus
Level 124
God Stats
5W - 4L
1,569 SR
Queue Stats
302W - 310L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
10
1 / 1 / 10
5,797
1,159
3,430
4,803
4,011
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Jaymarce
Chaac
11
3 / 1 / 9
6,228
1,246
7,800
5,049
3,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

The Morrigan
RainingAlarm350
The Morrigan
10
1 / 1 / 8
5,661
1,132
4,505
3,039
1,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sylvanus
mustang23
Sylvanus
11
3 / 1 / 10
6,279
1,256
4,896
5,541
3,852
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odin
10
5 / 2 / 5
6,407
1,281
3,294
4,144
3,394
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 3
5,038
1,008
2,634
4,783
2,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Rama
5
0 / 1 / 1
4,306
861
337
922
304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
2 / 3 / 1
5,455
1,091
6,316
6,175
6,601
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Geb
9
0 / 3 / 3
5,140
1,028
4,100
5,901
4,060
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
öxÿgën
Horus
9
2 / 3 / 2
5,392
1,078
2,286
8,644
6,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
14
13
Kills
4
6
Deaths
13
42
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
1
1
10
6
L
0
3
3
0.5
W
Chaac
Jaymarce
Chaac
3
1
9
7.5
L
Rama
0
1
1
0.5
L
2
3
1
0.83
W
The Morrigan
RainingAlarm350
The Morrigan
1
1
8
5
L
Geb
0
3
3
0.5
W
Sylvanus
mustang23
Sylvanus
3
1
10
8
W
Odin
5
2
5
3.75
L
Horus
öxÿgën
Horus
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,925
Damage
15,673
22,576
Taken
26,425
15,718
Mitigated
19,133
11,882
Healing
6,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
3,430
351
248
230
4,803
4,011
324
2,677
2,126
5,651
0
L
2,634
1,985
139
340
4,783
2,107
0
2,492
2,291
0
9,802
W
Chaac
Jaymarce
Chaac
7,800
1,185
639
1,043
5,049
3,120
481
2,999
2,050
0
11,515
L
Rama
337
278
0
62
922
304
0
714
208
0
821
L
6,316
0
88
896
6,175
6,601
0
2,173
4,002
10,337
0
W
The Morrigan
RainingAlarm350
The Morrigan
4,505
653
674
89
3,039
1,341
256
1,910
1,096
12,492
550
L
Geb
4,100
409
310
960
5,901
4,060
0
3,538
2,363
8,676
0
W
Sylvanus
mustang23
Sylvanus
4,896
2,228
5,074
2,829
5,541
3,852
610
1,745
3,796
12,017
0
W
Odin
3,294
609
550
506
4,144
3,394
0
1,085
3,059
1,609
6,002
L
Horus
öxÿgën
Horus
2,286
1,174
1,170
2,856
8,644
6,061
0
4,457
4,187
0
5,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,372
Gold Earned
25,331
63
Minions Killed
32
0
Camps Cleared
0
451,273
Distance Traveled
327,181
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
5,797
1,159
6
1
0
94,463
0
L
Ullr
5,038
1,008
14
3
0
67,629
0
W
Chaac
6,228
1,246
9
2
0
81,897
0
L
Rama
4,306
861
0
0
0
30,975
0
L
Bacchus
5,455
1,091
10
2
0
90,560
0
W
The Morrigan
5,661
1,132
12
2
0
97,190
0
L
Geb
5,140
1,028
3
1
0
63,069
0
W
Sylvanus
6,279
1,256
27
5
0
72,124
0
W
Odin
6,407
1,281
9
2
0
105,599
0
L
Horus
5,392
1,078
5
1
0
74,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role