Player Matchup

Scylla
Scylla
CoolMathsGames
Scylla
Level 198
God Stats
2W - 0L
1,592 SR
Queue Stats
177W - 183L
1,549 Elo+
Party 2
Sobek
Sobek
Hypenotics
Sobek
Level 181
God Stats
2W - 4L
1,563 SR
Queue Stats
131W - 116L
1,561 Elo+
Party 2
Olorun
Olorun
SlappingTets
Olorun
Level 151
God Stats
3W - 2L
1,431 SR
Queue Stats
129W - 144L
1,450 Elo+
Party 2
Awilix
Awilix
TetsMalark
Awilix
Level 26
God Stats
1W - 1L
1,313 SR
Queue Stats
21W - 24L
1,495 Elo+
Party 2
Guan Yu
Guan Yu
iTz Court K
Guan Yu
Level 261
God Stats
8W - 9L
1,468 SR
Queue Stats
195W - 168L
1,571 Elo+
Party 2
Team Averages
Level 163
1,474 SR
1,525 Elo+

VS

Team Averages
Level 126
1,468 SR
1,556 Elo+
Izanami
Izanami
H3aDpriNZz
Izanami
Level 101
God Stats
10W - 8L
1,521 SR
Queue Stats
351W - 328L
1,576 Elo+
Solo
Nox
Nox
YaBioKilz567
Nox
Level 125
God Stats
1W - 5L
1,252 SR
Queue Stats
726W - 735L
1,491 Elo+
Solo
Da Ji
Da Ji
ZX7T
Da Ji
Level 149
God Stats
7W - 6L
1,761 SR
Queue Stats
184W - 151L
1,565 Elo+
Party 1
Surtr
Surtr
boimaster24
Surtr
Level 137
God Stats
1W - 3L
1,342 SR
Queue Stats
339W - 334L
1,592 Elo+
Solo
Atlas
Atlas
s6tn
Atlas
Level 119
God Stats
2W - 3L
1,466 SR
Queue Stats
171W - 144L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
6,119
612
2,336
3,536
883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sobek
10
5 / 1 / 1
6,170
617
3,340
7,670
5,532
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Olorun
10
0 / 2 / 1
5,446
545
4,841
5,475
1,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
TetsMalark
Awilix
11
2 / 1 / 7
6,114
611
5,081
5,976
1,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
iTz Court K
Guan Yu
10
2 / 4 / 3
6,073
607
5,889
12,150
7,721
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
H3aDpriNZz
Izanami
11
1 / 1 / 0
5,541
554
3,137
5,881
1,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 2 / 2
5,084
508
832
3,871
1,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
ZX7T
Da Ji
11
2 / 3 / 3
5,557
556
6,225
9,716
3,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
5 / 3 / 1
7,031
703
11,743
11,450
6,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atlas
s6tn
Atlas
8
0 / 2 / 4
5,178
518
2,472
7,645
3,805
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
19
11
Kills
9
9
Deaths
11
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
L
Izanami
H3aDpriNZz
Izanami
1
1
0
1
W
Sobek
5
1
1
5.5
W
Olorun
0
2
1
0.25
W
Awilix
TetsMalark
Awilix
2
1
7
5.5
L
1
2
2
1
L
Da Ji
ZX7T
Da Ji
2
3
3
1.17
L
5
3
1
1.83
W
Guan Yu
iTz Court K
Guan Yu
2
4
3
0.88
L
Atlas
s6tn
Atlas
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,487
Damage
24,409
34,807
Taken
38,563
17,666
Mitigated
16,647
13,409
Healing
15,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,336
240
0
1,104
3,536
883
0
162
3,374
39,963
128
L
Izanami
H3aDpriNZz
Izanami
3,137
1,892
0
2,406
5,881
1,809
0
3,160
2,721
0
45,531
W
Sobek
3,340
304
0
3,277
7,670
5,532
0
2,068
5,565
10,465
0
W
Olorun
4,841
2,435
60
1,825
5,475
1,690
0
111
5,364
43,873
3,934
W
Awilix
TetsMalark
Awilix
5,081
1,938
0
2,300
5,976
1,840
0
802
5,001
0
43,075
L
832
105
0
596
3,871
1,158
0
1,662
2,099
20,919
1,814
L
Da Ji
ZX7T
Da Ji
6,225
1,660
0
3,708
9,716
3,013
0
1,447
8,263
0
34,866
L
11,743
4,862
0
4,499
11,450
6,862
0
728
10,682
1,571
49,875
W
Guan Yu
iTz Court K
Guan Yu
5,889
1,126
411
4,432
12,150
7,721
0
1,006
10,381
0
37,115
L
Atlas
s6tn
Atlas
2,472
607
1,524
2,449
7,645
3,805
0
3,159
4,446
14,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,922
Gold Earned
28,391
332
Minions Killed
314
0
Camps Cleared
0
1,085,826
Distance Traveled
985,266
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,119
612
97
10
0
207,001
1
L
Izanami
5,541
554
91
9
0
187,401
3
W
Sobek
6,170
617
7
1
0
229,313
3
W
Olorun
5,446
545
81
8
0
188,212
0
W
Awilix
6,114
611
70
7
0
253,628
0
L
Nox
5,084
508
59
6
0
149,715
2
L
Da Ji
5,557
556
63
6
0
219,395
0
L
Surtr
7,031
703
84
8
0
202,391
0
W
Guan Yu
6,073
607
77
8
0
207,672
0
L
Atlas
5,178
518
17
2
0
226,364
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role