Player Matchup

Janus
Janus
Alessandrodsc
Janus
Level 180
God Stats
185W - 198L
1,568 SR
Queue Stats
474W - 489L
1,471 Elo+
Solo
Ra
Ra
Chris22446688
Ra
Level 46
God Stats
39W - 41L
1,440 SR
Queue Stats
50W - 60L
1,390 Elo+
Solo
Guan Yu
Guan Yu
Ozymandias2x
Guan Yu
Level 156
God Stats
2W - 2L
1,353 SR
Queue Stats
323W - 363L
1,444 Elo+
Solo
Ishtar
Ishtar
xredemption4lifx
Ishtar
Level 99
God Stats
18W - 10L
1,572 SR
Queue Stats
436W - 448L
1,421 Elo+
Solo
Atlas
Atlas
xxYoRHa_2Bxx
Atlas
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,431 Elo+
Solo
Team Averages
Level 109
1,487 SR
1,432 Elo+

VS

Team Averages
Level 70
1,440 SR
1,422 Elo+
Artemis
Artemis
Bruximixi
Artemis
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
256W - 269L
1,476 Elo+
Solo
Tiamat
Tiamat
Dariopotario
Tiamat
Level 105
God Stats
154W - 178L
1,441 SR
Queue Stats
1,234W - 1,288L
1,366 Elo+
Solo
Cu Chulainn
Cu Chulainn
Dark-prince023
Cu Chulainn
Level 10
God Stats
2W - 2L
1,511 SR
Queue Stats
2W - 5L
1,382 Elo+
Party 1
Medusa
Medusa
Kushaholic8663
Medusa
Level 21
God Stats
4W - 4L
1,535 SR
Queue Stats
4W - 4L
1,542 Elo+
Party 1
Aphrodite
Aphrodite
Raaquelleeee
Aphrodite
Level 156
God Stats
0W - 1L
1,214 SR
Queue Stats
7W - 19L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 3
6,246
1,041
5,406
2,426
678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 0 / 5
7,108
1,185
5,022
3,507
1,094
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Ozymandias2x
Guan Yu
12
2 / 0 / 5
7,028
1,171
3,321
6,480
4,554
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

12
3 / 1 / 6
7,401
1,234
5,751
4,584
1,568
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

12
2 / 0 / 5
7,387
1,231
7,631
6,534
5,388
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Team 1 Tickets

393

VS

Team 2 Tickets

306

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bruximixi
Artemis
9
0 / 0 / 0
4,004
667
0
0
0
Tiamat
10
0 / 4 / 1
5,975
996
6,942
8,321
3,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Dark-prince023
Cu Chulainn
11
1 / 3 / 0
6,227
1,038
4,983
10,084
8,013
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 1
6,158
1,026
5,070
6,292
1,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Raaquelleeee
Aphrodite
11
0 / 0 / 0
6,122
1,020
3,650
5,174
2,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
9
Kills
1
1
Deaths
9
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
L
Artemis
Bruximixi
Artemis
0
0
0
0
W
2
0
5
4.5
L
Tiamat
0
4
1
0.13
L
Cu Chulainn
Dark-prince023
Cu Chulainn
1
3
0
0.33
L
0
2
1
0.25
W
Guan Yu
Ozymandias2x
Guan Yu
2
0
5
4.5
L
Aphrodite
Raaquelleeee
Aphrodite
0
0
0
0
W
3
1
6
6
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,131
Damage
20,645
23,531
Taken
29,871
13,282
Mitigated
16,377
5,826
Healing
8,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,406
341
0
0
2,426
678
0
1,554
872
17,330
0
L
Artemis
Bruximixi
Artemis
0
0
0
0
0
0
0
0
0
0
0
W
5,022
276
951
387
3,507
1,094
0
2,371
1,136
24,538
0
L
Tiamat
6,942
576
0
1,480
8,321
3,985
0
4,521
3,611
13,241
0
L
Cu Chulainn
Dark-prince023
Cu Chulainn
4,983
678
0
686
10,084
8,013
0
5,345
4,451
0
8,685
L
5,070
2,661
0
0
6,292
1,926
0
4,048
2,123
0
18,427
W
Guan Yu
Ozymandias2x
Guan Yu
3,321
1,145
1,026
2,757
6,480
4,554
0
2,503
3,977
0
7,858
L
Aphrodite
Raaquelleeee
Aphrodite
3,650
363
2,786
3,213
5,174
2,453
0
3,427
1,627
18,754
0
W
5,751
4,144
0
0
4,584
1,568
0
1,399
3,185
0
15,621
W
7,631
3,029
0
705
6,534
5,388
0
2,765
3,769
12,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,170
Gold Earned
28,486
131
Minions Killed
99
6
Camps Cleared
3
596,350
Distance Traveled
450,591
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,246
1,041
44
7
1
124,379
1
L
Artemis
4,004
667
0
0
0
0
0
W
Ra
7,108
1,185
48
8
1
123,758
0
L
Tiamat
5,975
996
14
2
2
114,940
0
L
Cu Chulainn
6,227
1,038
13
2
0
109,446
0
L
Medusa
6,158
1,026
27
5
1
114,938
0
W
Guan Yu
7,028
1,171
11
2
1
116,587
0
L
Aphrodite
6,122
1,020
45
8
0
111,267
0
W
Ishtar
7,401
1,234
18
3
3
109,270
0
W
Atlas
7,387
1,231
10
2
0
122,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role