Player Matchup

Bellona
Bellona
HimmyNeutron497
Bellona
Level 128
God Stats
2W - 3L
1,172 SR
Queue Stats
71W - 83L
1,380 Elo+
Solo
Hel
Hel
I AM GOAT FOOL
Hel
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,453 Elo+
Solo
Sobek
Sobek
Ktone777
Sobek
Level 157
God Stats
11W - 10L
1,528 SR
Queue Stats
1,564W - 1,613L
1,501 Elo+
Solo
Thor
Thor
LeoTafuri
Thor
Level 164
God Stats
3W - 6L
1,424 SR
Queue Stats
187W - 189L
1,464 Elo+
Party 1
Izanami
Izanami
MTD-vinicius
Izanami
Level 114
God Stats
0W - 1L
1,476 SR
Queue Stats
49W - 64L
1,435 Elo+
Party 1
Team Averages
Level 126
1,420 SR
1,447 Elo+

VS

Team Averages
Level 149
1,513 SR
1,479 Elo+
Yemoja
Yemoja
ProfessorTangy
Yemoja
Level 163
God Stats
1W - 0L
1,318 SR
Queue Stats
62W - 59L
1,482 Elo+
Solo
Anhur
Anhur
TheNerdyIrishman
Anhur
Level 109
God Stats
1W - 1L
1,291 SR
Queue Stats
165W - 175L
1,497 Elo+
Solo
Scylla
Scylla
White_Thunder665
Scylla
Level 149
God Stats
2W - 0L
1,709 SR
Queue Stats
152W - 147L
1,496 Elo+
Party 2
Thanatos
Thanatos
coloradoBStime
Thanatos
Level 164
God Stats
11W - 6L
1,578 SR
Queue Stats
249W - 257L
1,500 Elo+
Solo
Vulcan
Vulcan
x2inchmadnessx
Vulcan
Level 159
God Stats
6W - 2L
1,669 SR
Queue Stats
244W - 267L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 3
8,091
736
8,880
18,083
16,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
4 / 5 / 3
9,630
875
11,970
13,085
4,522
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sobek
Ktone777
Sobek
13
0 / 4 / 3
8,110
737
3,129
19,913
12,881
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thor
13
2 / 7 / 4
8,381
762
5,463
11,496
3,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
MTD-vinicius
Izanami
15
3 / 5 / 5
8,824
802
8,818
11,455
3,522
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 16
9,446
859
8,172
9,029
9,042
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
8 / 4 / 12
10,159
924
17,819
14,828
6,367
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
2 / 3 / 17
9,590
872
6,769
8,598
3,226
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
15
3 / 1 / 20
9,341
849
5,738
9,286
6,537
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

18
10 / 1 / 15
11,359
1,033
24,753
11,297
5,429
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
107
10
Kills
27
27
Deaths
10
18
Assists
80
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
L
4
5
3
1.1
L
Sobek
Ktone777
Sobek
0
4
3
0.38
L
Thor
2
7
4
0.57
L
Izanami
MTD-vinicius
Izanami
3
5
5
1.1
W
4
1
16
12
W
8
4
12
3.5
W
2
3
17
3.5
W
Thanatos
3
1
20
13
W
10
1
15
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,260
Damage
63,251
74,032
Taken
53,038
41,216
Mitigated
30,601
23,663
Healing
26,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,880
982
1,087
2,170
18,083
16,990
180
9,071
9,012
0
17,392
L
11,970
55
5,204
5,073
13,085
4,522
117
6,041
7,044
23,047
0
L
Sobek
Ktone777
Sobek
3,129
175
761
5,916
19,913
12,881
210
12,488
7,425
8,043
0
L
Thor
5,463
120
244
959
11,496
3,301
863
6,383
5,113
0
15,916
L
Izanami
MTD-vinicius
Izanami
8,818
3,682
927
1,322
11,455
3,522
2,351
5,906
5,549
0
24,001
W
8,172
1,465
12,417
3,473
9,029
9,042
236
3,110
5,806
12,535
409
W
17,819
10,695
954
2,835
14,828
6,367
3,338
3,746
10,810
0
30,653
W
6,769
742
261
672
8,598
3,226
1,302
2,402
6,087
17,625
0
W
Thanatos
5,738
532
583
3,166
9,286
6,537
1,182
2,901
6,001
867
13,285
W
24,753
1,102
859
1,739
11,297
5,429
1,137
2,940
8,235
49,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,036
Gold Earned
49,895
96
Minions Killed
116
0
Camps Cleared
0
932,592
Distance Traveled
1,084,870
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,091
736
14
1
0
219,316
0
L
Hel
9,630
875
21
2
0
194,591
0
L
Sobek
8,110
737
11
1
0
179,589
0
L
Thor
8,381
762
14
1
0
154,264
0
L
Izanami
8,824
802
36
3
0
184,832
0
W
Yemoja
9,446
859
6
1
0
196,381
2
W
Anhur
10,159
924
17
2
0
179,995
0
W
Scylla
9,590
872
30
3
0
222,020
0
W
Thanatos
9,341
849
15
1
0
246,266
0
W
Vulcan
11,359
1,033
48
4
0
240,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role