Player Matchup

He Bo
He Bo
DamHeCoId1
He Bo
Level 125
God Stats
2W - 3L
1,745 SR
Queue Stats
22W - 21L
1,542 Elo+
Solo
Skadi
Skadi
FABIANMAKIA
Skadi
Level 47
God Stats
14W - 8L
1,554 SR
Queue Stats
125W - 176L
1,370 Elo+
Party 1
Surtr
Surtr
HollowTIP5OH
Surtr
Level 159
God Stats
1W - 1L
1,462 SR
Queue Stats
17W - 16L
1,549 Elo+
Party 1
Sylvanus
Sylvanus
ViisionEquinox
Sylvanus
Level 126
God Stats
6W - 4L
1,699 SR
Queue Stats
17W - 17L
1,479 Elo+
Party 1
Anubis
Anubis
XxJakDemonxX
Anubis
Level 85
God Stats
25W - 21L
1,467 SR
Queue Stats
325W - 358L
1,384 Elo+
Party 1
Team Averages
Level 108
1,585 SR
1,465 Elo+

VS

Team Averages
Level 105
1,457 SR
1,447 Elo+
Shiva
Shiva
BildoSagginz
Shiva
Level 137
God Stats
90W - 42L
1,606 SR
Queue Stats
540W - 538L
1,445 Elo+
Solo
Pele
Pele
Kxngtonio6662
Pele
Level 105
God Stats
10W - 3L
1,421 SR
Queue Stats
92W - 82L
1,462 Elo+
Solo
Neith
Neith
Realm4971
Neith
Level 37
God Stats
2W - 3L
1,290 SR
Queue Stats
37W - 47L
1,343 Elo+
Solo
Sylvanus
Sylvanus
carlosxxz88
Sylvanus
Level 69
God Stats
3W - 3L
1,420 SR
Queue Stats
153W - 147L
1,509 Elo+
Solo
Hera
Hera
ccmixcoatl
Hera
Level 179
God Stats
29W - 18L
1,547 SR
Queue Stats
632W - 579L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
5
0 / 0 / 0
3,259
543
997
2,195
386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
1 / 2 / 1
3,735
623
2,094
4,306
970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8
4 / 2 / 0
5,001
834
4,047
5,555
2,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
6
0 / 3 / 2
3,889
648
2,233
7,382
4,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
6
0 / 3 / 0
3,789
632
829
3,639
1,393
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 1
4,483
747
1,973
5,441
1,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
6 / 2 / 1
5,435
906
2,528
4,696
1,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Neith
Realm4971
Neith
7
0 / 0 / 5
4,206
701
4,964
2,568
689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
carlosxxz88
Sylvanus
8
2 / 1 / 2
4,462
744
3,883
4,798
2,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 0 / 2
5,254
876
1,683
2,183
388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
5
Kills
10
10
Deaths
6
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
3
1
0.5
L
He Bo
0
0
0
0
L
1
2
1
0.75
L
4
2
0
2
W
6
2
1
3.25
W
Neith
Realm4971
Neith
0
0
5
2.5
L
Sylvanus
0
3
2
0.33
L
Anubis
0
3
0
0
W
Sylvanus
carlosxxz88
Sylvanus
2
1
2
3
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,200
Damage
15,031
23,077
Taken
19,686
10,057
Mitigated
6,792
8,860
Healing
5,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,973
232
110
998
5,441
1,644
0
432
4,745
0
21,776
L
He Bo
997
145
0
1,698
2,195
386
0
281
1,914
9,785
0
L
2,094
922
0
880
4,306
970
0
1,186
3,120
0
13,708
L
4,047
1,368
0
2,101
5,555
2,972
0
102
5,453
477
23,822
W
2,528
642
0
397
4,696
1,571
0
165
4,465
0
24,262
W
Neith
Realm4971
Neith
4,964
1,865
0
1,270
2,568
689
429
654
1,914
0
20,012
L
Sylvanus
2,233
540
494
2,603
7,382
4,336
0
1,968
5,414
11,573
264
L
Anubis
829
49
0
1,084
3,639
1,393
0
1,512
2,127
17,376
0
W
Sylvanus
carlosxxz88
Sylvanus
3,883
2,092
167
1,695
4,798
2,500
0
2,211
2,587
19,369
6,905
W
1,683
295
0
622
2,183
388
76
829
1,354
33,601
1,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,673
Gold Earned
23,840
151
Minions Killed
222
0
Camps Cleared
0
580,396
Distance Traveled
634,643
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
4,483
747
38
6
0
103,754
1
L
He Bo
3,259
543
23
4
0
105,227
0
L
Skadi
3,735
623
30
5
0
117,373
0
L
Surtr
5,001
834
47
8
0
121,484
0
W
Pele
5,435
906
42
7
0
160,956
0
W
Neith
4,206
701
31
5
0
118,305
0
L
Sylvanus
3,889
648
16
3
0
123,354
0
L
Anubis
3,789
632
35
6
0
112,958
0
W
Sylvanus
4,462
744
45
8
0
121,461
0
W
Hera
5,254
876
66
11
0
130,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role