Player Matchup

Serqet
Serqet
Masters
 
Serqet
Masters
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kumbhakarna
Kumbhakarna
Diamond II
Nígel
Kumbhakarna
Diamond II
Level 159
God Stats
12W - 8L
1,781 SR
Queue Stats
362W - 355L
2,357 MMR
Solo
Bakasura
Bakasura
Masters
Tanero
Bakasura
Masters
Level 191
God Stats
47W - 33L
1,699 SR
Queue Stats
369W - 314L
2,779 MMR
Solo
Ra
Ra
Masters
TheBláckHammer
Ra
Masters
Level 68
God Stats
23W - 13L
1,771 SR
Queue Stats
162W - 130L
2,570 MMR
Party 2
Apollo
Apollo
Masters
АrhiKоt
Apollo
Masters
Level 158
God Stats
4W - 2L
1,782 SR
Queue Stats
201W - 163L
2,779 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 152
1,707 SR
2,397 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 164
1,521 SR
2,302 MMR
Sylvanus
Sylvanus
Masters
 
Sylvanus
Masters
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Diamond I
Memogenc
Agni
Diamond I
Level 127
God Stats
13W - 11L
1,671 SR
Queue Stats
265W - 243L
2,553 MMR
Solo
Artemis
Artemis
Masters
Tepelman
Artemis
Masters
Level 184
God Stats
0W - 3L
1,256 SR
Queue Stats
187W - 145L
2,623 MMR
Party 1
Thor
Thor
Masters
Vellux
Thor
Masters
Level 178
God Stats
32W - 32L
1,619 SR
Queue Stats
311W - 266L
2,615 MMR
Solo
King Arthur
King Arthur
Diamond IV
nexpure
King Arthur
Diamond IV
Level 176
God Stats
10W - 13L
1,561 SR
Queue Stats
606W - 605L
2,222 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
16
9 / 3 / 6
9,316
665
9,956
12,753
5,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kumbhakarna
Nígel
Kumbhakarna
14
2 / 1 / 9
8,828
631
5,220
13,873
11,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
Tanero
Bakasura
17
8 / 0 / 4
10,922
780
13,643
14,525
8,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

17
6 / 1 / 6
10,114
722
10,216
6,472
2,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
АrhiKоt
Apollo
16
7 / 2 / 5
9,624
687
13,446
14,087
4,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bans
CharybdisSusanoFafnirKuzenboAphrodite

VS

Bans
Maman BrigitteCamazotzNoxAo KuangHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
3 / 6 / 1
7,741
553
8,779
12,744
7,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Agni
13
1 / 6 / 2
7,400
529
5,578
10,436
2,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Tepelman
Artemis
10
1 / 5 / 2
7,033
502
10,077
14,179
9,385
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Thor
Vellux
Thor
12
2 / 6 / 2
6,944
496
6,221
13,275
3,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
nexpure
King Arthur
11
0 / 9 / 0
6,698
478
6,077
17,925
9,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
14
32
Kills
7
7
Deaths
32
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
9
3
6
4
L
Sylvanus
 
Sylvanus
3
6
1
0.58
L
Agni
1
6
2
0.33
W
Kumbhakarna
Nígel
Kumbhakarna
2
1
9
6.5
W
Bakasura
Tanero
Bakasura
8
0
4
10
L
Artemis
Tepelman
Artemis
1
5
2
0.4
W
6
1
6
9
L
Thor
Vellux
Thor
2
6
2
0.5
L
King Arthur
nexpure
King Arthur
0
9
0
0
W
Apollo
АrhiKоt
Apollo
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,481
Damage
36,732
61,710
Taken
68,559
32,174
Mitigated
32,487
29,927
Healing
12,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
9,956
3,216
0
5,274
12,753
5,049
0
3,581
8,999
0
63,525
L
Sylvanus
 
Sylvanus
8,779
3,636
328
3,333
12,744
7,273
295
2,513
10,141
47,698
15,350
L
Agni
5,578
140
0
1,147
10,436
2,787
0
2,533
6,868
51,824
0
W
Kumbhakarna
Nígel
Kumbhakarna
5,220
965
0
2,557
13,873
11,366
11
2,327
11,540
22,973
882
W
Bakasura
Tanero
Bakasura
13,643
8,848
0
9,303
14,525
8,299
534
928
13,576
0
65,203
L
Artemis
Tepelman
Artemis
10,077
2,819
0
1,710
14,179
9,385
94
2,941
11,065
1,943
24,894
W
10,216
806
2,639
2,900
6,472
2,665
342
2,016
4,396
83,664
1,217
L
Thor
Vellux
Thor
6,221
887
0
3,345
13,275
3,152
0
4,967
7,582
0
44,067
L
King Arthur
nexpure
King Arthur
6,077
848
0
2,768
17,925
9,890
0
1,766
13,160
181
48,268
W
Apollo
АrhiKоt
Apollo
13,446
9,066
0
7,254
14,087
4,795
865
6,192
7,895
0
68,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,804
Gold Earned
35,816
599
Minions Killed
410
0
Camps Cleared
0
1,679,823
Distance Traveled
1,376,019
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,316
665
90
6
0
363,619
1
L
Sylvanus
7,741
553
113
8
0
255,381
0
L
Agni
7,400
529
110
8
0
276,098
2
W
Kumbhakarna
8,828
631
20
1
0
304,932
7
W
Bakasura
10,922
780
169
12
0
350,917
0
L
Artemis
7,033
502
29
2
0
278,313
2
W
Ra
10,114
722
185
13
0
345,415
5
L
Thor
6,944
496
75
5
0
292,988
0
L
King Arthur
6,698
478
83
6
0
273,239
0
W
Apollo
9,624
687
135
10
0
314,940
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role