Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Dahlroos
Chaac
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,114 Elo+
Party 2
Cthulhu
Cthulhu
RaGgEsWe
Cthulhu
Level 45
God Stats
0W - 2L
1,190 SR
Queue Stats
27W - 49L
1,314 Elo+
Party 2
Ao Kuang
Ao Kuang
Redskull3331
Ao Kuang
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,365 Elo+
Party 2
Fenrir
Fenrir
TugaMarco
Fenrir
Level 101
God Stats
9W - 12L
1,463 SR
Queue Stats
26W - 27L
1,460 Elo+
Solo
Team Averages
Level 62
1,431 SR
1,350 Elo+

VS

Team Averages
Level 74
1,538 SR
1,466 Elo+
Arachne
Arachne
BorisDgod
Arachne
Level 44
God Stats
3W - 1L
1,485 SR
Queue Stats
44W - 47L
1,379 Elo+
Party 3
Ullr
Ullr
NiceDevTeam
Ullr
Level 67
God Stats
1W - 5L
1,319 SR
Queue Stats
152W - 141L
1,535 Elo+
Solo
Poseidon
Poseidon
Paracetamol600mg
Poseidon
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,456 Elo+
Party 1
Nu Wa
Nu Wa
kantiluv
Nu Wa
Level 138
God Stats
26W - 8L
1,867 SR
Queue Stats
124W - 110L
1,536 Elo+
Party 1
Jormungandr
Jormungandr
omri777700
Jormungandr
Level 106
God Stats
14W - 12L
1,517 SR
Queue Stats
45W - 41L
1,423 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
2 / 4 / 2
5,945
495
9,115
10,510
3,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Dahlroos
Chaac
8
0 / 5 / 0
4,826
402
1,759
7,438
2,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
RaGgEsWe
Cthulhu
8
1 / 5 / 2
5,715
476
4,220
9,885
4,123
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
Redskull3331
Ao Kuang
10
1 / 4 / 1
5,691
474
3,223
9,054
2,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
TugaMarco
Fenrir
11
4 / 5 / 0
6,098
508
5,000
11,420
3,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BorisDgod
Arachne
11
3 / 3 / 5
6,499
542
3,998
9,067
3,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 2 / 5
6,686
557
7,570
7,722
2,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
8 / 0 / 0
9,017
751
7,832
6,523
1,920
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nu Wa
kantiluv
Nu Wa
13
3 / 1 / 5
7,641
637
9,178
5,363
1,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Jormungandr
omri777700
Jormungandr
11
5 / 2 / 5
7,299
608
5,412
12,240
8,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
8
Kills
23
23
Deaths
8
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
4
2
0.75
W
Arachne
BorisDgod
Arachne
3
3
5
1.83
L
Chaac
Dahlroos
Chaac
0
5
0
0
W
4
2
5
3.25
W
8
0
0
8
L
Cthulhu
RaGgEsWe
Cthulhu
1
5
2
0.4
L
Ao Kuang
Redskull3331
Ao Kuang
1
4
1
0.38
L
Fenrir
TugaMarco
Fenrir
4
5
0
0.8
W
Nu Wa
kantiluv
Nu Wa
3
1
5
5.5
W
Jormungandr
omri777700
Jormungandr
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,317
Damage
33,990
48,307
Taken
40,915
16,115
Mitigated
18,264
10,732
Healing
12,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
9,115
6,107
0
4,453
10,510
3,090
0
2,578
7,834
0
41,313
W
Arachne
BorisDgod
Arachne
3,998
3,030
0
1,651
9,067
3,339
258
1,419
7,648
0
30,851
L
Chaac
Dahlroos
Chaac
1,759
269
0
506
7,438
2,469
0
3,322
4,008
0
20,477
W
7,570
2,366
0
1,369
7,722
2,537
0
1,380
6,342
0
38,007
W
7,832
1,124
60
4,876
6,523
1,920
0
249
6,274
69,654
3,023
L
Cthulhu
RaGgEsWe
Cthulhu
4,220
549
1,323
1,084
9,885
4,123
33
3,077
6,665
17,235
0
L
Ao Kuang
Redskull3331
Ao Kuang
3,223
882
0
1,001
9,054
2,527
0
4,775
3,825
25,589
0
L
Fenrir
TugaMarco
Fenrir
5,000
1,036
0
2,365
11,420
3,906
0
6,655
4,574
0
38,533
W
Nu Wa
kantiluv
Nu Wa
9,178
1,557
0
741
5,363
1,534
23
1,924
3,439
45,283
2,187
W
Jormungandr
omri777700
Jormungandr
5,412
1,194
126
4,169
12,240
8,934
7
2,471
9,769
26,642
2,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,275
Gold Earned
37,142
253
Minions Killed
368
0
Camps Cleared
0
1,172,751
Distance Traveled
1,155,966
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,945
495
60
5
0
197,471
0
W
Arachne
6,499
542
55
5
0
264,931
0
L
Chaac
4,826
402
39
3
0
241,844
0
W
Ullr
6,686
557
69
6
0
208,617
0
W
Poseidon
9,017
751
127
11
0
228,596
0
L
Cthulhu
5,715
476
29
2
0
215,213
0
L
Ao Kuang
5,691
474
58
5
0
266,511
0
L
Fenrir
6,098
508
67
6
0
251,712
0
W
Nu Wa
7,641
637
81
7
0
233,121
0
W
Jormungandr
7,299
608
36
3
0
220,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role