Player Matchup

Susano
Susano
Julian_Boysen
Susano
Level 126
God Stats
7W - 3L
1,681 SR
Queue Stats
79W - 75L
1,421 Elo+
Solo
Artemis
Artemis
Melmac909
Artemis
Level 165
God Stats
25W - 18L
1,560 SR
Queue Stats
876W - 882L
1,440 Elo+
Solo
Surtr
Surtr
RageQuiter_1234-
Surtr
Level 56
God Stats
14W - 10L
1,577 SR
Queue Stats
95W - 109L
1,479 Elo+
Solo
Bakasura
Bakasura
Shave a Giraffe
Bakasura
Level 122
God Stats
7W - 11L
1,549 SR
Queue Stats
92W - 109L
1,491 Elo+
Solo
Nox
Nox
itsDemeGoD
Nox
Level 57
God Stats
10W - 4L
1,562 SR
Queue Stats
294W - 307L
1,428 Elo+
Solo
Team Averages
Level 105
1,586 SR
1,452 Elo+

VS

Team Averages
Level 78
1,424 SR
1,242 Elo+
Cerberus
Cerberus
AleGames48
Cerberus
Level 54
God Stats
0W - 2L
1,778 SR
Queue Stats
6W - 16L
1,350 Elo+
Party 1
Izanami
Izanami
Cris14238766
Izanami
Level 39
God Stats
0W - 3L
1,203 SR
Queue Stats
0W - 5L
1,122 Elo+
Party 1
Nox
Nox
SGN lalo05
Nox
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,122 Elo+
Party 1
Ao Kuang
Ao Kuang
SongHelio381
Ao Kuang
Level 68
God Stats
1W - 5L
1,138 SR
Queue Stats
1W - 13L
1,122 Elo+
Party 1
Pele
Pele
TwidlyWinks
Pele
Level 168
God Stats
0W - 1L
1,500 SR
Queue Stats
258W - 254L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 5
6,118
556
5,633
7,877
2,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
Melmac909
Artemis
11
3 / 0 / 1
6,777
616
3,961
4,362
1,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 0 / 0
7,043
640
4,858
7,371
4,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
10
3 / 1 / 3
5,850
532
5,858
5,652
3,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

11
3 / 0 / 2
6,330
575
4,135
2,162
728
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AleGames48
Cerberus
7
0 / 4 / 0
4,707
428
1,608
8,068
4,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
Cris14238766
Izanami
8
0 / 3 / 0
4,823
438
1,393
5,209
1,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

9
0 / 2 / 1
5,297
482
1,188
5,808
2,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
SongHelio381
Ao Kuang
9
1 / 3 / 1
5,075
461
2,642
8,224
2,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
1 / 2 / 0
5,811
528
5,186
9,718
2,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
14
Kills
2
3
Deaths
14
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AleGames48
Cerberus
0
4
0
0
L
Izanami
Cris14238766
Izanami
0
3
0
0
W
3
2
5
2.75
W
Artemis
Melmac909
Artemis
3
0
1
3.5
W
2
0
0
2
L
0
2
1
0.25
W
Bakasura
3
1
3
4.5
L
Ao Kuang
SongHelio381
Ao Kuang
1
3
1
0.5
L
1
2
0
0.5
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,445
Damage
12,017
27,424
Taken
37,027
11,668
Mitigated
13,512
10,467
Healing
6,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AleGames48
Cerberus
1,608
301
0
1,323
8,068
4,569
0
1,819
6,044
11,815
0
L
Izanami
Cris14238766
Izanami
1,393
979
0
419
5,209
1,007
0
144
5,015
0
26,529
W
5,633
746
0
3,126
7,877
2,336
0
1,944
5,933
0
39,511
W
Artemis
Melmac909
Artemis
3,961
1,498
0
1,446
4,362
1,259
0
640
3,722
0
45,496
W
4,858
2,238
0
2,922
7,371
4,262
331
712
6,659
1,147
44,188
L
1,188
200
0
823
5,808
2,249
0
1,392
4,291
30,243
0
W
Bakasura
5,858
3,861
0
2,230
5,652
3,083
0
1,331
4,321
916
15,780
L
Ao Kuang
SongHelio381
Ao Kuang
2,642
596
0
488
8,224
2,880
0
875
7,174
31,745
0
L
5,186
1,659
0
3,492
9,718
2,807
0
560
8,667
0
43,165
W
4,135
336
0
743
2,162
728
0
811
1,351
31,992
657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,118
Gold Earned
25,713
334
Minions Killed
267
0
Camps Cleared
0
1,113,725
Distance Traveled
1,112,077
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,707
428
13
1
0
223,862
7
L
Izanami
4,823
438
50
5
0
201,482
2
W
Susano
6,118
556
66
6
0
262,810
0
W
Artemis
6,777
616
84
8
0
208,485
3
W
Surtr
7,043
640
73
7
0
208,530
0
L
Nox
5,297
482
71
6
0
208,390
2
W
Bakasura
5,850
532
40
4
0
221,389
0
L
Ao Kuang
5,075
461
57
5
0
252,105
0
L
Pele
5,811
528
76
7
0
226,238
0
W
Nox
6,330
575
71
6
0
212,511
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role