Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Col Sanders40
Thor
Level 140
God Stats
3W - 9L
1,259 SR
Queue Stats
285W - 270L
1,444 Elo+
Solo
Hel
Hel
PrOyEcToX_LuOeZ
Hel
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
141W - 135L
1,577 Elo+
Solo
Achilles
Achilles
nickcolavita
Achilles
Level 63
God Stats
5W - 8L
1,336 SR
Queue Stats
161W - 150L
1,484 Elo+
Solo
Charybdis
Charybdis
pluto-2-
Charybdis
Level 73
God Stats
2W - 1L
1,621 SR
Queue Stats
106W - 94L
1,510 Elo+
Solo
Team Averages
Level 98
1,443 SR
1,503 Elo+

VS

Team Averages
Level 86
1,462 SR
1,494 Elo+
Fenrir
Fenrir
JumpSpark13
Fenrir
Level 126
God Stats
2W - 3L
1,558 SR
Queue Stats
51W - 40L
1,523 Elo+
Party 1
Chaac
Chaac
Ke Kanaka
Chaac
Level 75
God Stats
4W - 6L
1,446 SR
Queue Stats
277W - 254L
1,528 Elo+
Solo
Scylla
Scylla
MatthewIsFuego
Scylla
Level 123
God Stats
3W - 4L
1,534 SR
Queue Stats
46W - 41L
1,507 Elo+
Party 1
Charon
Charon
Snake30004
Charon
Level 62
God Stats
2W - 3L
1,529 SR
Queue Stats
28W - 34L
1,479 Elo+
Party 1
Rama
Rama
Team Umizomi
Rama
Level 43
God Stats
0W - 2L
1,244 SR
Queue Stats
33W - 45L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
3 / 1 / 0
5,831
648
3,567
6,618
4,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
0 / 0 / 5
5,034
559
2,331
4,259
1,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 1 / 0
5,972
664
4,202
5,186
1,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
nickcolavita
Achilles
10
3 / 2 / 1
5,993
666
4,791
9,891
6,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
pluto-2-
Charybdis
11
1 / 1 / 2
5,697
633
2,893
4,990
1,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
2 / 1 / 1
5,437
604
2,094
6,272
2,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chaac
Ke Kanaka
Chaac
8
1 / 2 / 1
5,061
562
3,930
5,890
2,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
0 / 4 / 1
5,373
597
3,207
5,450
1,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon
Snake30004
Charon
9
1 / 1 / 2
5,393
599
2,035
5,937
2,812
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 2 / 1
4,892
544
2,809
6,386
1,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
10
Kills
5
5
Deaths
10
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
1
0
3
W
0
0
5
2.5
L
Fenrir
2
1
1
2.5
L
Chaac
Ke Kanaka
Chaac
1
2
1
0.75
L
0
4
1
0.13
W
3
1
0
3
L
Charon
Snake30004
Charon
1
1
2
2
L
1
2
1
0.75
W
Achilles
nickcolavita
Achilles
3
2
1
1.75
W
Charybdis
pluto-2-
Charybdis
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,784
Damage
14,075
30,944
Taken
29,935
14,505
Mitigated
10,551
12,334
Healing
8,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,567
53
0
2,161
6,618
4,300
0
2,120
4,498
18,230
1,208
W
2,331
731
0
310
4,259
1,387
0
39
4,220
0
27,806
L
Fenrir
2,094
561
0
589
6,272
2,504
0
553
5,570
0
38,422
L
Chaac
Ke Kanaka
Chaac
3,930
909
0
2,422
5,890
2,262
0
0
5,517
0
28,023
L
3,207
647
0
723
5,450
1,366
0
3,017
2,091
37,329
1,205
W
4,202
280
94
2,623
5,186
1,509
0
2,741
2,445
38,504
0
L
Charon
Snake30004
Charon
2,035
364
0
1,514
5,937
2,812
0
2,239
3,596
13,444
0
L
2,809
2,199
0
3,214
6,386
1,607
0
1,317
5,069
0
31,768
W
Achilles
nickcolavita
Achilles
4,791
1,859
0
4,196
9,891
6,013
0
69
9,822
0
33,979
W
Charybdis
pluto-2-
Charybdis
2,893
1,302
0
2,950
4,990
1,296
89
273
4,717
0
45,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,527
Gold Earned
26,156
319
Minions Killed
270
0
Camps Cleared
0
943,500
Distance Traveled
886,071
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,831
648
54
6
0
192,175
4
W
Thor
5,034
559
51
6
0
202,839
0
L
Fenrir
5,437
604
76
8
0
217,435
0
L
Chaac
5,061
562
41
5
0
124,984
0
L
Scylla
5,373
597
72
8
0
177,714
0
W
Hel
5,972
664
71
8
0
190,456
0
L
Charon
5,393
599
24
3
0
189,493
0
L
Rama
4,892
544
57
6
0
176,445
2
W
Achilles
5,993
666
56
6
0
173,895
0
W
Charybdis
5,697
633
87
10
0
184,135
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role