Player Matchup

He Bo
He Bo
 
He Bo
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
IB 1 G B u D a
Chaac
Level 94
God Stats
4W - 5L
1,214 SR
Queue Stats
54W - 61L
1,387 Elo+
Party 2
Artio
Artio
IKazugaI
Artio
Level 102
God Stats
1W - 0L
1,691 SR
Queue Stats
77W - 86L
1,434 Elo+
Party 2
Discordia
Discordia
MagiK Tokes
Discordia
Level 152
God Stats
19W - 7L
1,716 SR
Queue Stats
213W - 205L
1,537 Elo+
Solo
Vamana
Vamana
Qwerty62618
Vamana
Level 79
God Stats
1W - 3L
1,210 SR
Queue Stats
163W - 171L
1,459 Elo+
Solo
Team Averages
Level 101
1,466 SR
1,463 Elo+

VS

Team Averages
Level 49
1,475 SR
1,423 Elo+
Surtr
Surtr
Abtorx
Surtr
Level 82
God Stats
4W - 4L
1,513 SR
Queue Stats
127W - 130L
1,500 Elo+
Solo
Hel
Hel
EL HASIEL
Hel
Level 77
God Stats
1W - 2L
1,424 SR
Queue Stats
209W - 208L
1,465 Elo+
Solo
Medusa
Medusa
ILikesCaviar
Medusa
Level 33
God Stats
17W - 11L
1,436 SR
Queue Stats
103W - 99L
1,263 Elo+
Party 1
Cthulhu
Cthulhu
LocustsSpawn
Cthulhu
Level 18
God Stats
42W - 31L
1,500 SR
Queue Stats
70W - 72L
1,500 Elo+
Party 1
Bakasura
Bakasura
PanicMaple75
Bakasura
Level 35
God Stats
3W - 5L
1,500 SR
Queue Stats
16W - 26L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
6 / 1 / 1
7,029
586
6,014
8,221
2,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
7 / 3 / 1
7,261
605
8,835
6,200
3,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Artio
IKazugaI
Artio
11
2 / 2 / 5
6,949
579
3,687
10,014
6,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Discordia
MagiK Tokes
Discordia
12
1 / 2 / 2
6,455
538
5,620
6,455
1,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Vamana
14
3 / 2 / 2
7,744
645
7,931
11,931
8,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Abtorx
Surtr
12
2 / 3 / 0
7,255
605
7,086
11,245
9,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
2 / 3 / 1
7,562
630
4,812
8,768
2,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Medusa
11
3 / 5 / 2
6,745
562
6,210
8,911
2,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
LocustsSpawn
Cthulhu
10
2 / 2 / 5
6,642
554
4,880
7,642
3,820
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
PanicMaple75
Bakasura
11
1 / 6 / 1
6,084
507
2,978
10,487
4,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
19
Kills
10
10
Deaths
19
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
6
1
1
6.5
L
Surtr
Abtorx
Surtr
2
3
0
0.67
L
2
3
1
0.83
W
7
3
1
2.5
W
Artio
IKazugaI
Artio
2
2
5
2.25
L
Medusa
3
5
2
0.8
L
Cthulhu
LocustsSpawn
Cthulhu
2
2
5
2.25
W
Discordia
MagiK Tokes
Discordia
1
2
2
1
L
Bakasura
PanicMaple75
Bakasura
1
6
1
0.25
W
Vamana
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,087
Damage
25,966
42,821
Taken
47,053
21,945
Mitigated
21,973
14,203
Healing
12,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
6,014
297
0
4,739
8,221
2,016
0
1,985
6,086
46,444
0
L
Surtr
Abtorx
Surtr
7,086
2,228
0
2,522
11,245
9,377
0
1,365
9,263
624
46,433
L
4,812
157
566
3,091
8,768
2,547
59
6,278
2,490
44,431
886
W
8,835
2,843
0
781
6,200
3,154
710
1,426
4,774
0
46,913
W
Artio
IKazugaI
Artio
3,687
457
384
4,366
10,014
6,630
252
2,055
7,959
23,603
0
L
Medusa
6,210
3,271
0
1,231
8,911
2,085
768
1,637
7,274
0
38,600
L
Cthulhu
LocustsSpawn
Cthulhu
4,880
795
1,715
1,770
7,642
3,820
230
1,883
5,759
16,933
1,245
W
Discordia
MagiK Tokes
Discordia
5,620
156
0
1,360
6,455
1,959
0
4,399
2,056
43,740
954
L
Bakasura
PanicMaple75
Bakasura
2,978
2,131
0
1,758
10,487
4,144
0
4,150
6,206
0
30,042
W
Vamana
7,931
3,238
0
2,573
11,931
8,186
0
322
11,609
307
57,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,438
Gold Earned
34,288
378
Minions Killed
352
0
Camps Cleared
0
1,180,774
Distance Traveled
1,171,282
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,029
586
71
6
0
251,918
3
L
Surtr
7,255
605
96
8
0
208,570
0
L
Hel
7,562
630
91
8
0
228,458
0
W
Chaac
7,261
605
74
6
0
233,534
0
W
Artio
6,949
579
36
3
0
244,005
5
L
Medusa
6,745
562
76
6
0
229,967
0
L
Cthulhu
6,642
554
27
2
0
233,962
4
W
Discordia
6,455
538
75
6
0
216,232
0
L
Bakasura
6,084
507
62
5
0
270,325
0
W
Vamana
7,744
645
122
10
0
235,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role