Player Matchup

Danzaburou
Danzaburou
HeavyHitter657
Danzaburou
Level 69
God Stats
13W - 8L
1,547 SR
Queue Stats
80W - 63L
1,490 Elo+
Party 2
Fenrir
Fenrir
MoveMountShoot
Fenrir
Level 78
God Stats
9W - 4L
1,743 SR
Queue Stats
34W - 17L
1,582 Elo+
Party 2
Raijin
Raijin
New York E 89
Raijin
Level 63
God Stats
3W - 0L
1,795 SR
Queue Stats
23W - 21L
1,462 Elo+
Party 2
Geb
Geb
OOxGIANTxOO
Geb
Level 95
God Stats
14W - 11L
1,480 SR
Queue Stats
237W - 223L
1,443 Elo+
Party 2
Ix Chel
Ix Chel
SeaCow300
Ix Chel
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 37L
1,399 Elo+
Solo
Team Averages
Level 68
1,613 SR
1,475 Elo+

VS

Team Averages
Level 58
1,350 SR
1,431 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
GarnetOracle
Artemis
Level 47
God Stats
9W - 15L
1,360 SR
Queue Stats
56W - 76L
1,356 Elo+
Party 1
Gilgamesh
Gilgamesh
GilbertMontgomry
Gilgamesh
Level 69
God Stats
5W - 9L
1,399 SR
Queue Stats
467W - 470L
1,420 Elo+
Solo
Chang'e
Chang'e
Sen-Hyung
Chang'e
Level 64
God Stats
17W - 18L
1,398 SR
Queue Stats
154W - 145L
1,411 Elo+
Solo
Lancelot
Lancelot
Serafim1258
Lancelot
Level 75
God Stats
0W - 2L
1,094 SR
Queue Stats
74W - 65L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HeavyHitter657
Danzaburou
10
1 / 1 / 0
5,785
526
4,578
4,197
1,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
1 / 3 / 2
5,057
460
3,419
9,175
3,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

10
0 / 4 / 0
5,215
474
3,805
7,817
2,162
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate

Breastplate

+20
Physical Protection

9
0 / 1 / 1
4,951
450
2,132
8,057
4,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
SeaCow300
Ix Chel
10
2 / 4 / 1
5,716
520
5,847
7,886
1,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 0 / 1
6,043
549
3,965
9,847
5,867
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Artemis
GarnetOracle
Artemis
10
1 / 1 / 1
5,110
465
3,188
3,648
1,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
13
6 / 0 / 0
7,868
715
7,315
11,683
4,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Chang'e
Sen-Hyung
Chang'e
12
5 / 1 / 0
7,155
650
8,041
9,723
2,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lancelot
Serafim1258
Lancelot
6
0 / 2 / 2
4,616
420
1,240
4,440
1,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
4
Kills
13
13
Deaths
4
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
0
1
1.5
L
Artemis
GarnetOracle
Artemis
1
1
1
1.5
L
Gilgamesh
6
0
0
6
W
Danzaburou
HeavyHitter657
Danzaburou
1
1
0
1
W
1
3
2
0.67
W
0
4
0
0
W
0
1
1
0.5
W
Ix Chel
SeaCow300
Ix Chel
2
4
1
0.63
L
Chang'e
Sen-Hyung
Chang'e
5
1
0
5
L
Lancelot
Serafim1258
Lancelot
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,781
Damage
23,749
37,132
Taken
39,341
12,795
Mitigated
15,607
8,376
Healing
17,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,965
129
263
3,152
9,847
5,867
0
1,496
8,072
29,503
1,521
L
Artemis
GarnetOracle
Artemis
3,188
921
0
1,186
3,648
1,196
0
293
3,355
0
20,112
L
Gilgamesh
7,315
2,540
0
5,506
11,683
4,186
0
4,006
7,677
0
57,997
W
Danzaburou
HeavyHitter657
Danzaburou
4,578
1,276
233
1,496
4,197
1,346
0
1,150
3,047
0
35,915
W
3,419
1,073
0
1,127
9,175
3,217
0
2,071
6,856
0
28,719
W
3,805
972
0
2,738
7,817
2,162
0
0
7,817
27,743
789
W
2,132
366
132
1,167
8,057
4,131
0
2,332
5,725
16,942
1,214
W
Ix Chel
SeaCow300
Ix Chel
5,847
1,028
50
1,433
7,886
1,939
0
5,276
1,944
31,536
1,256
L
Chang'e
Sen-Hyung
Chang'e
8,041
480
215
6,541
9,723
2,937
0
5,102
4,621
39,440
1,097
L
Lancelot
Serafim1258
Lancelot
1,240
178
0
540
4,440
1,421
0
720
3,691
0
14,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,724
Gold Earned
30,792
245
Minions Killed
265
0
Camps Cleared
0
1,002,365
Distance Traveled
1,045,712
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,043
549
39
4
0
223,452
0
L
Artemis
5,110
465
28
3
0
199,888
6
L
Gilgamesh
7,868
715
97
9
0
229,642
3
W
Danzaburou
5,785
526
74
7
0
195,755
1
W
Fenrir
5,057
460
44
4
0
228,117
0
W
Raijin
5,215
474
52
5
0
183,256
0
W
Geb
4,951
450
20
2
0
202,554
2
W
Ix Chel
5,716
520
55
5
0
192,683
0
L
Chang'e
7,155
650
73
7
0
218,119
4
L
Lancelot
4,616
420
28
3
0
174,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role