Player Matchup

Raijin
Raijin
 
Raijin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Byron60649
Jormungandr
Level 109
God Stats
9W - 5L
1,554 SR
Queue Stats
19W - 16L
1,451 Elo+
Solo
Achilles
Achilles
DEFEKTIVE
Achilles
Level 71
God Stats
47W - 51L
1,512 SR
Queue Stats
418W - 424L
1,473 Elo+
Party 1
Team Averages
Level 112
1,522 SR
1,475 Elo+

VS

Team Averages
Level 74
1,580 SR
1,563 Elo+
Chang'e
Chang'e
RealsoulLumin
Chang'e
Level 43
God Stats
0W - 1L
1,275 SR
Queue Stats
2W - 1L
1,678 Elo+
Party 2
Sobek
Sobek
Typhlosien
Sobek
Level 85
God Stats
3W - 1L
1,900 SR
Queue Stats
11W - 5L
1,570 Elo+
Party 2
Nemesis
Nemesis
borjjikaa
Nemesis
Level 94
God Stats
34W - 30L
1,566 SR
Queue Stats
58W - 68L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
1 / 2 / 7
7,999
800
9,033
6,014
2,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jormungandr
Byron60649
Jormungandr
14
4 / 1 / 3
9,155
916
8,297
5,129
2,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
DEFEKTIVE
Achilles
15
3 / 1 / 5
8,321
832
4,954
8,420
7,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
11
0 / 0 / 1
6,815
682
937
4,635
1,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
13
0 / 3 / 3
7,321
732
3,224
12,345
10,591
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
borjjikaa
Nemesis
12
3 / 5 / 1
8,167
817
7,006
10,723
4,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
8
Kills
3
4
Deaths
8
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
1
2
7
2.25
W
Jormungandr
Byron60649
Jormungandr
4
1
3
5.5
W
Achilles
DEFEKTIVE
Achilles
3
1
5
5.5
L
Chang'e
0
0
1
0.5
L
Sobek
0
3
3
0.5
L
Nemesis
borjjikaa
Nemesis
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,284
Damage
11,167
19,563
Taken
27,703
11,720
Mitigated
16,410
3,698
Healing
5,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
9,033
1,033
0
1,179
6,014
2,003
746
322
5,660
25,007
599
W
Jormungandr
Byron60649
Jormungandr
8,297
2,737
279
1,606
5,129
2,137
0
1,595
3,486
32,306
2,242
W
Achilles
DEFEKTIVE
Achilles
4,954
1,292
0
634
8,420
7,580
394
1,454
6,862
185
14,106
L
Chang'e
937
0
195
703
4,635
1,465
0
3,253
1,196
12,578
0
L
Sobek
3,224
265
0
2,533
12,345
10,591
0
6,319
5,440
13,151
1,364
L
Nemesis
borjjikaa
Nemesis
7,006
2,295
0
1,645
10,723
4,354
0
6,298
3,732
0
19,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,475
Gold Earned
22,303
122
Minions Killed
78
0
Camps Cleared
0
533,543
Distance Traveled
509,600
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,999
800
50
5
0
169,514
0
W
Jormungandr
9,155
916
56
6
0
152,861
0
W
Achilles
8,321
832
16
2
0
211,168
0
L
Chang'e
6,815
682
28
3
0
118,676
0
L
Sobek
7,321
732
18
2
0
196,038
0
L
Nemesis
8,167
817
32
3
0
194,886
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role