Player Matchup

Jormungandr
Jormungandr
BayardTheHound
Jormungandr
Level 128
God Stats
19W - 25L
1,168 SR
Queue Stats
158W - 166L
1,538 Elo+
Solo
Jing Wei
Jing Wei
Kadysoup
Jing Wei
Level 27
God Stats
2W - 2L
1,224 SR
Queue Stats
9W - 12L
1,328 Elo+
Party 2
Tyr
Tyr
Luxxnn
Tyr
Level 120
God Stats
3W - 0L
1,602 SR
Queue Stats
55W - 52L
1,514 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SquareCupid9661
Morgan Le Fay
Level 98
God Stats
6W - 2L
1,710 SR
Queue Stats
87W - 76L
1,545 Elo+
Solo
Ah Puch
Ah Puch
ohhiruu
Ah Puch
Level 46
God Stats
4W - 3L
1,345 SR
Queue Stats
12W - 15L
1,399 Elo+
Solo
Team Averages
Level 84
1,410 SR
1,465 Elo+

VS

Team Averages
Level 112
1,532 SR
1,478 Elo+
Sol
Sol
 
Sol
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Sr Emoo7803
Khepri
Level 158
God Stats
10W - 7L
1,658 SR
Queue Stats
67W - 66L
1,534 Elo+
Solo
King Arthur
King Arthur
apm140
King Arthur
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
903W - 960L
1,423 Elo+
Solo
Ra
Ra
beerus997
Ra
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 67L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BayardTheHound
Jormungandr
12
1 / 2 / 13
6,892
1,149
3,941
7,626
6,253
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
Kadysoup
Jing Wei
12
0 / 1 / 9
6,512
1,085
3,570
3,286
1,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tyr
Luxxnn
Tyr
12
4 / 0 / 9
7,533
1,256
8,439
5,883
5,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morgan Le Fay
SquareCupid9661
Morgan Le Fay
12
8 / 0 / 2
7,711
1,285
10,538
2,132
707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
ohhiruu
Ah Puch
12
3 / 0 / 8
7,179
1,197
6,111
1,376
411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

386

VS

Team 2 Tickets

285

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 1 / 2
6,592
1,099
7,044
4,866
1,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Thanatos
 
Thanatos
10
0 / 1 / 0
5,600
933
218
908
233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Khepri
11
2 / 2 / 1
7,207
1,201
3,672
9,147
8,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
apm140
King Arthur
11
0 / 6 / 1
5,923
987
1,307
11,117
7,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 6 / 2
6,151
1,025
4,805
9,049
3,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
9
16
Kills
3
3
Deaths
16
41
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
1
2
2
L
Thanatos
 
Thanatos
0
1
0
0
W
Jormungandr
BayardTheHound
Jormungandr
1
2
13
3.75
W
Jing Wei
Kadysoup
Jing Wei
0
1
9
4.5
W
Tyr
Luxxnn
Tyr
4
0
9
8.5
W
Morgan Le Fay
SquareCupid9661
Morgan Le Fay
8
0
2
9
L
Khepri
2
2
1
1.25
L
King Arthur
apm140
King Arthur
0
6
1
0.08
L
0
6
2
0.17
W
Ah Puch
ohhiruu
Ah Puch
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,599
Damage
17,046
20,303
Taken
35,087
13,670
Mitigated
21,746
3,761
Healing
2,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,044
1,626
0
612
4,866
1,897
0
2,334
2,493
17,570
1,269
L
Thanatos
 
Thanatos
218
0
0
253
908
233
0
66
811
0
3,094
W
Jormungandr
BayardTheHound
Jormungandr
3,941
685
0
583
7,626
6,253
0
5,926
1,603
9,013
731
W
Jing Wei
Kadysoup
Jing Wei
3,570
2,530
0
359
3,286
1,167
0
2,971
315
0
11,740
W
Tyr
Luxxnn
Tyr
8,439
661
0
2,114
5,883
5,132
0
3,805
1,991
0
13,879
W
Morgan Le Fay
SquareCupid9661
Morgan Le Fay
10,538
1,548
0
304
2,132
707
0
1,256
876
20,626
582
L
Khepri
3,672
215
0
1,119
9,147
8,786
0
5,014
4,005
13,365
0
L
King Arthur
apm140
King Arthur
1,307
235
0
484
11,117
7,213
0
6,992
3,950
0
4,853
L
4,805
349
214
264
9,049
3,617
0
5,490
3,405
17,865
207
W
Ah Puch
ohhiruu
Ah Puch
6,111
146
0
401
1,376
411
0
1,176
200
17,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,827
Gold Earned
31,473
103
Minions Killed
92
4
Camps Cleared
3
564,181
Distance Traveled
470,012
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,592
1,099
34
6
1
109,882
0
L
Thanatos
5,600
933
4
1
1
25,369
0
W
Jormungandr
6,892
1,149
11
2
1
104,749
3
W
Jing Wei
6,512
1,085
23
4
1
109,564
0
W
Tyr
7,533
1,256
15
3
1
135,045
0
W
Morgan Le Fay
7,711
1,285
15
3
1
113,716
0
L
Khepri
7,207
1,201
19
3
0
109,848
0
L
King Arthur
5,923
987
8
1
1
121,606
0
L
Ra
6,151
1,025
27
5
0
103,307
0
W
Ah Puch
7,179
1,197
39
7
0
101,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role