Player Matchup

Odin
Odin
Jobreezy
Odin
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 80L
1,479 Elo+
Party 1
Kukulkan
Kukulkan
Jonboyy
Kukulkan
Level 120
God Stats
1W - 2L
1,564 SR
Queue Stats
55W - 53L
1,497 Elo+
Party 1
Chaac
Chaac
bullblanket
Chaac
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 92L
1,478 Elo+
Party 1
Team Averages
Level 129
1,521 SR
1,485 Elo+

VS

Team Averages
Level 117
1,477 SR
1,539 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Leoneliz456
Hou Yi
Level 38
God Stats
1W - 1L
1,300 SR
Queue Stats
5W - 8L
1,276 Elo+
Solo
Jormungandr
Jormungandr
One Arm Kid
Jormungandr
Level 159
God Stats
23W - 7L
1,632 SR
Queue Stats
29W - 11L
1,843 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
2 / 3 / 2
7,982
798
6,071
10,399
10,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
Jonboyy
Kukulkan
12
1 / 4 / 2
7,370
737
5,101
7,130
2,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

13
1 / 4 / 3
7,648
765
6,187
12,449
8,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
5 / 2 / 5
9,507
951
11,449
6,456
2,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
14
1 / 1 / 8
8,336
834
4,069
6,776
2,237
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
One Arm Kid
Jormungandr
16
5 / 1 / 6
9,531
953
12,101
12,626
11,687
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
4
Kills
11
11
Deaths
4
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
2
5
3.75
L
Odin
2
3
2
1
L
Kukulkan
Jonboyy
Kukulkan
1
4
2
0.5
W
Hou Yi
1
1
8
5
W
Jormungandr
One Arm Kid
Jormungandr
5
1
6
8
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,359
Damage
27,619
29,978
Taken
25,858
21,693
Mitigated
16,281
4,262
Healing
9,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
11,449
731
2,102
2,329
6,456
2,357
285
278
5,727
33,075
674
L
Odin
6,071
409
0
462
10,399
10,428
0
6,194
3,543
0
15,607
L
Kukulkan
Jonboyy
Kukulkan
5,101
275
0
464
7,130
2,570
0
6,203
672
21,728
0
W
Hou Yi
4,069
2,108
0
500
6,776
2,237
219
1,044
5,174
0
17,274
W
Jormungandr
One Arm Kid
Jormungandr
12,101
1,029
138
3,995
12,626
11,687
182
3,155
8,352
37,608
2,791
L
6,187
187
0
3,336
12,449
8,695
0
8,123
3,522
0
16,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,000
Gold Earned
27,374
93
Minions Killed
157
0
Camps Cleared
0
572,870
Distance Traveled
589,714
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,507
951
61
6
0
188,253
6
L
Odin
7,982
798
23
2
0
202,448
2
L
Kukulkan
7,370
737
52
5
0
176,106
1
W
Hou Yi
8,336
834
33
3
0
196,871
0
W
Jormungandr
9,531
953
63
6
0
204,590
0
L
Chaac
7,648
765
18
2
0
194,316
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role