Player Matchup

Anhur
Anhur
 
Anhur
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
 
Poseidon
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Kiing_JKiller
Anubis
Level 88
God Stats
7W - 5L
1,494 SR
Queue Stats
25W - 36L
1,375 Elo+
Party 1
Mercury
Mercury
mrfatdaddy
Mercury
Level 28
God Stats
2W - 7L
1,223 SR
Queue Stats
26W - 40L
1,361 Elo+
Party 1
Team Averages
Level 73
1,443 SR
1,447 Elo+

VS

Team Averages
Level 116
1,503 SR
1,476 Elo+
Discordia
Discordia
 
Discordia
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
PervesaurusX
Cthulhu
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,483 Elo+
Solo
Artemis
Artemis
StromRanger
Artemis
Level 143
God Stats
121W - 85L
1,594 SR
Queue Stats
337W - 319L
1,451 Elo+
Solo
Vamana
Vamana
nashishusha1
Vamana
Level 149
God Stats
7W - 12L
1,422 SR
Queue Stats
239W - 238L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
5 / 0 / 0
8,021
729
5,325
6,477
1,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
 
Poseidon
13
4 / 0 / 4
7,535
685
6,395
4,326
1,446
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Charybdis
 
Charybdis
10
1 / 1 / 4
5,823
529
4,871
5,652
1,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 3 / 4
5,591
508
3,531
6,574
2,643
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
mrfatdaddy
Mercury
12
5 / 1 / 1
6,637
603
3,523
6,195
2,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
9
0 / 3 / 1
4,908
446
3,611
5,079
1,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
 
Fenrir
6
0 / 2 / 0
4,445
404
386
4,953
1,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
PervesaurusX
Cthulhu
9
2 / 2 / 1
5,755
523
3,781
8,929
3,997
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
StromRanger
Artemis
10
3 / 4 / 2
5,791
526
6,372
6,942
1,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
10
0 / 5 / 0
5,555
505
3,239
9,445
6,620
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
16
Kills
5
5
Deaths
16
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
0
0
5
W
Poseidon
 
Poseidon
4
0
4
6
W
Charybdis
 
Charybdis
1
1
4
3
L
Discordia
 
Discordia
0
3
1
0.17
L
Fenrir
 
Fenrir
0
2
0
0
W
1
3
4
1
L
Cthulhu
PervesaurusX
Cthulhu
2
2
1
1.25
L
Artemis
StromRanger
Artemis
3
4
2
1
W
Mercury
mrfatdaddy
Mercury
5
1
1
5.5
L
Vamana
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,645
Damage
17,389
29,224
Taken
35,348
10,208
Mitigated
14,790
10,109
Healing
6,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,325
2,690
0
3,691
6,477
1,966
539
0
6,477
0
53,225
W
Poseidon
 
Poseidon
6,395
1,161
0
1,932
4,326
1,446
415
2,211
2,115
56,633
787
W
Charybdis
 
Charybdis
4,871
3,291
0
2,122
5,652
1,703
462
2,135
3,517
0
31,201
L
Discordia
 
Discordia
3,611
194
0
250
5,079
1,209
0
2,303
2,776
27,177
0
L
Fenrir
 
Fenrir
386
150
0
536
4,953
1,469
0
1,224
3,729
0
18,420
W
3,531
253
0
1,966
6,574
2,643
225
1,869
4,705
24,848
1,761
L
Cthulhu
PervesaurusX
Cthulhu
3,781
218
142
2,346
8,929
3,997
0
2,610
6,319
23,086
1,221
L
Artemis
StromRanger
Artemis
6,372
2,326
0
1,412
6,942
1,495
934
3,020
3,922
0
26,912
W
Mercury
mrfatdaddy
Mercury
3,523
1,495
0
398
6,195
2,450
0
1,159
5,036
0
40,443
L
Vamana
3,239
2,059
0
1,881
9,445
6,620
0
769
8,676
0
37,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,607
Gold Earned
26,454
354
Minions Killed
226
0
Camps Cleared
0
1,080,037
Distance Traveled
967,688
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,021
729
89
8
0
190,486
0
W
Poseidon
7,535
685
95
9
0
230,375
2
W
Charybdis
5,823
529
54
5
0
187,280
0
L
Discordia
4,908
446
42
4
0
192,540
0
L
Fenrir
4,445
404
42
4
0
155,530
0
W
Anubis
5,591
508
38
3
0
193,775
0
L
Cthulhu
5,755
523
35
3
0
223,833
4
L
Artemis
5,791
526
40
4
0
197,931
0
W
Mercury
6,637
603
78
7
0
278,121
0
L
Vamana
5,555
505
67
6
0
197,854
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role