Player Matchup

Eset
Eset
BigD0792
Eset
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 56L
1,529 Elo+
Solo
Bacchus
Bacchus
Cameaton
Bacchus
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Hades
Hades
Reed Vibes
Hades
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 21L
1,513 Elo+
Party 1
Izanami
Izanami
Singulairitie
Izanami
Level 145
God Stats
2W - 1L
1,187 SR
Queue Stats
70W - 71L
1,493 Elo+
Solo
Thor
Thor
ma1020
Thor
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 21L
1,513 Elo+
Party 1
Team Averages
Level 123
1,437 SR
1,510 Elo+

VS

Team Averages
Level 163
1,501 SR
1,529 Elo+
Chaac
Chaac
 
Chaac
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
 
Olorun
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
KausBorealis
Nu Wa
Level 197
God Stats
10W - 11L
1,603 SR
Queue Stats
720W - 719L
1,561 Elo+
Solo
Thoth
Thoth
TheSlothOnSpeed
Thoth
Level 158
God Stats
1W - 1L
1,400 SR
Queue Stats
20W - 18L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
10
0 / 1 / 1
5,493
549
2,959
5,504
1,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Cameaton
Bacchus
10
0 / 0 / 4
5,681
568
3,283
4,847
3,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hades
11
2 / 3 / 0
6,457
646
7,161
11,218
5,173
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Izanami
12
5 / 1 / 0
6,918
692
9,428
6,138
2,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Thor
ma1020
Thor
10
2 / 0 / 0
5,223
522
1,840
6,419
2,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
3 / 2 / 0
6,622
662
7,729
11,048
6,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bacchus
 
Bacchus
8
0 / 0 / 0
5,250
525
3,560
8,127
5,260
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Olorun
 
Olorun
9
0 / 5 / 1
4,984
498
1,972
8,310
2,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

11
1 / 1 / 0
5,916
592
3,444
8,516
2,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

10
1 / 1 / 0
5,740
574
3,107
3,015
780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
9
Kills
5
5
Deaths
9
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
2
0
1.5
L
Bacchus
 
Bacchus
0
0
0
0
L
Olorun
 
Olorun
0
5
1
0.1
W
Eset
0
1
1
0.5
W
Bacchus
Cameaton
Bacchus
0
0
4
2
L
1
1
0
1
W
Hades
2
3
0
0.67
W
Izanami
5
1
0
5
L
1
1
0
1
W
Thor
ma1020
Thor
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,671
Damage
19,812
34,126
Taken
39,016
14,834
Mitigated
17,083
16,132
Healing
14,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,729
2,992
0
4,812
11,048
6,254
0
7,144
3,904
0
49,883
L
Bacchus
 
Bacchus
3,560
165
1,382
2,072
8,127
5,260
0
917
7,210
17,342
0
L
Olorun
 
Olorun
1,972
934
315
1,364
8,310
2,494
0
1,910
6,400
28,265
1,961
W
Eset
2,959
177
39
2,034
5,504
1,399
0
3,491
2,013
38,406
1,399
W
Bacchus
Cameaton
Bacchus
3,283
428
0
2,130
4,847
3,962
0
1,962
2,885
14,887
0
L
3,444
711
43
4,428
8,516
2,295
0
1,649
6,867
46,387
0
W
Hades
7,161
1,370
0
7,007
11,218
5,173
0
650
10,568
47,698
992
W
Izanami
9,428
6,543
0
3,238
6,138
2,031
529
4,117
2,021
0
63,469
L
3,107
143
0
500
3,015
780
0
1,580
1,435
37,491
0
W
Thor
ma1020
Thor
1,840
224
0
1,684
6,419
2,269
0
1,823
4,596
0
33,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,772
Gold Earned
28,512
351
Minions Killed
329
0
Camps Cleared
0
995,873
Distance Traveled
994,243
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,622
662
87
9
0
212,856
3
L
Bacchus
5,250
525
28
3
0
229,714
6
L
Olorun
4,984
498
59
6
0
159,401
0
W
Eset
5,493
549
84
8
0
198,299
3
W
Bacchus
5,681
568
16
2
0
218,008
0
L
Nu Wa
5,916
592
85
9
0
194,220
0
W
Hades
6,457
646
92
9
0
161,863
0
W
Izanami
6,918
692
111
11
0
181,063
2
L
Thoth
5,740
574
70
7
0
198,052
2
W
Thor
5,223
522
48
5
0
236,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role