Player Matchup

Khepri
Khepri
JCMAX178
Khepri
Level 223
God Stats
2W - 6L
1,536 SR
Queue Stats
622W - 546L
1,638 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TidiestCurve846
Morgan Le Fay
Level 164
God Stats
7W - 7L
1,501 SR
Queue Stats
150W - 145L
1,653 Elo+
Party 1
Susano
Susano
udchikenkiller
Susano
Level 174
God Stats
0W - 2L
1,360 SR
Queue Stats
417W - 340L
1,608 Elo+
Party 1
Team Averages
Level 187
1,466 SR
1,633 Elo+

VS

Team Averages
Level 151
1,538 SR
1,715 Elo+
Cupid
Cupid
 
Cupid
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Dünhill
Chang'e
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 6L
1,816 Elo+
Party 2
Hercules
Hercules
HermannHoppe
Hercules
Level 174
God Stats
2W - 2L
1,613 SR
Queue Stats
132W - 52L
1,830 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
JCMAX178
Khepri
14
2 / 2 / 3
8,367
761
3,268
10,311
8,953
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
TidiestCurve846
Morgan Le Fay
14
1 / 2 / 4
8,430
766
8,083
6,512
4,192
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
3 / 3 / 3
8,853
805
7,530
9,645
5,410
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
17
3 / 1 / 3
10,018
911
7,895
6,346
1,975
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Dünhill
Chang'e
17
4 / 1 / 3
10,328
939
7,107
8,374
3,273
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hercules
HermannHoppe
Hercules
14
0 / 4 / 5
8,681
789
8,208
11,631
10,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
18
6
Kills
7
7
Deaths
6
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
3
1
3
4.5
W
Chang'e
Dünhill
Chang'e
4
1
3
5.5
W
Hercules
HermannHoppe
Hercules
0
4
5
0.63
L
Khepri
JCMAX178
Khepri
2
2
3
1.75
L
Morgan Le Fay
TidiestCurve846
Morgan Le Fay
1
2
4
1.5
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,881
Damage
23,210
26,468
Taken
26,351
18,555
Mitigated
15,633
5,530
Healing
10,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
7,895
5,237
980
1,867
6,346
1,975
2,549
3,310
3,036
0
50,099
W
Chang'e
Dünhill
Chang'e
7,107
439
2,154
4,492
8,374
3,273
1,296
3,408
4,966
33,841
0
W
Hercules
HermannHoppe
Hercules
8,208
1,716
0
1,377
11,631
10,385
0
4,739
6,892
0
18,835
L
Khepri
JCMAX178
Khepri
3,268
21
0
2,416
10,311
8,953
0
1,768
8,140
16,960
0
L
Morgan Le Fay
TidiestCurve846
Morgan Le Fay
8,083
558
0
1,307
6,512
4,192
0
2,102
4,152
28,584
0
L
7,530
1,144
0
1,807
9,645
5,410
0
2,631
6,435
0
27,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,650
Gold Earned
29,027
118
Minions Killed
166
0
Camps Cleared
0
608,046
Distance Traveled
648,762
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,018
911
91
8
0
204,865
0
W
Chang'e
10,328
939
54
5
0
241,489
0
W
Hercules
8,681
789
21
2
0
202,408
0
L
Khepri
8,367
761
26
2
0
200,058
1
L
Morgan Le Fay
8,430
766
56
5
0
201,528
0
L
Susano
8,853
805
36
3
0
206,460
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role