Player Matchup

Kuzenbo
Kuzenbo
Martwol2
Kuzenbo
Level 34
God Stats
2W - 1L
1,706 SR
Queue Stats
79W - 88L
1,280 Elo+
Solo
Neith
Neith
MommaTerpzy
Neith
Level 24
God Stats
10W - 23L
1,257 SR
Queue Stats
17W - 37L
1,216 Elo+
Party 1
Janus
Janus
T3RPZz
Janus
Level 75
God Stats
4W - 5L
1,335 SR
Queue Stats
17W - 43L
1,203 Elo+
Party 1
Team Averages
Level 44
1,432 SR
1,233 Elo+

VS

Team Averages
Level 35
1,500 SR
1,596 Elo+
Horus
Horus
 
Horus
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charon
Charon
lastnameday
Charon
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,787 Elo+
Party 2
Nut
Nut
slimyluhdk
Nut
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Martwol2
Kuzenbo
14
5 / 0 / 8
8,609
861
4,074
6,399
6,246
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
3 / 0 / 9
8,451
845
7,118
4,806
1,677
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Janus
T3RPZz
Janus
14
4 / 1 / 7
8,767
877
7,778
3,290
1,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 7 / 0
6,961
696
3,223
10,790
4,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charon
13
0 / 2 / 1
6,598
660
2,446
8,205
4,217
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 4 / 1
6,479
648
1,696
5,070
1,548
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
12
Kills
1
1
Deaths
13
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
7
0
0.14
W
Kuzenbo
Martwol2
Kuzenbo
5
0
8
9
W
3
0
9
7.5
W
Janus
T3RPZz
Janus
4
1
7
7.5
L
Charon
0
2
1
0.25
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,970
Damage
7,365
14,495
Taken
24,065
9,141
Mitigated
10,091
2,983
Healing
2,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,223
1,369
168
935
10,790
4,326
0
4,508
6,282
0
15,445
W
Kuzenbo
Martwol2
Kuzenbo
4,074
1,401
0
500
6,399
6,246
176
1,317
5,082
7,883
1,635
W
7,118
1,769
528
1,955
4,806
1,677
481
760
4,046
0
28,228
W
Janus
T3RPZz
Janus
7,778
320
0
0
3,290
1,218
280
355
2,935
30,329
734
L
Charon
2,446
221
57
853
8,205
4,217
0
4,665
3,540
15,318
316
L
1,696
871
0
0
5,070
1,548
0
2,028
3,042
0
6,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,827
Gold Earned
20,038
124
Minions Killed
55
0
Camps Cleared
0
587,553
Distance Traveled
444,423
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,961
696
34
3
0
137,804
0
W
Kuzenbo
8,609
861
12
1
0
194,343
0
W
Neith
8,451
845
57
6
0
186,108
0
W
Janus
8,767
877
55
6
0
207,102
0
L
Charon
6,598
660
14
1
0
173,915
0
L
Nut
6,479
648
7
1
0
132,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role