Player Matchup

Thoth
Thoth
 
Thoth
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Gamephreak117
Da Ji
Level 116
God Stats
4W - 0L
1,826 SR
Queue Stats
102W - 120L
1,529 Elo+
Party 1
Hades
Hades
Rustyzipper32
Hades
Level 103
God Stats
4W - 4L
1,540 SR
Queue Stats
266W - 246L
1,507 Elo+
Solo
Horus
Horus
majinmullet
Horus
Level 116
God Stats
16W - 13L
1,574 SR
Queue Stats
110W - 118L
1,538 Elo+
Party 1
Olorun
Olorun
ФAbaddonФ
Olorun
Level 120
God Stats
5W - 6L
1,135 SR
Queue Stats
72W - 71L
1,554 Elo+
Party 1
Team Averages
Level 113
1,515 SR
1,526 Elo+

VS

Team Averages
Level 124
1,632 SR
1,559 Elo+
Thanatos
Thanatos
Astorenn
Thanatos
Level 100
God Stats
39W - 31L
1,616 SR
Queue Stats
564W - 530L
1,493 Elo+
Solo
Odin
Odin
Mintharaa
Odin
Level 140
God Stats
0W - 2L
1,507 SR
Queue Stats
178W - 164L
1,626 Elo+
Solo
Pele
Pele
MoodNika
Pele
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 145L
1,620 Elo+
Solo
Sol
Sol
V7 Trouble
Sol
Level 154
God Stats
1W - 1L
1,798 SR
Queue Stats
131W - 116L
1,524 Elo+
Solo
Ah Puch
Ah Puch
saju545
Ah Puch
Level 158
God Stats
6W - 2L
1,738 SR
Queue Stats
317W - 284L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
8
2 / 1 / 1
4,084
817
2,493
2,366
517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

7
2 / 0 / 3
3,915
783
2,045
3,765
1,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 0 / 1
4,128
826
897
2,031
526
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate

Breastplate

+20
Physical Protection

7
1 / 0 / 3
4,324
865
1,148
2,382
979
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Olorun
7
3 / 0 / 1
4,177
835
2,196
922
251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Astorenn
Thanatos
5
0 / 2 / 0
3,095
619
959
3,280
928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Odin
5
0 / 2 / 0
3,385
677
707
3,561
1,664
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pele
7
0 / 1 / 0
3,974
795
649
3,413
845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
0 / 1 / 0
3,290
658
1,183
2,328
448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ah Puch
saju545
Ah Puch
7
1 / 2 / 0
3,938
788
1,371
2,745
452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
1
8
Kills
1
1
Deaths
8
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
2
1
1
2.5
L
Thanatos
Astorenn
Thanatos
0
2
0
0
W
2
0
3
3.5
L
Odin
0
2
0
0
L
Pele
0
1
0
0
W
0
0
1
0.5
L
0
1
0
0
W
1
0
3
2.5
L
Ah Puch
saju545
Ah Puch
1
2
0
0.5
W
Olorun
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,779
Damage
4,869
11,466
Taken
15,327
3,601
Mitigated
4,337
5,386
Healing
4,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
2,493
64
0
375
2,366
517
0
1,185
1,181
19,888
0
L
Thanatos
Astorenn
Thanatos
959
159
0
1,197
3,280
928
0
947
2,211
0
9,863
W
2,045
671
0
917
3,765
1,328
0
186
3,579
0
20,333
L
Odin
707
124
0
1,110
3,561
1,664
0
1,229
2,332
0
7,110
L
Pele
649
157
0
1,048
3,413
845
0
897
2,516
0
22,630
W
897
111
4
1,791
2,031
526
0
0
2,031
19,896
848
L
1,183
394
0
811
2,328
448
0
450
1,878
13,435
4,554
W
1,148
318
120
1,108
2,382
979
0
620
1,762
0
8,814
L
Ah Puch
saju545
Ah Puch
1,371
100
0
317
2,745
452
0
1,727
804
19,490
906
W
Olorun
2,196
947
391
680
922
251
0
504
418
23,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,628
Gold Earned
17,682
188
Minions Killed
175
0
Camps Cleared
0
567,814
Distance Traveled
557,059
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
4,084
817
38
8
0
108,561
0
L
Thanatos
3,095
619
27
5
0
94,058
0
W
Da Ji
3,915
783
38
8
0
137,151
0
L
Odin
3,385
677
16
3
0
134,010
2
L
Pele
3,974
795
56
11
0
118,538
0
W
Hades
4,128
826
50
10
0
77,869
0
L
Sol
3,290
658
37
7
0
113,167
0
W
Horus
4,324
865
14
3
0
121,641
1
L
Ah Puch
3,938
788
39
8
0
97,286
2
W
Olorun
4,177
835
48
10
0
122,592
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role