Player Matchup

Anubis
Anubis
Gold IV
 
Anubis
Gold IV
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Bronze III
JASD2705_
Medusa
Bronze III
Level 81
God Stats
0W - 1L
1,487 SR
Queue Stats
2W - 1L
1,569 MMR
Party 2
Merlin
Merlin
Gold II
KingSonny901
Merlin
Gold II
Level 250
God Stats
9W - 11L
1,519 SR
Queue Stats
434W - 454L
1,530 MMR
Solo
Arachne
Arachne
Gold IV
foxwarrior112
Arachne
Gold IV
Level 149
God Stats
38W - 58L
1,470 SR
Queue Stats
902W - 921L
1,531 MMR
Solo
Aphrodite
Aphrodite
Bronze III
iCarryMilo
Aphrodite
Bronze III
Level 87
God Stats
0W - 1L
1,616 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,518 SR
1,526 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 128
1,678 SR
1,532 MMR
Yemoja
Yemoja
Gold III
El_Lobo11_RD
Yemoja
Gold III
Level 156
God Stats
18W - 11L
1,612 SR
Queue Stats
199W - 192L
1,522 MMR
Solo
Cerberus
Cerberus
Silver I
IIMercenaryII
Cerberus
Silver I
Level 107
God Stats
1W - 0L
1,730 SR
Queue Stats
27W - 23L
1,513 MMR
Party 1
Charybdis
Charybdis
Gold IV
TReidy18
Charybdis
Gold IV
Level 156
God Stats
2W - 4L
1,395 SR
Queue Stats
43W - 44L
1,481 MMR
Party 3
Bastet
Bastet
Gold II
Texwhenbanned
Bastet
Gold II
Level 62
God Stats
3W - 0L
1,821 SR
Queue Stats
18W - 12L
1,570 MMR
Party 1
Ah Puch
Ah Puch
Gold II
cousyj23
Ah Puch
Gold II
Level 157
God Stats
6W - 2L
1,832 SR
Queue Stats
53W - 52L
1,574 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
1 / 5 / 0
5,223
522
5,772
7,619
3,255
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
JASD2705_
Medusa
9
0 / 2 / 0
4,668
467
2,775
6,009
1,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Merlin
10
0 / 3 / 0
5,436
544
1,372
5,462
1,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Arachne
8
0 / 5 / 0
4,600
460
1,961
7,079
1,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
iCarryMilo
Aphrodite
6
0 / 2 / 0
4,405
441
888
7,670
3,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Nu WaThanatosMartichorasAnhur

VS

Bans
BakasuraAwilixMulanFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
4 / 0 / 6
6,354
635
4,486
7,289
3,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
IIMercenaryII
Cerberus
10
1 / 1 / 3
5,486
549
2,208
9,818
5,074
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Charybdis
TReidy18
Charybdis
12
1 / 0 / 2
6,341
634
4,418
5,317
1,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
6 / 1 / 5
6,387
639
7,657
6,277
2,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ah Puch
cousyj23
Ah Puch
12
4 / 0 / 4
6,646
665
5,985
3,383
1,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
36
1
Kills
16
17
Deaths
2
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
5
0
0.2
W
Yemoja
4
0
6
7
W
Cerberus
IIMercenaryII
Cerberus
1
1
3
2.5
L
Medusa
JASD2705_
Medusa
0
2
0
0
L
Merlin
0
3
0
0
W
Charybdis
TReidy18
Charybdis
1
0
2
2
W
6
1
5
8.5
W
Ah Puch
cousyj23
Ah Puch
4
0
4
6
L
Arachne
0
5
0
0
L
Aphrodite
iCarryMilo
Aphrodite
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,768
Damage
24,754
33,839
Taken
32,084
11,252
Mitigated
13,647
9,702
Healing
14,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,772
122
0
1,727
7,619
3,255
13
3,142
4,477
33,169
79
W
Yemoja
4,486
607
3,209
2,492
7,289
3,595
0
2,778
4,511
12,707
2,463
W
Cerberus
IIMercenaryII
Cerberus
2,208
294
0
3,025
9,818
5,074
0
3,388
6,430
29,772
0
L
Medusa
JASD2705_
Medusa
2,775
1,010
0
598
6,009
1,511
0
886
5,123
0
30,250
L
Merlin
1,372
37
0
1,070
5,462
1,456
0
2,624
2,838
31,260
972
W
Charybdis
TReidy18
Charybdis
4,418
2,494
0
3,330
5,317
1,528
116
91
5,226
0
58,482
W
7,657
2,307
0
2,025
6,277
2,259
0
1,044
5,233
0
42,230
W
Ah Puch
cousyj23
Ah Puch
5,985
210
0
503
3,383
1,191
0
747
2,636
50,371
0
L
Arachne
1,961
1,353
0
1,563
7,079
1,832
0
3,381
3,698
0
25,223
L
Aphrodite
iCarryMilo
Aphrodite
888
151
1,073
3,671
7,670
3,198
0
2,283
5,387
13,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,332
Gold Earned
31,214
261
Minions Killed
358
0
Camps Cleared
0
1,006,177
Distance Traveled
1,118,352
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,223
522
56
6
0
205,681
0
W
Yemoja
6,354
635
25
3
0
220,972
8
W
Cerberus
5,486
549
61
6
0
213,175
4
L
Medusa
4,668
467
55
6
0
205,709
0
L
Merlin
5,436
544
73
7
0
203,179
0
W
Charybdis
6,341
634
110
11
0
185,077
0
W
Bastet
6,387
639
68
7
0
275,005
0
W
Ah Puch
6,646
665
94
9
0
224,123
0
L
Arachne
4,600
460
62
6
0
248,040
0
L
Aphrodite
4,405
441
15
2
0
143,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role