Player Matchup

Ganesha
Ganesha
NeithBodyPillow
Ganesha
Level 149
God Stats
0W - 2L
1,285 SR
Queue Stats
199W - 153L
1,575 Elo+
Party 1
Chaac
Chaac
ReformedTato
Chaac
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 64L
1,420 Elo+
Solo
Rama
Rama
Toxic_Driift_
Rama
Level 128
God Stats
2W - 3L
1,501 SR
Queue Stats
261W - 232L
1,561 Elo+
Party 1
Kukulkan
Kukulkan
iiDeathWalker
Kukulkan
Level 122
God Stats
1W - 1L
1,630 SR
Queue Stats
49W - 50L
1,453 Elo+
Solo
Sylvanus
Sylvanus
xSakwanMoore
Sylvanus
Level 206
God Stats
19W - 20L
1,478 SR
Queue Stats
87W - 75L
1,506 Elo+
Solo
Team Averages
Level 128
1,479 SR
1,503 Elo+

VS

Team Averages
Level 124
1,573 SR
1,544 Elo+
Anubis
Anubis
Diddac
Anubis
Level 128
God Stats
229W - 181L
1,610 SR
Queue Stats
595W - 559L
1,555 Elo+
Solo
Awilix
Awilix
Flynt
Awilix
Level 142
God Stats
47W - 34L
1,599 SR
Queue Stats
370W - 331L
1,543 Elo+
Solo
Charon
Charon
Mintharaa
Charon
Level 140
God Stats
8W - 1L
1,664 SR
Queue Stats
178W - 164L
1,618 Elo+
Solo
Hades
Hades
Rustyzipper32
Hades
Level 103
God Stats
4W - 4L
1,426 SR
Queue Stats
267W - 246L
1,496 Elo+
Solo
Anhur
Anhur
ZaneCReed
Anhur
Level 109
God Stats
10W - 7L
1,565 SR
Queue Stats
250W - 211L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
6,148
473
4,065
11,420
7,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
2 / 1 / 0
7,582
583
4,928
9,395
9,506
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 3 / 1
7,393
569
6,847
9,569
2,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
iiDeathWalker
Kukulkan
13
1 / 3 / 1
6,974
536
3,283
5,755
1,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
xSakwanMoore
Sylvanus
13
2 / 1 / 4
6,855
527
6,816
9,287
4,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Diddac
Anubis
15
3 / 1 / 1
8,950
688
6,574
6,973
3,150
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Awilix
Flynt
Awilix
14
3 / 3 / 4
7,942
611
6,529
10,814
3,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
Mintharaa
Charon
11
0 / 0 / 2
7,385
568
5,138
6,693
4,711
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 2 / 3
7,739
595
4,565
8,783
4,335
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
ZaneCReed
Anhur
13
4 / 2 / 1
7,716
594
8,900
9,733
2,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
21
8
Kills
10
10
Deaths
8
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anubis
Diddac
Anubis
3
1
1
3.5
W
Awilix
Flynt
Awilix
3
3
4
1.67
W
Charon
Mintharaa
Charon
0
0
2
1
L
0
2
2
0.5
L
2
1
0
2
W
0
2
3
0.75
L
3
3
1
1.17
W
Anhur
ZaneCReed
Anhur
4
2
1
2.25
L
Kukulkan
iiDeathWalker
Kukulkan
1
3
1
0.5
L
Sylvanus
xSakwanMoore
Sylvanus
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,939
Damage
31,706
45,426
Taken
42,996
26,105
Mitigated
18,702
18,302
Healing
22,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Diddac
Anubis
6,574
280
0
5,296
6,973
3,150
0
3,998
2,975
74,333
1,028
W
Awilix
Flynt
Awilix
6,529
2,836
0
4,986
10,814
3,511
0
4,211
6,603
0
65,834
W
Charon
Mintharaa
Charon
5,138
1,313
0
1,876
6,693
4,711
0
2,725
3,968
25,165
941
L
4,065
300
0
2,665
11,420
7,891
0
4,785
6,635
20,579
0
L
4,928
686
0
5,490
9,395
9,506
0
4,079
5,316
0
56,490
W
4,565
832
469
5,252
8,783
4,335
0
1,530
7,253
48,795
908
L
6,847
5,925
0
3,967
9,569
2,605
0
1,540
8,029
0
54,273
W
Anhur
ZaneCReed
Anhur
8,900
5,638
0
4,874
9,733
2,995
584
2,000
7,733
0
60,124
L
Kukulkan
iiDeathWalker
Kukulkan
3,283
214
0
550
5,755
1,808
0
2,707
3,048
56,941
0
L
Sylvanus
xSakwanMoore
Sylvanus
6,816
1,582
533
5,097
9,287
4,295
0
2,814
6,473
33,853
15,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,952
Gold Earned
39,732
421
Minions Killed
471
0
Camps Cleared
0
1,331,582
Distance Traveled
1,358,538
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,950
688
137
11
0
256,234
3
W
Awilix
7,942
611
102
8
0
343,575
2
W
Charon
7,385
568
32
2
0
280,035
4
L
Ganesha
6,148
473
2
0
0
280,990
6
L
Chaac
7,582
583
110
8
0
265,860
2
W
Hades
7,739
595
102
8
0
235,099
0
L
Rama
7,393
569
127
10
0
240,455
4
W
Anhur
7,716
594
98
8
0
243,595
0
L
Kukulkan
6,974
536
101
8
0
264,446
0
L
Sylvanus
6,855
527
81
6
0
279,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role