Player Matchup

Loki
Loki
 
Loki
Level 260
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
GeneralFear
Mercury
Level 156
God Stats
20W - 4L
1,924 SR
Queue Stats
78W - 40L
1,663 Elo+
Party 2
Aphrodite
Aphrodite
Nixele
Aphrodite
Level 143
God Stats
47W - 20L
1,774 SR
Queue Stats
66W - 34L
1,652 Elo+
Party 2
Yemoja
Yemoja
Toonamivibes
Yemoja
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 55L
1,501 Elo+
Party 2
Xbalanque
Xbalanque
xNazo
Xbalanque
Level 159
God Stats
2W - 0L
1,624 SR
Queue Stats
84W - 37L
1,689 Elo+
Party 2
Team Averages
Level 174
1,664 SR
1,601 Elo+

VS

Team Averages
Level 145
1,544 SR
1,512 Elo+
Tiamat
Tiamat
 
Tiamat
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
CoconuTree
Achilles
Level 220
God Stats
12W - 11L
1,595 SR
Queue Stats
1,106W - 1,104L
1,481 Elo+
Solo
Izanami
Izanami
McLovin64
Izanami
Level 59
God Stats
2W - 7L
1,338 SR
Queue Stats
184W - 167L
1,538 Elo+
Party 1
Anubis
Anubis
TonyM0ntana7608
Anubis
Level 125
God Stats
14W - 6L
1,785 SR
Queue Stats
409W - 394L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
7
0 / 0 / 0
3,429
686
1,974
3,137
435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
GeneralFear
Mercury
7
2 / 0 / 1
3,648
730
1,947
2,996
846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
Nixele
Aphrodite
7
1 / 0 / 1
3,816
763
883
2,770
657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
6
0 / 1 / 0
3,351
670
353
2,607
720
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
xNazo
Xbalanque
6
0 / 0 / 0
3,306
661
1,780
2,273
436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
7
0 / 1 / 0
3,656
731
1,930
2,288
705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
 
Fenrir
6
0 / 2 / 0
3,033
607
471
2,725
727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
CoconuTree
Achilles
3
0 / 0 / 1
3,013
603
1,034
2,008
1,111
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
McLovin64
Izanami
6
1 / 0 / 0
3,725
745
1,390
2,013
418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
0 / 0 / 0
3,488
698
1,929
3,477
1,092
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
3
Kills
1
1
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
0
0
0
0
L
Tiamat
 
Tiamat
0
1
0
0
L
Fenrir
 
Fenrir
0
2
0
0
L
Achilles
CoconuTree
Achilles
0
0
1
0.5
W
Mercury
GeneralFear
Mercury
2
0
1
2.5
L
Izanami
McLovin64
Izanami
1
0
0
1
W
Aphrodite
Nixele
Aphrodite
1
0
1
1.5
L
0
0
0
0
W
Yemoja
0
1
0
0
W
Xbalanque
xNazo
Xbalanque
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,937
Damage
6,754
13,783
Taken
12,511
3,094
Mitigated
4,053
6,806
Healing
6,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
1,974
255
0
1,037
3,137
435
0
1,929
1,208
0
19,916
L
Tiamat
 
Tiamat
1,930
301
0
1,090
2,288
705
0
474
1,814
14,579
1,565
L
Fenrir
 
Fenrir
471
0
0
748
2,725
727
0
409
2,316
0
10,638
L
Achilles
CoconuTree
Achilles
1,034
326
0
1,361
2,008
1,111
0
254
1,754
0
3,400
W
Mercury
GeneralFear
Mercury
1,947
982
0
387
2,996
846
0
649
2,169
0
16,420
L
Izanami
McLovin64
Izanami
1,390
1,063
0
1,417
2,013
418
0
99
1,914
0
19,961
W
Aphrodite
Nixele
Aphrodite
883
171
810
2,201
2,770
657
0
847
1,667
18,503
0
L
1,929
204
0
2,037
3,477
1,092
0
0
3,477
19,134
0
W
Yemoja
353
21
792
384
2,607
720
0
0
2,607
5,747
0
W
Xbalanque
xNazo
Xbalanque
1,780
889
0
1,195
2,273
436
0
0
2,273
0
21,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,550
Gold Earned
16,915
156
Minions Killed
148
0
Camps Cleared
0
564,240
Distance Traveled
469,103
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
3,429
686
28
6
0
133,456
0
L
Tiamat
3,656
731
51
10
0
100,246
0
L
Fenrir
3,033
607
22
4
0
116,109
0
L
Achilles
3,013
603
2
0
0
49,925
0
W
Mercury
3,648
730
35
7
0
132,299
0
L
Izanami
3,725
745
44
9
0
106,745
0
W
Aphrodite
3,816
763
35
7
0
105,579
0
L
Anubis
3,488
698
29
6
0
96,078
0
W
Yemoja
3,351
670
14
3
0
100,661
1
W
Xbalanque
3,306
661
44
9
0
92,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role