Player Matchup

Horus
Horus
AntonyOz1700
Horus
Level 158
God Stats
1W - 4L
1,491 SR
Queue Stats
147W - 137L
1,573 Elo+
Solo
Artemis
Artemis
Farpet33
Artemis
Level 123
God Stats
11W - 6L
1,659 SR
Queue Stats
446W - 435L
1,546 Elo+
Solo
Ao Kuang
Ao Kuang
God_Knight94
Ao Kuang
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
567W - 550L
1,499 Elo+
Solo
Sol
Sol
Killercapibara
Sol
Level 129
God Stats
121W - 93L
1,612 SR
Queue Stats
1,078W - 1,052L
1,458 Elo+
Solo
Anubis
Anubis
athiepro
Anubis
Level 158
God Stats
12W - 8L
1,676 SR
Queue Stats
807W - 724L
1,559 Elo+
Solo
Team Averages
Level 145
1,588 SR
1,527 Elo+

VS

Team Averages
Level 142
1,616 SR
1,512 Elo+
Neith
Neith
ArsenicKazume
Neith
Level 127
God Stats
4W - 0L
1,500 SR
Queue Stats
230W - 215L
1,488 Elo+
Solo
Bellona
Bellona
FrotoTfraggn
Bellona
Level 157
God Stats
5W - 1L
1,859 SR
Queue Stats
262W - 240L
1,492 Elo+
Solo
Atlas
Atlas
IInathanielII
Atlas
Level 159
God Stats
1W - 3L
1,295 SR
Queue Stats
84W - 77L
1,514 Elo+
Solo
Fenrir
Fenrir
LimitOff-
Fenrir
Level 158
God Stats
4W - 2L
1,753 SR
Queue Stats
37W - 33L
1,570 Elo+
Solo
Kukulkan
Kukulkan
ZaneCReed
Kukulkan
Level 109
God Stats
24W - 18L
1,670 SR
Queue Stats
316W - 275L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
3,669
734
2,426
5,028
3,007
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Artemis
Farpet33
Artemis
4
0 / 1 / 0
2,946
589
1,405
2,040
437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ao Kuang
God_Knight94
Ao Kuang
5
1 / 2 / 0
3,401
680
1,886
3,629
893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
0 / 2 / 1
3,233
647
1,871
2,864
640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
athiepro
Anubis
7
1 / 1 / 0
3,929
786
2,545
3,920
1,398
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 0
3,934
787
2,888
2,816
699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bellona
FrotoTfraggn
Bellona
7
2 / 0 / 0
4,204
841
3,349
4,405
2,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

6
0 / 0 / 2
3,683
737
1,416
2,758
1,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
LimitOff-
Fenrir
6
2 / 1 / 1
3,721
744
2,132
4,198
988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
ZaneCReed
Kukulkan
7
0 / 1 / 0
3,622
724
1,561
2,323
482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
2
Kills
6
6
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
W
2
0
0
2
L
Artemis
Farpet33
Artemis
0
1
0
0
W
Bellona
FrotoTfraggn
Bellona
2
0
0
2
L
Ao Kuang
God_Knight94
Ao Kuang
1
2
0
0.5
W
0
0
2
1
L
0
2
1
0.25
W
Fenrir
LimitOff-
Fenrir
2
1
1
2.5
W
Kukulkan
ZaneCReed
Kukulkan
0
1
0
0
L
Anubis
athiepro
Anubis
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,133
Damage
11,346
17,481
Taken
16,500
6,375
Mitigated
5,728
7,483
Healing
5,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,426
1,618
244
2,250
5,028
3,007
0
754
4,274
1,176
10,513
W
2,888
1,136
0
1,070
2,816
699
0
1,339
1,477
0
19,361
L
Artemis
Farpet33
Artemis
1,405
729
0
500
2,040
437
0
0
2,040
0
9,704
W
Bellona
FrotoTfraggn
Bellona
3,349
1,540
0
1,903
4,405
2,162
0
271
4,134
0
21,665
L
Ao Kuang
God_Knight94
Ao Kuang
1,886
726
0
1,519
3,629
893
0
240
3,389
10,583
5,664
W
1,416
757
56
1,464
2,758
1,397
0
651
2,107
10,285
0
L
1,871
860
0
970
2,864
640
0
422
2,442
13,396
1,469
W
Fenrir
LimitOff-
Fenrir
2,132
746
0
290
4,198
988
0
2,437
1,761
0
13,390
W
Kukulkan
ZaneCReed
Kukulkan
1,561
133
0
840
2,323
482
0
1,263
1,060
18,112
0
L
Anubis
athiepro
Anubis
2,545
417
0
2,000
3,920
1,398
0
1,561
2,359
22,371
368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,178
Gold Earned
19,164
152
Minions Killed
159
0
Camps Cleared
0
476,219
Distance Traveled
533,221
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
3,669
734
27
5
0
107,622
0
W
Neith
3,934
787
39
8
0
91,777
2
L
Artemis
2,946
589
14
3
0
46,358
0
W
Bellona
4,204
841
38
8
0
104,468
0
L
Ao Kuang
3,401
680
35
7
0
123,048
0
W
Atlas
3,683
737
12
2
0
105,888
0
L
Sol
3,233
647
32
6
0
98,727
0
W
Fenrir
3,721
744
33
7
0
118,934
0
W
Kukulkan
3,622
724
37
7
0
112,154
0
L
Anubis
3,929
786
44
9
0
100,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role