Player Matchup

Ymir
Ymir
Iceblue4075
Ymir
Level 68
God Stats
237W - 289L
1,519 SR
Queue Stats
324W - 377L
1,432 Elo+
Solo
Cliodhna
Cliodhna
MxS Zamael
Cliodhna
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 52L
1,548 Elo+
Solo
Olorun
Olorun
Yahshua241
Olorun
Level 157
God Stats
1W - 3L
1,287 SR
Queue Stats
407W - 398L
1,543 Elo+
Solo
Cthulhu
Cthulhu
Zaken69
Cthulhu
Level 172
God Stats
7W - 5L
1,558 SR
Queue Stats
278W - 272L
1,489 Elo+
Solo
Chang'e
Chang'e
theproeder
Chang'e
Level 72
God Stats
5W - 7L
1,517 SR
Queue Stats
103W - 100L
1,509 Elo+
Solo
Team Averages
Level 125
1,476 SR
1,504 Elo+

VS

Team Averages
Level 91
1,557 SR
1,487 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Brickblock1212
Neith
Level 59
God Stats
22W - 22L
1,514 SR
Queue Stats
101W - 90L
1,514 Elo+
Solo
Maui
Maui
Ev0 JunFan89
Maui
Level 62
God Stats
34W - 18L
1,638 SR
Queue Stats
134W - 129L
1,476 Elo+
Party 1
Anubis
Anubis
Ev0 Wolf
Anubis
Level 85
God Stats
14W - 10L
1,527 SR
Queue Stats
265W - 255L
1,524 Elo+
Party 1
Nu Wa
Nu Wa
Tsubasaxozoraa
Nu Wa
Level 100
God Stats
7W - 4L
1,604 SR
Queue Stats
104W - 116L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,403
481
0
106
27
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
MxS Zamael
Cliodhna
1
0 / 0 / 0
2,403
481
0
109
24
Olorun
Yahshua241
Olorun
7
0 / 1 / 0
3,342
668
1,000
2,813
610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
Zaken69
Cthulhu
7
2 / 1 / 0
3,997
799
1,208
2,143
1,017
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
theproeder
Chang'e
7
1 / 1 / 0
3,630
726
956
2,595
468
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
5
0 / 2 / 1
3,275
655
590
2,471
800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 0 / 1
3,492
698
615
1,404
410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 0 / 0
3,715
743
201
1,766
914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
Ev0 Wolf
Anubis
7
2 / 0 / 0
3,923
785
774
2,003
735
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

6
1 / 1 / 0
3,517
703
1,873
2,043
418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
5
3
Kills
3
3
Deaths
3
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
2
1
0.25
W
0
0
1
0.5
W
0
0
0
0
W
Anubis
Ev0 Wolf
Anubis
2
0
0
2
L
0
0
0
0
L
Cliodhna
MxS Zamael
Cliodhna
0
0
0
0
W
1
1
0
1
L
Olorun
Yahshua241
Olorun
0
1
0
0
L
Cthulhu
Zaken69
Cthulhu
2
1
0
2
L
Chang'e
theproeder
Chang'e
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,164
Damage
4,053
7,766
Taken
9,687
2,146
Mitigated
3,277
2,620
Healing
3,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
590
278
0
310
2,471
800
0
1,130
1,263
0
12,150
W
615
254
0
642
1,404
410
384
347
1,057
0
21,079
W
201
70
0
1,064
1,766
914
234
349
1,417
10,666
0
W
Anubis
Ev0 Wolf
Anubis
774
140
0
1,383
2,003
735
0
212
1,791
19,243
0
L
0
0
0
0
106
27
0
94
0
0
0
L
Cliodhna
MxS Zamael
Cliodhna
0
0
0
0
109
24
0
97
0
0
0
W
1,873
571
0
500
2,043
418
0
956
1,087
11,704
0
L
Olorun
Yahshua241
Olorun
1,000
509
0
1,344
2,813
610
0
853
1,960
14,927
2,194
L
Cthulhu
Zaken69
Cthulhu
1,208
134
0
753
2,143
1,017
0
202
1,929
18,044
0
L
Chang'e
theproeder
Chang'e
956
60
80
443
2,595
468
0
1,472
1,029
17,500
249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,775
Gold Earned
17,922
104
Minions Killed
150
0
Camps Cleared
0
292,395
Distance Traveled
426,833
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
3,275
655
25
5
0
65,761
2
W
Neith
3,492
698
35
7
0
86,112
0
W
Maui
3,715
743
21
4
0
82,810
1
W
Anubis
3,923
785
42
8
0
102,139
0
L
Ymir
2,403
481
0
0
0
0
0
L
Cliodhna
2,403
481
0
0
0
0
0
W
Nu Wa
3,517
703
27
5
0
90,011
0
L
Olorun
3,342
668
35
7
0
85,999
0
L
Cthulhu
3,997
799
32
6
0
97,894
2
L
Chang'e
3,630
726
37
7
0
108,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role