Player Matchup

Set
Set
 
Set
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
BayardTheHound
Mulan
Level 128
God Stats
17W - 11L
1,578 SR
Queue Stats
158W - 166L
1,546 Elo+
Solo
Lancelot
Lancelot
ChakalMKN8010
Lancelot
Level 107
God Stats
2W - 4L
1,324 SR
Queue Stats
108W - 122L
1,405 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Henry Rush
Ah Muzen Cab
Level 121
God Stats
12W - 17L
1,502 SR
Queue Stats
211W - 230L
1,487 Elo+
Solo
Baron Samedi
Baron Samedi
apm140
Baron Samedi
Level 133
God Stats
112W - 104L
1,423 SR
Queue Stats
903W - 960L
1,414 Elo+
Solo
Team Averages
Level 129
1,465 SR
1,470 Elo+

VS

Team Averages
Level 117
1,508 SR
1,474 Elo+
Susano
Susano
 
Susano
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Kadysoup
Jing Wei
Level 27
God Stats
2W - 2L
1,423 SR
Queue Stats
9W - 12L
1,370 Elo+
Party 1
Tyr
Tyr
Luxxnn
Tyr
Level 120
God Stats
3W - 0L
1,627 SR
Queue Stats
55W - 52L
1,523 Elo+
Party 1
Scylla
Scylla
S3TH9078
Scylla
Level 115
God Stats
10W - 15L
1,443 SR
Queue Stats
25W - 28L
1,490 Elo+
Solo
Anubis
Anubis
batdaman023
Anubis
Level 209
God Stats
92W - 81L
1,549 SR
Queue Stats
686W - 722L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
0 / 0 / 0
6,087
1,015
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

12
0 / 3 / 3
6,966
1,161
3,870
10,548
6,057
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
ChakalMKN8010
Lancelot
11
1 / 5 / 0
6,770
1,128
3,349
10,276
6,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
Henry Rush
Ah Muzen Cab
13
2 / 3 / 1
7,740
1,290
4,563
5,301
2,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
apm140
Baron Samedi
12
1 / 1 / 3
7,445
1,241
7,019
6,770
2,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

314

VS

Team 2 Tickets

338

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
12
0 / 2 / 5
6,684
1,114
2,131
3,602
2,585
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Kadysoup
Jing Wei
13
0 / 0 / 9
7,242
1,207
5,102
3,218
1,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Tyr
Luxxnn
Tyr
13
4 / 0 / 7
8,443
1,407
9,285
6,539
6,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Scylla
S3TH9078
Scylla
14
4 / 1 / 7
8,506
1,418
6,470
4,039
1,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anubis
13
4 / 1 / 8
8,266
1,378
7,505
4,369
2,129
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
4
Kills
12
12
Deaths
4
7
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
0
0
0
W
Susano
 
Susano
0
2
5
1.25
L
0
3
3
0.5
L
Lancelot
ChakalMKN8010
Lancelot
1
5
0
0.2
L
Ah Muzen Cab
Henry Rush
Ah Muzen Cab
2
3
1
0.83
W
Jing Wei
Kadysoup
Jing Wei
0
0
9
4.5
W
Tyr
Luxxnn
Tyr
4
0
7
7.5
W
Scylla
S3TH9078
Scylla
4
1
7
7.5
L
Baron Samedi
apm140
Baron Samedi
1
1
3
2.5
W
Anubis
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,801
Damage
30,493
32,895
Taken
21,767
16,853
Mitigated
13,287
4,147
Healing
4,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
0
0
0
0
0
0
0
0
0
0
0
W
Susano
 
Susano
2,131
156
0
75
3,602
2,585
0
786
2,743
0
5,394
L
3,870
269
0
525
10,548
6,057
0
5,344
4,827
0
13,109
L
Lancelot
ChakalMKN8010
Lancelot
3,349
256
0
1,028
10,276
6,023
0
5,048
4,777
140
6,619
L
Ah Muzen Cab
Henry Rush
Ah Muzen Cab
4,563
1,024
0
0
5,301
2,071
0
1,016
4,117
0
27,676
W
Jing Wei
Kadysoup
Jing Wei
5,102
3,997
0
1,410
3,218
1,056
0
1,109
2,109
0
13,551
W
Tyr
Luxxnn
Tyr
9,285
1,678
0
2,208
6,539
6,265
0
1,952
4,444
0
16,306
W
Scylla
S3TH9078
Scylla
6,470
260
0
725
4,039
1,252
0
1,514
2,485
27,060
0
L
Baron Samedi
apm140
Baron Samedi
7,019
153
585
2,009
6,770
2,702
0
1,982
4,584
18,890
0
W
Anubis
7,505
155
0
315
4,369
2,129
0
1,798
2,458
16,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,008
Gold Earned
39,141
123
Minions Killed
126
3
Camps Cleared
9
515,850
Distance Traveled
622,877
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,087
1,015
0
0
0
0
0
W
Susano
6,684
1,114
7
1
0
86,508
0
L
Mulan
6,966
1,161
22
4
0
132,324
0
L
Lancelot
6,770
1,128
7
1
3
135,140
0
L
Ah Muzen Cab
7,740
1,290
62
10
0
111,976
1
W
Jing Wei
7,242
1,207
28
5
3
134,598
0
W
Tyr
8,443
1,407
16
3
0
157,007
0
W
Scylla
8,506
1,418
51
9
3
121,219
0
L
Baron Samedi
7,445
1,241
32
5
0
136,410
0
W
Anubis
8,266
1,378
24
4
3
123,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role