Player Matchup

Set
Set
M4VIS
Set
Level 157
God Stats
17W - 17L
1,542 SR
Queue Stats
615W - 624L
1,580 Elo+
Solo
Chaac
Chaac
Rafael VQV
Chaac
Level 91
God Stats
0W - 1L
1,722 SR
Queue Stats
140W - 146L
1,480 Elo+
Solo
Janus
Janus
iIiMoWgLiIi
Janus
Level 69
God Stats
12W - 20L
1,514 SR
Queue Stats
48W - 68L
1,398 Elo+
Solo
Team Averages
Level 106
1,593 SR
1,486 Elo+

VS

Team Averages
Level 125
1,559 SR
1,473 Elo+
Zeus
Zeus
Art3mis_77_
Zeus
Level 123
God Stats
67W - 80L
1,465 SR
Queue Stats
151W - 176L
1,448 Elo+
Solo
Arachne
Arachne
DabbinJuggernaut
Arachne
Level 122
God Stats
4W - 0L
1,713 SR
Queue Stats
17W - 17L
1,481 Elo+
Party 1
Surtr
Surtr
Vapor_Blizzard
Surtr
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
M4VIS
Set
12
0 / 4 / 0
6,683
668
6,038
11,144
11,357
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Chaac
11
0 / 3 / 0
6,438
644
3,217
9,273
8,275
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 3 / 0
6,797
680
5,250
5,147
1,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 6
8,599
860
7,210
4,674
1,675
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
4 / 0 / 4
8,433
843
8,674
8,017
4,051
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
4 / 0 / 5
8,708
871
6,381
9,068
7,540
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
25
0
Kills
10
10
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
0
6
5
W
4
0
4
6
L
Set
M4VIS
Set
0
4
0
0
L
Chaac
0
3
0
0
W
4
0
5
6.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,505
Damage
22,265
25,564
Taken
21,759
21,524
Mitigated
13,266
5,173
Healing
5,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,210
705
0
1,069
4,674
1,675
557
1,531
3,143
30,904
660
W
8,674
7,537
0
1,527
8,017
4,051
772
1,582
6,435
0
24,776
L
Set
M4VIS
Set
6,038
2,569
0
3,380
11,144
11,357
0
3,361
7,515
0
23,342
L
Chaac
3,217
276
0
1,203
9,273
8,275
0
2,433
6,700
0
16,497
W
6,381
2,685
0
2,646
9,068
7,540
354
2,096
6,972
746
22,748
L
5,250
328
0
590
5,147
1,892
0
1,447
3,543
31,597
350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,918
Gold Earned
25,740
124
Minions Killed
116
0
Camps Cleared
0
498,371
Distance Traveled
570,287
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,599
860
59
6
0
184,019
0
W
Arachne
8,433
843
26
3
0
199,944
0
L
Set
6,683
668
39
4
0
169,117
0
L
Chaac
6,438
644
14
1
0
171,821
0
W
Surtr
8,708
871
31
3
0
186,324
0
L
Janus
6,797
680
71
7
0
157,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role