Player Matchup

He Bo
He Bo
Hydrate0rdie
He Bo
Level 49
God Stats
0W - 2L
1,249 SR
Queue Stats
77W - 94L
1,392 Elo+
Solo
Geb
Geb
Jezuskrist6439
Geb
Level 49
God Stats
2W - 3L
1,169 SR
Queue Stats
15W - 22L
1,276 Elo+
Solo
Danzaburou
Danzaburou
Pera93
Danzaburou
Level 46
God Stats
1W - 4L
1,343 SR
Queue Stats
15W - 16L
1,427 Elo+
Solo
Kali
Kali
SpiritualHarpy6
Kali
Level 100
God Stats
2W - 4L
1,428 SR
Queue Stats
107W - 104L
1,412 Elo+
Solo
Mulan
Mulan
jujukurby
Mulan
Level 87
God Stats
14W - 9L
1,573 SR
Queue Stats
355W - 382L
1,556 Elo+
Solo
Team Averages
Level 66
1,352 SR
1,412 Elo+

VS

Team Averages
Level 87
1,473 SR
1,450 Elo+
Hercules
Hercules
Bollhyster
Hercules
Level 104
God Stats
12W - 7L
1,442 SR
Queue Stats
209W - 179L
1,507 Elo+
Party 2
Rama
Rama
KzerSoze
Rama
Level 104
God Stats
2W - 3L
1,523 SR
Queue Stats
87W - 79L
1,439 Elo+
Party 2
Susano
Susano
MaFiOZe1
Susano
Level 48
God Stats
2W - 2L
1,500 SR
Queue Stats
15W - 22L
1,309 Elo+
Solo
Nu Wa
Nu Wa
Schlottti-_-
Nu Wa
Level 86
God Stats
4W - 6L
1,284 SR
Queue Stats
179W - 177L
1,531 Elo+
Party 1
Hades
Hades
Solomon-Detod
Hades
Level 91
God Stats
20W - 13L
1,614 SR
Queue Stats
458W - 449L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 2
7,228
482
3,847
8,256
2,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

11
1 / 6 / 1
6,796
453
5,101
13,317
9,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
Pera93
Danzaburou
12
1 / 6 / 2
6,809
454
3,463
10,654
3,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 2 / 1
6,882
459
5,822
12,655
4,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
jujukurby
Mulan
12
0 / 7 / 0
7,080
472
8,323
17,078
14,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bollhyster
Hercules
14
4 / 0 / 5
8,988
599
12,678
14,447
11,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rama
13
3 / 0 / 9
7,912
527
6,973
5,602
1,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
MaFiOZe1
Susano
13
3 / 0 / 6
7,352
490
4,445
9,592
3,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
4 / 1 / 6
8,313
554
8,536
6,523
2,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
9 / 3 / 5
8,511
567
11,319
12,390
7,810
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
54
4
Kills
23
23
Deaths
4
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Hercules
Bollhyster
Hercules
4
0
5
6.5
L
0
2
2
0.5
L
1
6
1
0.25
W
Rama
3
0
9
7.5
W
Susano
MaFiOZe1
Susano
3
0
6
6
L
Danzaburou
Pera93
Danzaburou
1
6
2
0.33
W
4
1
6
7
W
9
3
5
3.83
L
2
2
1
1.25
L
Mulan
jujukurby
Mulan
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,556
Damage
43,951
61,960
Taken
48,554
33,528
Mitigated
26,255
16,982
Healing
20,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Bollhyster
Hercules
12,678
5,085
0
4,844
14,447
11,152
0
294
14,153
942
63,580
L
3,847
351
0
2,533
8,256
2,019
0
4,317
3,939
51,971
1,147
L
5,101
573
0
1,649
13,317
9,503
0
6,868
6,449
27,234
4,193
W
Rama
6,973
4,722
0
1,807
5,602
1,819
211
1,521
4,081
0
50,235
W
Susano
MaFiOZe1
Susano
4,445
789
0
5,546
9,592
3,284
0
1,080
8,512
0
37,268
L
Danzaburou
Pera93
Danzaburou
3,463
1,320
0
2,806
10,654
3,442
0
4,966
5,688
0
36,997
W
8,536
1,932
0
1,657
6,523
2,190
170
2,407
4,116
55,560
2,693
W
11,319
976
428
6,019
12,390
7,810
0
3,629
8,761
46,144
0
L
5,822
2,137
0
6,437
12,655
4,490
0
2,158
10,497
0
44,929
L
Mulan
jujukurby
Mulan
8,323
1,315
0
3,557
17,078
14,074
0
1,816
15,262
737
47,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,795
Gold Earned
41,076
376
Minions Killed
409
0
Camps Cleared
0
1,406,126
Distance Traveled
1,339,274
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,988
599
111
7
0
276,433
3
L
He Bo
7,228
482
107
7
0
256,843
0
L
Geb
6,796
453
36
2
0
285,403
0
W
Rama
7,912
527
73
5
0
243,656
4
W
Susano
7,352
490
67
4
0
298,749
0
L
Danzaburou
6,809
454
68
5
0
258,588
0
W
Nu Wa
8,313
554
91
6
0
262,917
1
W
Hades
8,511
567
67
4
0
257,519
0
L
Kali
6,882
459
68
5
0
368,277
0
L
Mulan
7,080
472
97
6
0
237,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role