Player Matchup

Da Ji
Da Ji
CaptainFlakes
Da Ji
Level 198
God Stats
1W - 0L
1,732 SR
Queue Stats
238W - 123L
1,569 Elo+
Party 1
Raijin
Raijin
GAME OVER6710
Raijin
Level 95
God Stats
4W - 3L
1,508 SR
Queue Stats
51W - 53L
1,449 Elo+
Solo
Danzaburou
Danzaburou
Pyort
Danzaburou
Level 180
God Stats
8W - 2L
1,718 SR
Queue Stats
211W - 109L
1,615 Elo+
Party 1
Zeus
Zeus
Slayer Sullivan
Zeus
Level 110
God Stats
2W - 3L
1,463 SR
Queue Stats
8W - 18L
1,333 Elo+
Solo
Nike
Nike
SwabMyFolds
Nike
Level 129
God Stats
11W - 3L
1,759 SR
Queue Stats
115W - 58L
1,686 Elo+
Party 1
Team Averages
Level 142
1,636 SR
1,530 Elo+

VS

Team Averages
Level 122
1,546 SR
1,480 Elo+
Anubis
Anubis
Chillakill00
Anubis
Level 110
God Stats
22W - 21L
1,559 SR
Queue Stats
78W - 90L
1,418 Elo+
Solo
Hachiman
Hachiman
SimplyMarc92
Hachiman
Level 155
God Stats
6W - 7L
1,429 SR
Queue Stats
96W - 110L
1,482 Elo+
Solo
Tiamat
Tiamat
SleetyCascade
Tiamat
Level 129
God Stats
1W - 5L
1,551 SR
Queue Stats
29W - 27L
1,585 Elo+
Solo
Sun Wukong
Sun Wukong
bdellinger51
Sun Wukong
Level 109
God Stats
1W - 1L
1,584 SR
Queue Stats
47W - 59L
1,419 Elo+
Solo
Cthulhu
Cthulhu
wolverineALAL97
Cthulhu
Level 107
God Stats
8W - 6L
1,607 SR
Queue Stats
89W - 85L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 9
5,691
1,138
7,240
4,497
1,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
4 / 2 / 8
5,835
1,167
4,543
4,032
1,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Pyort
Danzaburou
11
5 / 1 / 6
6,136
1,227
4,298
6,074
1,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 1 / 8
5,570
1,114
3,279
2,326
541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 1 / 7
5,596
1,119
2,301
4,483
2,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
4 / 6 / 1
5,703
1,141
3,131
7,202
2,866
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
SimplyMarc92
Hachiman
10
1 / 5 / 2
5,170
1,034
3,724
6,533
1,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 0 / 0
4,290
858
0
0
0
Sun Wukong
bdellinger51
Sun Wukong
10
0 / 3 / 3
5,080
1,016
2,933
5,422
2,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

9
1 / 3 / 2
4,939
988
3,341
6,965
3,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
14
17
Kills
6
7
Deaths
17
38
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
2
9
3.75
L
Anubis
4
6
1
0.75
W
4
2
8
4
W
Danzaburou
Pyort
Danzaburou
5
1
6
8
L
Hachiman
SimplyMarc92
Hachiman
1
5
2
0.4
W
2
1
8
6
L
0
0
0
0
W
3
1
7
6.5
L
Sun Wukong
bdellinger51
Sun Wukong
0
3
3
0.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,661
Damage
13,129
21,412
Taken
26,122
6,907
Mitigated
10,617
2,614
Healing
3,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,240
1,903
0
297
4,497
1,615
178
1,165
3,295
0
11,508
L
Anubis
3,131
72
232
1,139
7,202
2,866
0
1,392
5,669
9,939
0
W
4,543
458
0
250
4,032
1,196
165
796
3,166
13,336
0
W
Danzaburou
Pyort
Danzaburou
4,298
1,298
144
1,410
6,074
1,531
212
2,479
3,465
0
15,289
L
Hachiman
SimplyMarc92
Hachiman
3,724
2,387
0
717
6,533
1,835
0
1,079
5,423
0
10,673
W
3,279
198
0
280
2,326
541
245
855
1,442
12,381
252
L
0
0
0
0
0
0
0
0
0
0
0
W
2,301
105
0
233
4,483
2,024
86
872
3,572
0
6,642
L
Sun Wukong
bdellinger51
Sun Wukong
2,933
432
0
649
5,422
2,589
0
2,075
3,314
0
10,899
L
3,341
245
55
454
6,965
3,327
0
3,254
3,682
10,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,828
Gold Earned
25,182
98
Minions Killed
68
0
Camps Cleared
0
563,720
Distance Traveled
371,973
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,691
1,138
10
2
0
117,326
0
L
Anubis
5,703
1,141
17
3
0
97,197
4
W
Raijin
5,835
1,167
20
4
0
100,244
0
W
Danzaburou
6,136
1,227
25
5
0
118,239
0
L
Hachiman
5,170
1,034
16
3
0
89,870
0
W
Zeus
5,570
1,114
28
6
0
100,378
0
L
Tiamat
4,290
858
0
0
0
0
0
W
Nike
5,596
1,119
15
3
0
127,533
0
L
Sun Wukong
5,080
1,016
21
4
0
100,006
0
L
Cthulhu
4,939
988
14
3
0
84,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role