Player Matchup

Poseidon
Poseidon
Silver II
 
Poseidon
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Masters
Glanulado
Shiva
Masters
Level 89
God Stats
127W - 113L
1,599 SR
Queue Stats
240W - 223L
2,627 MMR
Solo
Ishtar
Ishtar
Diamond I
Zurigui
Ishtar
Diamond I
Level 199
God Stats
7W - 7L
1,668 SR
Queue Stats
167W - 120L
2,227 MMR
Solo
Odin
Odin
Platinum V
yKamikaz
Odin
Platinum V
Level 129
God Stats
1W - 2L
1,845 SR
Queue Stats
240W - 246L
1,719 MMR
Solo
Ymir
Ymir
Masters
мaridãσ
Ymir
Masters
Level 162
God Stats
0W - 2L
1,320 SR
Queue Stats
378W - 382L
1,553 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 147
1,586 SR
1,925 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 192
1,635 SR
1,776 MMR
Eset
Eset
Diamond V
 
Eset
Diamond V
Level 244
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Masters
Duneida
Geb
Masters
Level 205
God Stats
4W - 2L
1,678 SR
Queue Stats
153W - 128L
2,490 MMR
Solo
Fenrir
Fenrir
Masters
Isento
Fenrir
Masters
Level 222
God Stats
5W - 0L
1,910 SR
Queue Stats
145W - 112L
2,792 MMR
Solo
Anhur
Anhur
Gold V
Makhulú
Anhur
Gold V
Level 159
God Stats
83W - 66L
1,611 SR
Queue Stats
558W - 568L
1,227 MMR
Solo
Chaac
Chaac
Silver II
Nominal1
Chaac
Silver II
Level 128
God Stats
27W - 27L
1,477 SR
Queue Stats
250W - 281L
870 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
10
1 / 6 / 1
5,477
548
3,571
5,324
1,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Shiva
Glanulado
Shiva
11
1 / 3 / 1
6,528
653
5,244
9,572
4,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ishtar
Zurigui
Ishtar
11
2 / 3 / 1
5,918
592
6,816
7,530
2,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odin
10
1 / 5 / 1
5,451
545
3,967
9,451
2,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 2 / 1
5,713
571
3,822
7,257
4,779
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
ThothSusanoLancelotCerberus

VS

Bans
JormungandrDiscordiaAthenaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
13
6 / 1 / 4
7,706
771
6,447
6,004
1,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
9
2 / 2 / 6
5,824
582
4,192
9,549
5,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
Isento
Fenrir
11
7 / 0 / 7
7,141
714
8,585
7,201
2,923
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Anhur
Makhulú
Anhur
10
1 / 2 / 5
5,912
591
4,425
7,658
2,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Chaac
Nominal1
Chaac
12
3 / 1 / 1
6,687
669
4,991
7,989
5,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
6
Kills
19
19
Deaths
6
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
1
6
1
0.25
W
Eset
 
Eset
6
1
4
8
W
Geb
2
2
6
2.5
L
Shiva
Glanulado
Shiva
1
3
1
0.5
W
Fenrir
Isento
Fenrir
7
0
7
10.5
W
Anhur
Makhulú
Anhur
1
2
5
1.75
W
Chaac
Nominal1
Chaac
3
1
1
3.5
L
Ishtar
Zurigui
Ishtar
2
3
1
0.83
L
Odin
1
5
1
0.3
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,420
Damage
28,640
39,134
Taken
38,401
15,413
Mitigated
17,885
5,384
Healing
11,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
3,571
470
0
290
5,324
1,114
0
3,013
2,111
29,549
565
W
Eset
 
Eset
6,447
814
42
1,595
6,004
1,621
0
1,399
4,605
52,711
0
W
Geb
4,192
645
1,377
2,134
9,549
5,212
0
2,565
6,984
16,714
2,291
L
Shiva
Glanulado
Shiva
5,244
1,271
0
1,145
9,572
4,590
0
184
9,388
48
46,032
W
Fenrir
Isento
Fenrir
8,585
3,076
0
1,203
7,201
2,923
0
1,559
5,642
0
43,090
W
Anhur
Makhulú
Anhur
4,425
2,754
0
2,333
7,658
2,323
0
1,599
6,059
0
37,804
W
Chaac
Nominal1
Chaac
4,991
425
0
3,303
7,989
5,806
0
746
7,243
0
40,717
L
Ishtar
Zurigui
Ishtar
6,816
4,481
0
2,472
7,530
2,055
164
1,701
5,785
0
54,551
L
Odin
3,967
1,351
0
129
9,451
2,875
0
3,391
5,888
0
43,251
L
3,822
840
0
1,348
7,257
4,779
0
1,856
5,401
13,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,087
Gold Earned
33,270
324
Minions Killed
339
0
Camps Cleared
0
1,090,290
Distance Traveled
1,116,189
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
5,477
548
63
6
0
210,219
3
W
Eset
7,706
771
102
10
0
216,844
4
W
Geb
5,824
582
23
2
0
219,583
4
L
Shiva
6,528
653
86
9
0
211,657
4
W
Fenrir
7,141
714
62
6
0
253,677
2
W
Anhur
5,912
591
70
7
0
173,446
1
W
Chaac
6,687
669
82
8
0
252,639
4
L
Ishtar
5,918
592
87
9
0
193,438
1
L
Odin
5,451
545
73
7
0
240,434
0
L
Ymir
5,713
571
15
2
0
234,542
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role