Player Matchup

Baron Samedi
Baron Samedi
Silver III
 
Baron Samedi
Silver III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver I
ChrisFranj
Anhur
Silver I
Level 148
God Stats
18W - 16L
1,455 SR
Queue Stats
259W - 267L
969 MMR
Solo
Bellona
Bellona
Bronze I
Krehmer
Bellona
Bronze I
Level 126
God Stats
11W - 15L
1,505 SR
Queue Stats
119W - 167L
459 MMR
Solo
Fenrir
Fenrir
Silver V
Vx_kerssa_xV
Fenrir
Silver V
Level 62
God Stats
13W - 8L
1,580 SR
Queue Stats
63W - 99L
531 MMR
Solo
Sun Wukong
Sun Wukong
Bronze I
mofohamma
Sun Wukong
Bronze I
Level 169
God Stats
44W - 47L
1,436 SR
Queue Stats
212W - 258L
429 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 126
1,495 SR
778 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 125
1,506 SR
649 MMR
Bakasura
Bakasura
Bronze I
FenixLordGold
Bakasura
Bronze I
Level 213
God Stats
46W - 59L
1,419 SR
Queue Stats
262W - 303L
537 MMR
Solo
Chang'e
Chang'e
Silver IV
GameOver-_-1337
Chang'e
Silver IV
Level 124
God Stats
3W - 2L
1,752 SR
Queue Stats
17W - 31L
973 MMR
Solo
Cerberus
Cerberus
Silver II
PeaNutCluster825
Cerberus
Silver II
Level 126
God Stats
28W - 44L
1,494 SR
Queue Stats
297W - 314L
972 MMR
Solo
Izanami
Izanami
Bronze III
ju-haknyeon
Izanami
Bronze III
Level 94
God Stats
0W - 2L
1,416 SR
Queue Stats
162W - 190L
226 MMR
Solo
Shiva
Shiva
Bronze I
maniaticolocorol
Shiva
Bronze I
Level 69
God Stats
16W - 27L
1,450 SR
Queue Stats
114W - 178L
539 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
5 / 1 / 0
6,402
640
4,290
5,209
2,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Anhur
12
2 / 2 / 5
7,011
701
5,447
6,098
1,892
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
Krehmer
Bellona
10
4 / 1 / 1
5,525
553
3,923
7,059
4,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Fenrir
10
3 / 1 / 2
5,548
555
3,169
5,357
1,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
mofohamma
Sun Wukong
11
5 / 4 / 1
6,427
643
5,761
8,534
4,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
AgniHeraMedusaKali

VS

Bans
NutAo KuangArachneCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FenixLordGold
Bakasura
10
2 / 4 / 1
5,522
552
3,183
10,656
4,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

9
0 / 4 / 1
5,082
508
2,849
6,310
1,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
5 / 5 / 1
6,367
637
7,788
11,675
5,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
ju-haknyeon
Izanami
9
2 / 4 / 0
5,657
566
3,525
6,398
997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

6
0 / 2 / 2
4,426
443
2,091
5,617
1,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
19
Kills
9
9
Deaths
19
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
1
0
5
W
Anhur
2
2
5
2.25
L
Bakasura
FenixLordGold
Bakasura
2
4
1
0.63
L
0
4
1
0.13
W
Bellona
Krehmer
Bellona
4
1
1
4.5
L
5
5
1
1.1
W
Fenrir
3
1
2
4
L
Izanami
ju-haknyeon
Izanami
2
4
0
0.5
L
0
2
2
0.5
W
Sun Wukong
mofohamma
Sun Wukong
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,590
Damage
19,436
32,257
Taken
40,656
14,922
Mitigated
13,550
7,356
Healing
10,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
4,290
38
60
1,553
5,209
2,402
0
2,184
2,850
31,956
1,241
W
Anhur
5,447
3,864
0
1,931
6,098
1,892
1,182
0
6,098
0
55,040
L
Bakasura
FenixLordGold
Bakasura
3,183
2,109
0
3,407
10,656
4,251
0
1,088
9,332
0
31,907
L
2,849
155
87
989
6,310
1,660
0
2,616
3,250
24,363
767
W
Bellona
Krehmer
Bellona
3,923
1,302
0
1,614
7,059
4,134
0
1,997
4,986
0
26,008
L
7,788
953
0
4,875
11,675
5,461
0
0
11,163
27,673
1,816
W
Fenrir
3,169
516
0
543
5,357
1,820
0
663
4,492
0
33,460
L
Izanami
ju-haknyeon
Izanami
3,525
2,228
0
160
6,398
997
0
0
6,398
0
28,847
L
2,091
181
106
965
5,617
1,181
0
0
5,617
0
16,352
W
Sun Wukong
mofohamma
Sun Wukong
5,761
892
0
1,655
8,534
4,674
0
4,613
3,367
0
34,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,913
Gold Earned
27,054
294
Minions Killed
292
0
Camps Cleared
0
982,157
Distance Traveled
895,351
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,402
640
64
6
0
205,659
0
W
Anhur
7,011
701
106
11
0
172,645
0
L
Bakasura
5,522
552
74
7
0
193,780
0
L
Chang'e
5,082
508
53
5
0
195,366
2
W
Bellona
5,525
553
27
3
0
192,378
2
L
Cerberus
6,367
637
84
8
0
169,406
0
W
Fenrir
5,548
555
55
6
0
232,210
3
L
Izanami
5,657
566
59
6
0
193,327
0
L
Shiva
4,426
443
22
2
0
143,472
3
W
Sun Wukong
6,427
643
42
4
0
179,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role