Player Matchup

Fenrir
Fenrir
Gold III
 
Fenrir
Gold III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Platinum V
 
Kukulkan
Platinum V
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum V
GENERALMUJO
Ymir
Platinum V
Level 183
God Stats
11W - 9L
1,514 SR
Queue Stats
224W - 222L
1,713 MMR
Party 1
Heimdallr
Heimdallr
Gold II
cngn22
Heimdallr
Gold II
Level 159
God Stats
5W - 8L
1,362 SR
Queue Stats
101W - 106L
1,611 MMR
Solo
Terra
Terra
Platinum IV
sadrake666
Terra
Platinum IV
Level 125
God Stats
51W - 44L
1,592 SR
Queue Stats
192W - 200L
1,801 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 166
1,494 SR
1,625 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 167
1,559 SR
1,454 MMR
Anhur
Anhur
Masters
 
Anhur
Masters
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
 
Sun Wukong
Platinum V
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Skadi
Skadi
Platinum V
 
Skadi
Platinum V
Level 259
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold V
Nubysaso
Scylla
Gold V
Level 106
God Stats
1W - 1L
1,548 SR
Queue Stats
11W - 13L
1,430 MMR
Solo
Athena
Athena
Gold V
NªnO
Athena
Gold V
Level 145
God Stats
1W - 1L
1,748 SR
Queue Stats
94W - 102L
1,341 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
4 / 1 / 2
8,263
551
9,101
12,693
5,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Kukulkan
 
Kukulkan
15
1 / 0 / 1
8,245
550
3,717
4,944
1,750
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
5 / 1 / 3
9,537
636
13,428
11,021
10,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
cngn22
Heimdallr
16
0 / 2 / 1
8,622
575
5,912
7,942
1,826
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Terra
12
1 / 0 / 2
7,285
486
5,559
7,764
4,673
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Bans
AnubisJanusAwilixFreya

VS

Bans
Ao KuangBacchusLokiSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
3 / 1 / 0
8,887
592
8,290
12,510
5,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
 
Sun Wukong
13
0 / 3 / 1
7,211
481
7,127
15,541
10,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Skadi
 
Skadi
13
0 / 6 / 0
6,990
466
4,484
11,759
4,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
Nubysaso
Scylla
12
0 / 1 / 0
7,055
470
3,737
3,988
1,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
NªnO
Athena
12
1 / 0 / 3
7,377
492
5,269
11,253
11,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
11
Kills
4
4
Deaths
11
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
1
2
5
W
Kukulkan
 
Kukulkan
1
0
1
1.5
L
Anhur
 
Anhur
3
1
0
3
L
Sun Wukong
 
Sun Wukong
0
3
1
0.17
L
Skadi
 
Skadi
0
6
0
0
W
5
1
3
6.5
L
Scylla
Nubysaso
Scylla
0
1
0
0
L
Athena
NªnO
Athena
1
0
3
2.5
W
Heimdallr
cngn22
Heimdallr
0
2
1
0.25
W
Terra
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,717
Damage
28,907
44,364
Taken
55,051
24,486
Mitigated
32,013
19,030
Healing
17,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,101
3,189
0
4,771
12,693
5,483
74
3,441
9,252
0
71,513
W
Kukulkan
 
Kukulkan
3,717
157
0
2,053
4,944
1,750
396
1,842
3,102
74,796
482
L
Anhur
 
Anhur
8,290
4,241
0
6,270
12,510
5,081
0
1,113
11,397
0
82,832
L
Sun Wukong
 
Sun Wukong
7,127
1,820
0
6,716
15,541
10,583
0
8,592
6,384
0
57,676
L
Skadi
 
Skadi
4,484
1,296
0
2,451
11,759
4,025
0
5,299
6,310
0
67,383
W
13,428
3,119
0
3,833
11,021
10,754
0
1,349
9,672
68,786
2,661
L
Scylla
Nubysaso
Scylla
3,737
443
0
336
3,988
1,138
0
2,068
1,900
54,721
0
L
Athena
NªnO
Athena
5,269
1,732
0
2,122
11,253
11,186
0
4,290
6,856
22,738
0
W
Heimdallr
cngn22
Heimdallr
5,912
3,215
0
2,670
7,942
1,826
396
724
7,218
0
79,176
W
Terra
5,559
520
2,819
2,884
7,764
4,673
0
1,650
6,114
20,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,952
Gold Earned
37,520
523
Minions Killed
498
0
Camps Cleared
0
1,571,525
Distance Traveled
1,586,585
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,263
551
93
6
0
364,414
2
W
Kukulkan
8,245
550
141
9
0
285,243
8
L
Anhur
8,887
592
146
10
0
305,310
5
L
Sun Wukong
7,211
481
95
6
0
339,392
4
L
Skadi
6,990
466
116
8
0
287,829
0
W
Ymir
9,537
636
125
8
0
262,752
6
L
Scylla
7,055
470
108
7
0
323,037
3
L
Athena
7,377
492
33
2
0
331,017
7
W
Heimdallr
8,622
575
132
9
0
286,572
2
W
Terra
7,285
486
32
2
0
372,544
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role