Player Matchup

Thor
Thor
Gold II
 
Thor
Gold II
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Platinum III
Bol8ussaur
Maui
Platinum III
Level 142
God Stats
10W - 9L
1,789 SR
Queue Stats
281W - 295L
1,810 MMR
Solo
Achilles
Achilles
Gold V
GurrenLagann246
Achilles
Gold V
Level 141
God Stats
3W - 2L
1,605 SR
Queue Stats
72W - 83L
1,193 MMR
Solo
Ah Puch
Ah Puch
Gold III
KAUREN-9
Ah Puch
Gold III
Level 220
God Stats
68W - 65L
1,622 SR
Queue Stats
561W - 564L
1,538 MMR
Solo
Neith
Neith
Silver III
drewdog2580
Neith
Silver III
Level 120
God Stats
12W - 15L
1,184 SR
Queue Stats
62W - 79L
1,154 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 142
1,540 SR
1,439 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 142
1,709 SR
1,448 MMR
Atlas
Atlas
Silver III
HammahJay
Atlas
Silver III
Level 128
God Stats
2W - 2L
1,431 SR
Queue Stats
299W - 332L
834 MMR
Solo
Arachne
Arachne
Diamond III
ShaKeis47
Arachne
Diamond III
Level 156
God Stats
6W - 2L
1,930 SR
Queue Stats
378W - 356L
2,271 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Terminable
Nu Wa
Gold IV
Level 158
God Stats
7W - 3L
1,768 SR
Queue Stats
47W - 51L
1,416 MMR
Solo
Artemis
Artemis
Silver I
XxIcyEOnxX
Artemis
Silver I
Level 145
God Stats
3W - 1L
1,710 SR
Queue Stats
91W - 101L
1,367 MMR
Solo
Mulan
Mulan
Gold III
iMainNuffen
Mulan
Gold III
Level 122
God Stats
12W - 6L
1,708 SR
Queue Stats
257W - 273L
1,351 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
1 / 4 / 7
8,431
468
5,409
14,033
6,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 1 / 6
8,773
487
5,884
16,862
15,381
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Achilles
13
1 / 5 / 1
7,722
429
7,705
22,255
16,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Puch
KAUREN-9
Ah Puch
18
5 / 4 / 1
10,640
591
16,456
13,362
5,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
3 / 3 / 2
8,708
484
8,170
13,349
5,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
King ArthurKumbhakarnaThanatosDanzaburouLancelot

VS

Bans
BakasuraZhong KuiCthulhuHorusCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
HammahJay
Atlas
14
0 / 3 / 5
9,258
514
9,098
16,154
16,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
ShaKeis47
Arachne
19
12 / 2 / 3
11,415
634
17,742
20,719
9,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nu Wa
17
1 / 1 / 7
10,652
592
11,159
6,465
2,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
XxIcyEOnxX
Artemis
15
0 / 3 / 3
8,827
490
8,063
11,800
4,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

16
4 / 2 / 4
10,316
573
15,861
21,364
20,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
39
11
Kills
17
17
Deaths
11
17
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
4
7
1.13
L
1
1
6
4
L
Achilles
1
5
1
0.3
W
Atlas
HammahJay
Atlas
0
3
5
0.83
L
Ah Puch
KAUREN-9
Ah Puch
5
4
1
1.38
W
Arachne
ShaKeis47
Arachne
12
2
3
6.75
W
Nu Wa
1
1
7
4.5
W
Artemis
XxIcyEOnxX
Artemis
0
3
3
0.5
L
3
3
2
1.33
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,624
Damage
61,923
79,861
Taken
76,502
48,266
Mitigated
52,903
16,762
Healing
21,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,409
200
0
1,012
14,033
6,110
0
2,930
11,103
0
68,744
L
5,884
1,272
0
1,853
16,862
15,381
0
5,815
11,047
31,827
1,143
L
Achilles
7,705
795
0
6,301
22,255
16,543
0
2,280
19,975
0
44,148
W
Atlas
HammahJay
Atlas
9,098
2,193
0
2,379
16,154
16,131
0
5,814
10,038
36,128
4,111
L
Ah Puch
KAUREN-9
Ah Puch
16,456
156
380
3,856
13,362
5,018
0
5,476
7,886
98,216
1,373
W
Arachne
ShaKeis47
Arachne
17,742
13,304
0
8,685
20,719
9,127
0
7,500
12,927
0
106,809
W
Nu Wa
11,159
2,197
0
2,158
6,465
2,434
4,698
2,459
3,802
94,869
739
W
Artemis
XxIcyEOnxX
Artemis
8,063
2,991
0
2,716
11,800
4,504
2,023
2,498
9,292
0
71,113
L
8,170
1,065
0
3,360
13,349
5,214
0
3,398
9,951
0
69,508
W
15,861
1,257
0
5,302
21,364
20,707
0
4,272
16,811
0
69,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,274
Gold Earned
50,468
545
Minions Killed
588
0
Camps Cleared
0
1,717,549
Distance Traveled
1,754,625
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,431
468
111
6
0
384,860
0
L
Maui
8,773
487
60
3
0
360,625
6
L
Achilles
7,722
429
58
3
0
325,754
4
W
Atlas
9,258
514
43
2
0
339,464
1
L
Ah Puch
10,640
591
186
10
0
353,301
0
W
Arachne
11,415
634
132
7
0
430,172
1
W
Nu Wa
10,652
592
163
9
0
341,284
1
W
Artemis
8,827
490
137
8
0
321,201
0
L
Neith
8,708
484
130
7
0
293,009
5
W
Mulan
10,316
573
113
6
0
322,504
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role