Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Hipabelcat
Ah Muzen Cab
Level 130
God Stats
5W - 9L
1,428 SR
Queue Stats
47W - 55L
1,404 Elo+
Solo
Ra
Ra
Omoyemaya
Ra
Level 103
God Stats
4W - 4L
1,561 SR
Queue Stats
39W - 46L
1,463 Elo+
Solo
Kukulkan
Kukulkan
Trami11
Kukulkan
Level 82
God Stats
16W - 12L
1,505 SR
Queue Stats
268W - 247L
1,547 Elo+
Solo
Hercules
Hercules
Xanddymar
Hercules
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
231W - 250L
1,444 Elo+
Solo
Team Averages
Level 118
1,499 SR
1,472 Elo+

VS

Team Averages
Level 129
1,542 SR
1,469 Elo+
Yemoja
Yemoja
BKNYNJ
Yemoja
Level 159
God Stats
299W - 395L
1,423 SR
Queue Stats
888W - 956L
1,391 Elo+
Solo
Gilgamesh
Gilgamesh
DJYeeticus1
Gilgamesh
Level 125
God Stats
2W - 2L
1,260 SR
Queue Stats
59W - 50L
1,499 Elo+
Party 1
Vulcan
Vulcan
SayJay-IIIK
Vulcan
Level 105
God Stats
163W - 121L
1,542 SR
Queue Stats
336W - 335L
1,474 Elo+
Solo
He Bo
He Bo
Skully_Lord_800
He Bo
Level 149
God Stats
3W - 0L
1,852 SR
Queue Stats
73W - 89L
1,389 Elo+
Solo
Medusa
Medusa
fleecydemon451
Medusa
Level 108
God Stats
6W - 2L
1,631 SR
Queue Stats
19W - 13L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
3 / 8 / 2
8,819
1,260
10,933
15,356
7,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ah Muzen Cab
Hipabelcat
Ah Muzen Cab
13
1 / 6 / 3
8,442
1,206
5,932
9,796
2,863
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
2 / 3 / 2
8,046
1,149
2,632
4,901
1,549
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
Trami11
Kukulkan
13
0 / 3 / 2
7,416
1,059
4,026
8,108
1,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Xanddymar
Hercules
13
1 / 7 / 0
7,538
1,077
4,679
19,137
19,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

186

VS

Team 2 Tickets

341

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BKNYNJ
Yemoja
15
3 / 1 / 13
8,995
1,285
8,143
4,805
2,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Gilgamesh
DJYeeticus1
Gilgamesh
15
5 / 1 / 18
10,144
1,449
13,739
10,759
10,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
15
6 / 2 / 9
9,473
1,353
12,283
4,648
1,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
6 / 2 / 12
9,293
1,328
8,304
6,145
1,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
7 / 1 / 13
10,279
1,468
9,769
6,701
2,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
92
7
Kills
27
27
Deaths
7
9
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
8
2
0.5
W
Yemoja
BKNYNJ
Yemoja
3
1
13
9.5
W
Gilgamesh
DJYeeticus1
Gilgamesh
5
1
18
14
L
Ah Muzen Cab
Hipabelcat
Ah Muzen Cab
1
6
3
0.42
L
2
3
2
1
W
Vulcan
6
2
9
5.25
W
6
2
12
6
L
Kukulkan
Trami11
Kukulkan
0
3
2
0.33
L
Hercules
Xanddymar
Hercules
1
7
0
0.14
W
7
1
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,202
Damage
52,238
57,298
Taken
33,058
33,365
Mitigated
18,356
4,371
Healing
4,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,933
1,738
0
901
15,356
7,111
0
7,043
8,027
0
20,798
W
Yemoja
BKNYNJ
Yemoja
8,143
2,031
1,910
470
4,805
2,038
0
1,351
3,299
17,278
1,425
W
Gilgamesh
DJYeeticus1
Gilgamesh
13,739
4,617
0
1,135
10,759
10,295
0
2,204
8,126
0
23,244
L
Ah Muzen Cab
Hipabelcat
Ah Muzen Cab
5,932
2,328
0
785
9,796
2,863
0
4,880
4,740
0
31,098
L
2,632
0
132
228
4,901
1,549
0
2,688
2,141
10,044
0
W
Vulcan
12,283
0
0
302
4,648
1,906
0
873
3,630
24,157
0
W
8,304
322
0
679
6,145
1,823
0
1,068
4,887
17,060
0
L
Kukulkan
Trami11
Kukulkan
4,026
172
0
0
8,108
1,965
0
5,767
2,219
17,240
0
L
Hercules
Xanddymar
Hercules
4,679
1,085
0
2,325
19,137
19,877
0
7,954
10,961
339
12,137
W
9,769
3,305
0
77
6,701
2,294
0
1,325
5,086
0
26,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,261
Gold Earned
48,184
119
Minions Killed
145
5
Camps Cleared
7
552,676
Distance Traveled
775,179
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,819
1,260
12
2
2
158,313
0
W
Yemoja
8,995
1,285
25
4
2
118,771
0
W
Gilgamesh
10,144
1,449
27
4
1
168,742
0
L
Ah Muzen Cab
8,442
1,206
51
7
1
95,708
0
L
Ra
8,046
1,149
18
3
2
78,035
0
W
Vulcan
9,473
1,353
26
4
1
164,242
0
W
He Bo
9,293
1,328
24
3
0
158,332
0
L
Kukulkan
7,416
1,059
19
3
0
87,720
0
L
Hercules
7,538
1,077
19
3
0
132,900
0
W
Medusa
10,279
1,468
43
6
3
165,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role