Player Matchup

Janus
Janus
Carrillo92
Janus
Level 155
God Stats
4W - 5L
1,560 SR
Queue Stats
184W - 164L
1,550 Elo+
Solo
Arachne
Arachne
KuTTeX
Arachne
Level 114
God Stats
0W - 2L
1,288 SR
Queue Stats
40W - 34L
1,533 Elo+
Party 2
Bacchus
Bacchus
Leboss1012847
Bacchus
Level 147
God Stats
4W - 4L
1,475 SR
Queue Stats
132W - 138L
1,459 Elo+
Solo
Ra
Ra
StuTziiX
Ra
Level 123
God Stats
2W - 2L
1,462 SR
Queue Stats
42W - 39L
1,505 Elo+
Party 2
Neith
Neith
cRe7unz
Neith
Level 96
God Stats
1W - 1L
1,302 SR
Queue Stats
1W - 2L
1,279 Elo+
Solo
Team Averages
Level 127
1,417 SR
1,465 Elo+

VS

Team Averages
Level 129
1,362 SR
1,486 Elo+
Izanami
Izanami
Fenahsil
Izanami
Level 104
God Stats
15W - 22L
1,376 SR
Queue Stats
106W - 105L
1,453 Elo+
Solo
Erlang Shen
Erlang Shen
RedDevilDZ
Erlang Shen
Level 159
God Stats
6W - 5L
1,312 SR
Queue Stats
33W - 25L
1,494 Elo+
Party 1
Amaterasu
Amaterasu
RedShadow3
Amaterasu
Level 126
God Stats
29W - 24L
1,544 SR
Queue Stats
34W - 26L
1,494 Elo+
Party 1
He Bo
He Bo
RedShield22
He Bo
Level 127
God Stats
2W - 1L
1,453 SR
Queue Stats
19W - 20L
1,468 Elo+
Party 1
Bacchus
Bacchus
clouddestructor
Bacchus
Level 129
God Stats
1W - 1L
1,123 SR
Queue Stats
92W - 74L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
4 / 1 / 2
7,023
638
5,822
6,033
2,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
KuTTeX
Arachne
11
3 / 2 / 1
6,242
567
2,809
7,321
2,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
8
2 / 3 / 0
4,932
448
3,549
7,799
6,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 3 / 2
6,640
604
4,629
6,815
2,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
cRe7unz
Neith
9
1 / 2 / 1
5,329
484
4,458
5,651
1,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Fenahsil
Izanami
11
4 / 3 / 1
6,628
603
4,069
5,714
1,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Erlang Shen
RedDevilDZ
Erlang Shen
11
3 / 2 / 1
6,414
583
2,969
8,749
5,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Amaterasu
RedShadow3
Amaterasu
11
2 / 2 / 0
6,873
625
3,452
7,597
5,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
2 / 5 / 1
6,410
583
4,588
6,596
1,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 7
6,735
612
5,929
6,796
5,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
21
12
Kills
11
11
Deaths
12
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Janus
4
1
2
5
W
Izanami
Fenahsil
Izanami
4
3
1
1.5
L
Arachne
KuTTeX
Arachne
3
2
1
1.75
L
Bacchus
2
3
0
0.67
W
Erlang Shen
RedDevilDZ
Erlang Shen
3
2
1
1.75
W
Amaterasu
RedShadow3
Amaterasu
2
2
0
1
W
2
5
1
0.5
L
2
3
2
1
L
Neith
cRe7unz
Neith
1
2
1
0.75
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,267
Damage
21,007
33,619
Taken
35,452
14,726
Mitigated
18,935
8,178
Healing
11,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
5,822
197
0
1,069
6,033
2,015
0
3,480
2,553
46,330
901
W
Izanami
Fenahsil
Izanami
4,069
2,670
0
1,384
5,714
1,781
513
1,592
3,969
0
44,567
L
Arachne
KuTTeX
Arachne
2,809
2,326
0
921
7,321
2,710
0
2,204
5,080
0
38,139
L
Bacchus
3,549
627
0
2,412
7,799
6,038
0
2,346
5,453
15,268
553
W
Erlang Shen
RedDevilDZ
Erlang Shen
2,969
901
0
3,819
8,749
5,323
0
1,991
6,576
0
34,546
W
Amaterasu
RedShadow3
Amaterasu
3,452
776
0
2,922
7,597
5,268
680
3,648
3,873
0
42,325
W
4,588
40
0
170
6,596
1,306
0
3,902
2,516
30,028
405
L
4,629
400
295
2,237
6,815
2,303
0
406
6,153
40,473
0
L
Neith
cRe7unz
Neith
4,458
1,857
0
1,244
5,651
1,660
0
1,833
3,818
0
34,896
W
5,929
897
0
3,464
6,796
5,257
0
1,632
4,861
21,753
566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,166
Gold Earned
33,060
305
Minions Killed
313
0
Camps Cleared
0
1,105,913
Distance Traveled
1,145,070
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,023
638
90
8
0
251,545
1
W
Izanami
6,628
603
86
8
0
214,170
7
L
Arachne
6,242
567
67
6
0
264,552
0
L
Bacchus
4,932
448
15
1
0
179,024
0
W
Erlang Shen
6,414
583
69
6
0
258,107
0
W
Amaterasu
6,873
625
78
7
0
211,938
0
W
He Bo
6,410
583
56
5
0
215,999
0
L
Ra
6,640
604
78
7
0
209,128
4
L
Neith
5,329
484
55
5
0
201,664
2
W
Bacchus
6,735
612
24
2
0
244,856
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role