Player Matchup

Hun Batz
Hun Batz
AppearingRain70
Hun Batz
Level 114
God Stats
27W - 26L
1,590 SR
Queue Stats
155W - 142L
1,495 Elo+
Party 2
Artemis
Artemis
GarnetOracle
Artemis
Level 47
God Stats
9W - 15L
1,345 SR
Queue Stats
56W - 76L
1,361 Elo+
Solo
Sun Wukong
Sun Wukong
LiLxPhantoM_
Sun Wukong
Level 107
God Stats
31W - 26L
1,615 SR
Queue Stats
314W - 294L
1,451 Elo+
Solo
Bacchus
Bacchus
NoEsSmurf12
Bacchus
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
ztar_kill3r
Zhong Kui
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
417W - 416L
1,433 Elo+
Solo
Team Averages
Level 86
1,510 SR
1,448 Elo+

VS

Team Averages
Level 82
1,605 SR
1,457 Elo+
Sobek
Sobek
Barnabas7343
Sobek
Level 129
God Stats
0W - 1L
1,739 SR
Queue Stats
137W - 136L
1,469 Elo+
Solo
Olorun
Olorun
Ecksdar
Olorun
Level 66
God Stats
2W - 3L
1,541 SR
Queue Stats
88W - 98L
1,459 Elo+
Party 1
Loki
Loki
JxpB241
Loki
Level 126
God Stats
24W - 24L
1,572 SR
Queue Stats
90W - 96L
1,450 Elo+
Solo
Ares
Ares
PKDaPr1nce
Ares
Level 26
God Stats
0W - 2L
1,291 SR
Queue Stats
15W - 14L
1,479 Elo+
Party 1
Vulcan
Vulcan
Sorkojcsfk
Vulcan
Level 65
God Stats
0W - 1L
1,882 SR
Queue Stats
19W - 24L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
16
7 / 0 / 3
9,066
604
7,805
8,977
3,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Artemis
GarnetOracle
Artemis
13
1 / 1 / 3
7,129
475
5,087
6,016
1,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
LiLxPhantoM_
Sun Wukong
16
4 / 1 / 3
9,410
627
9,514
14,961
8,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bacchus
NoEsSmurf12
Bacchus
13
3 / 0 / 6
8,016
534
6,049
10,682
8,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Zhong Kui
ztar_kill3r
Zhong Kui
14
4 / 2 / 5
8,996
600
6,582
9,412
5,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 1
6,266
418
2,728
12,463
7,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
Ecksdar
Olorun
12
1 / 4 / 0
7,427
495
6,654
8,693
3,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Loki
JxpB241
Loki
13
1 / 3 / 0
6,969
465
6,497
10,340
3,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
1 / 5 / 0
6,248
417
3,186
11,584
6,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Vulcan
Sorkojcsfk
Vulcan
11
0 / 5 / 0
6,142
409
6,151
7,285
2,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
19
Kills
4
4
Deaths
19
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
7
0
3
8.5
L
1
2
1
0.75
L
Olorun
Ecksdar
Olorun
1
4
0
0.25
W
Artemis
GarnetOracle
Artemis
1
1
3
2.5
L
Loki
JxpB241
Loki
1
3
0
0.33
W
Sun Wukong
LiLxPhantoM_
Sun Wukong
4
1
3
5.5
W
Bacchus
NoEsSmurf12
Bacchus
3
0
6
6
L
1
5
0
0.2
L
Vulcan
Sorkojcsfk
Vulcan
0
5
0
0
W
Zhong Kui
ztar_kill3r
Zhong Kui
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,037
Damage
25,216
50,048
Taken
50,365
28,793
Mitigated
22,970
18,815
Healing
13,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
7,805
2,156
0
395
8,977
3,619
0
1,613
7,364
0
78,379
L
2,728
302
0
4,214
12,463
7,979
0
5,068
7,395
9,931
0
L
Olorun
Ecksdar
Olorun
6,654
2,882
259
2,026
8,693
3,158
343
1,905
6,788
54,541
5,649
W
Artemis
GarnetOracle
Artemis
5,087
1,169
0
3,127
6,016
1,519
609
3,160
2,856
0
37,459
L
Loki
JxpB241
Loki
6,497
1,287
0
3,706
10,340
3,165
0
1,914
8,426
0
59,450
W
Sun Wukong
LiLxPhantoM_
Sun Wukong
9,514
2,541
0
6,570
14,961
8,847
923
4,153
10,284
0
71,906
W
Bacchus
NoEsSmurf12
Bacchus
6,049
1,262
0
4,698
10,682
8,851
298
3,722
6,960
33,031
0
L
3,186
266
0
2,556
11,584
6,350
0
567
11,017
19,187
2,244
L
Vulcan
Sorkojcsfk
Vulcan
6,151
522
0
750
7,285
2,318
0
2,472
4,813
32,806
0
W
Zhong Kui
ztar_kill3r
Zhong Kui
6,582
1,135
0
4,025
9,412
5,957
2,654
5,431
3,981
47,462
9,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,617
Gold Earned
33,052
428
Minions Killed
285
0
Camps Cleared
0
1,523,100
Distance Traveled
1,272,720
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,066
604
122
8
0
361,381
0
L
Sobek
6,266
418
11
1
0
197,740
0
L
Olorun
7,427
495
96
6
0
234,818
0
W
Artemis
7,129
475
55
4
0
268,068
2
L
Loki
6,969
465
95
6
0
334,922
0
W
Sun Wukong
9,410
627
111
7
0
306,924
0
W
Bacchus
8,016
534
35
2
0
318,021
5
L
Ares
6,248
417
33
2
0
221,780
0
L
Vulcan
6,142
409
50
3
0
283,460
0
W
Zhong Kui
8,996
600
105
7
0
268,706
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role