Player Matchup

Thanatos
Thanatos
Bronze III
DAMR1TE
Thanatos
Bronze III
Level 178
God Stats
2W - 0L
1,611 SR
Queue Stats
2W - 1L
1,499 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
Smooresie
Gilgamesh
Gold III
Level 126
God Stats
2W - 2L
1,548 SR
Queue Stats
78W - 79L
1,380 MMR
Party 2
Anhur
Anhur
Gold IV
ToXiK21
Anhur
Gold IV
Level 101
God Stats
4W - 0L
1,636 SR
Queue Stats
40W - 29L
1,440 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
Weazzel94
Kuzenbo
Bronze III
Level 183
God Stats
1W - 0L
1,750 SR
Queue Stats
1W - 3L
1,370 MMR
Party 1
Hera
Hera
Gold I
somebodyepic24
Hera
Gold I
Level 132
God Stats
5W - 3L
1,659 SR
Queue Stats
74W - 68L
1,591 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 144
1,641 SR
1,456 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,556 SR
1,481 MMR
Bacchus
Bacchus
Gold III
 
Bacchus
Gold III
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Bronze III
 
Rama
Bronze III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold I
AvFc3254
Ymir
Gold I
Level 139
God Stats
2W - 4L
1,546 SR
Queue Stats
286W - 271L
1,459 MMR
Solo
Tyr
Tyr
Gold IV
Jpardo98
Tyr
Gold IV
Level 65
God Stats
31W - 20L
1,636 SR
Queue Stats
132W - 127L
1,423 MMR
Solo
Hades
Hades
Gold IV
KOG Savage2401
Hades
Gold IV
Level 66
God Stats
13W - 15L
1,597 SR
Queue Stats
68W - 65L
1,523 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DAMR1TE
Thanatos
7
1 / 1 / 1
3,832
766
1,061
3,551
1,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
Smooresie
Gilgamesh
6
1 / 0 / 0
3,808
762
2,251
3,885
2,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
ToXiK21
Anhur
6
0 / 1 / 1
3,525
705
1,550
3,077
645
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kuzenbo
Weazzel94
Kuzenbo
6
1 / 0 / 0
3,592
718
1,763
3,360
1,855
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 0 / 1
4,180
836
1,158
1,825
398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
AgniArachneCharonJanus

VS

Bans
KumbhakarnaHe BoAo KuangBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
0 / 1 / 2
3,786
757
904
2,960
2,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rama
 
Rama
6
1 / 0 / 1
3,741
748
2,104
2,361
516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ymir
3
1 / 0 / 1
3,172
634
658
1,392
486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
0 / 1 / 0
4,107
821
2,304
4,737
2,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 1 / 0
3,545
709
924
3,743
1,099
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
3
Kills
2
2
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
2
1
L
Rama
 
Rama
1
0
1
1.5
L
Ymir
1
0
1
1.5
W
Thanatos
DAMR1TE
Thanatos
1
1
1
1.5
L
0
1
0
0
L
0
1
0
0
W
Gilgamesh
Smooresie
Gilgamesh
1
0
0
1
W
Anhur
ToXiK21
Anhur
0
1
1
0.5
W
Kuzenbo
Weazzel94
Kuzenbo
1
0
0
1
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,783
Damage
6,894
15,698
Taken
15,193
6,162
Mitigated
6,399
6,387
Healing
8,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
904
90
0
962
2,960
2,026
0
529
2,431
6,868
931
L
Rama
 
Rama
2,104
1,967
0
1,692
2,361
516
45
1,094
1,267
0
23,855
L
Ymir
658
268
0
644
1,392
486
0
140
1,252
5,046
0
W
Thanatos
DAMR1TE
Thanatos
1,061
219
0
2,138
3,551
1,127
0
303
3,248
0
17,396
L
2,304
158
0
2,639
4,737
2,272
0
0
4,440
0
25,397
L
924
320
40
2,437
3,743
1,099
0
1,158
2,585
21,093
309
W
Gilgamesh
Smooresie
Gilgamesh
2,251
817
0
1,048
3,885
2,137
0
0
3,885
0
16,398
W
Anhur
ToXiK21
Anhur
1,550
1,152
0
1,578
3,077
645
0
435
2,642
0
20,823
W
Kuzenbo
Weazzel94
Kuzenbo
1,763
801
0
873
3,360
1,855
0
675
2,685
6,579
0
W
1,158
459
0
750
1,825
398
0
924
901
26,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,937
Gold Earned
18,351
169
Minions Killed
174
0
Camps Cleared
0
592,964
Distance Traveled
478,187
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,786
757
16
3
0
106,336
0
L
Rama
3,741
748
53
11
0
99,401
0
L
Ymir
3,172
634
9
2
0
45,950
0
W
Thanatos
3,832
766
33
7
0
147,826
0
L
Tyr
4,107
821
57
11
0
115,417
0
L
Hades
3,545
709
39
8
0
111,083
0
W
Gilgamesh
3,808
762
36
7
0
123,446
0
W
Anhur
3,525
705
41
8
0
90,143
0
W
Kuzenbo
3,592
718
9
2
0
115,790
2
W
Hera
4,180
836
50
10
0
115,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role