Player Matchup

Sun Wukong
Sun Wukong
Caukmeatalpha
Sun Wukong
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 91L
1,468 Elo+
Solo
Hachiman
Hachiman
Ner0K5
Hachiman
Level 143
God Stats
1W - 6L
1,427 SR
Queue Stats
206W - 248L
1,506 Elo+
Party 1
Kukulkan
Kukulkan
Rupan Adis
Kukulkan
Level 155
God Stats
12W - 12L
1,645 SR
Queue Stats
153W - 183L
1,525 Elo+
Party 1
Bakasura
Bakasura
TheInferiorMario
Bakasura
Level 158
God Stats
9W - 11L
1,501 SR
Queue Stats
258W - 267L
1,548 Elo+
Party 1
Athena
Athena
o0Sleeper0o
Athena
Level 154
God Stats
5W - 4L
1,656 SR
Queue Stats
387W - 373L
1,526 Elo+
Solo
Team Averages
Level 150
1,546 SR
1,515 Elo+

VS

Team Averages
Level 125
1,564 SR
1,551 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
D2LORDS
Anubis
Level 106
God Stats
266W - 258L
1,655 SR
Queue Stats
354W - 354L
1,555 Elo+
Solo
Arachne
Arachne
KILL100PPL
Arachne
Level 149
God Stats
1W - 0L
1,815 SR
Queue Stats
135W - 98L
1,627 Elo+
Party 2
Sun Wukong
Sun Wukong
LimitOff-
Sun Wukong
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 33L
1,577 Elo+
Party 2
Merlin
Merlin
notcheuwan
Merlin
Level 126
God Stats
8W - 11L
1,350 SR
Queue Stats
580W - 560L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Caukmeatalpha
Sun Wukong
10
1 / 4 / 0
6,267
448
4,984
8,183
5,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
Ner0K5
Hachiman
15
6 / 2 / 2
9,047
646
11,211
9,151
2,713
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
Rupan Adis
Kukulkan
13
2 / 4 / 0
7,223
516
3,349
8,001
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
1 / 6 / 2
6,681
477
4,625
12,523
3,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Athena
10
2 / 6 / 4
6,659
476
2,911
12,396
8,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
0 / 5 / 2
7,471
534
1,654
10,046
3,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
D2LORDS
Anubis
12
5 / 6 / 3
7,350
525
9,283
10,858
4,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
KILL100PPL
Arachne
14
10 / 1 / 4
8,530
609
10,244
10,875
4,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
LimitOff-
Sun Wukong
15
2 / 0 / 5
8,615
615
6,046
10,295
5,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
notcheuwan
Merlin
15
5 / 0 / 1
9,121
652
5,648
5,477
1,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
12
Kills
22
22
Deaths
12
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
0
5
2
0.2
L
Sun Wukong
Caukmeatalpha
Sun Wukong
1
4
0
0.25
W
Anubis
D2LORDS
Anubis
5
6
3
1.08
W
Arachne
KILL100PPL
Arachne
10
1
4
12
W
Sun Wukong
LimitOff-
Sun Wukong
2
0
5
4.5
L
Hachiman
Ner0K5
Hachiman
6
2
2
3.5
L
Kukulkan
Rupan Adis
Kukulkan
2
4
0
0.5
L
1
6
2
0.33
W
Merlin
notcheuwan
Merlin
5
0
1
5.5
L
Athena
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,080
Damage
32,875
50,254
Taken
47,551
22,715
Mitigated
19,592
12,624
Healing
17,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
1,654
399
0
1,819
10,046
3,472
0
693
9,233
0
49,675
L
Sun Wukong
Caukmeatalpha
Sun Wukong
4,984
603
0
1,142
8,183
5,613
0
497
7,641
0
29,740
W
Anubis
D2LORDS
Anubis
9,283
461
0
3,172
10,858
4,360
0
3,988
6,761
47,003
1,117
W
Arachne
KILL100PPL
Arachne
10,244
6,371
0
5,748
10,875
4,091
163
316
9,945
0
55,802
W
Sun Wukong
LimitOff-
Sun Wukong
6,046
899
0
4,316
10,295
5,924
70
273
9,511
0
64,134
L
Hachiman
Ner0K5
Hachiman
11,211
7,275
0
4,692
9,151
2,713
257
3,390
5,663
0
76,338
L
Kukulkan
Rupan Adis
Kukulkan
3,349
139
0
1,240
8,001
2,311
0
2,796
4,984
50,778
0
L
4,625
2,967
0
4,164
12,523
3,639
0
2,185
10,136
0
38,761
W
Merlin
notcheuwan
Merlin
5,648
477
0
2,884
5,477
1,745
0
990
4,277
52,409
2,284
L
Athena
2,911
978
0
1,386
12,396
8,439
0
5,049
7,251
19,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,877
Gold Earned
41,087
430
Minions Killed
487
0
Camps Cleared
0
1,315,460
Distance Traveled
1,428,669
19
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,471
534
97
7
0
258,539
0
L
Sun Wukong
6,267
448
63
5
0
199,605
2
W
Anubis
7,350
525
58
4
0
266,431
3
W
Arachne
8,530
609
79
6
0
325,140
0
W
Sun Wukong
8,615
615
120
9
0
274,643
0
L
Hachiman
9,047
646
132
9
0
276,831
4
L
Kukulkan
7,223
516
115
8
0
286,356
5
L
Bakasura
6,681
477
83
6
0
273,942
4
W
Merlin
9,121
652
133
10
0
303,916
0
L
Athena
6,659
476
37
3
0
278,726
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role