Player Matchup

Mercury
Mercury
Masters
 
Mercury
Masters
Level 241
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Diamond II
 
Merlin
Diamond II
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Heimdallr
Heimdallr
Masters
Malysera
Heimdallr
Masters
Level 213
God Stats
2W - 0L
1,736 SR
Queue Stats
148W - 99L
2,385 MMR
Solo
Cthulhu
Cthulhu
Masters
josefaja
Cthulhu
Masters
Level 151
God Stats
4W - 4L
1,631 SR
Queue Stats
225W - 178L
2,595 MMR
Solo
Bacchus
Bacchus
Diamond I
kane6
Bacchus
Diamond I
Level 139
God Stats
6W - 6L
1,724 SR
Queue Stats
215W - 190L
2,482 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 189
1,618 SR
2,092 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 136
1,735 SR
2,472 MMR
Janus
Janus
Diamond III
Bỉllzz
Janus
Diamond III
Level 106
God Stats
2W - 2L
1,792 SR
Queue Stats
155W - 121L
2,315 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond IV
LeoTher
Gilgamesh
Diamond IV
Level 157
God Stats
2W - 4L
1,538 SR
Queue Stats
178W - 162L
2,221 MMR
Solo
Skadi
Skadi
Diamond IV
beebambi
Skadi
Diamond IV
Level 137
God Stats
65W - 47L
1,745 SR
Queue Stats
403W - 398L
2,326 MMR
Party 2
Sobek
Sobek
Grandmaster
headstatic
Sobek
Grandmaster
Level 126
God Stats
10W - 6L
1,926 SR
Queue Stats
325W - 261L
2,953 MMR
Solo
Hou Yi
Hou Yi
Grandmaster
zJynx
Hou Yi
Grandmaster
Level 153
God Stats
78W - 62L
1,675 SR
Queue Stats
111W - 104L
2,544 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
8 / 3 / 6
9,943
663
13,560
12,545
5,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
 
Merlin
14
2 / 2 / 8
8,942
596
6,300
6,640
2,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Malysera
Heimdallr
16
2 / 3 / 3
9,632
642
6,932
6,938
2,583
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
josefaja
Cthulhu
16
1 / 0 / 6
10,133
676
9,769
9,876
8,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bacchus
kane6
Bacchus
14
3 / 1 / 8
8,539
569
7,131
10,966
11,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bans
UllrAthenaGebRavana

VS

Bans
KhepriAo KuangNu WaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bỉllzz
Janus
16
3 / 3 / 1
9,054
604
5,796
9,701
3,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Gilgamesh
LeoTher
Gilgamesh
13
0 / 3 / 1
7,225
482
3,956
13,727
10,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Skadi
beebambi
Skadi
12
1 / 3 / 3
6,987
466
3,638
4,487
1,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sobek
11
1 / 5 / 6
7,349
490
7,756
17,586
15,748
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Hou Yi
zJynx
Hou Yi
14
4 / 2 / 1
8,419
561
6,248
10,103
3,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
21
16
Kills
9
9
Deaths
16
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
8
3
6
3.67
W
Merlin
 
Merlin
2
2
8
3
L
Janus
Bỉllzz
Janus
3
3
1
1.17
L
Gilgamesh
LeoTher
Gilgamesh
0
3
1
0.17
W
Heimdallr
Malysera
Heimdallr
2
3
3
1.17
L
Skadi
beebambi
Skadi
1
3
3
0.83
L
Sobek
1
5
6
0.8
W
Cthulhu
josefaja
Cthulhu
1
0
6
4
W
Bacchus
kane6
Bacchus
3
1
8
7
L
Hou Yi
zJynx
Hou Yi
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,692
Damage
27,394
46,965
Taken
55,604
29,490
Mitigated
34,737
9,146
Healing
13,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
13,560
7,265
0
419
12,545
5,364
0
3,557
8,747
0
96,877
W
Merlin
 
Merlin
6,300
501
0
560
6,640
2,515
39
2,884
3,630
50,038
0
L
Janus
Bỉllzz
Janus
5,796
575
0
1,531
9,701
3,384
0
3,861
5,545
68,697
0
L
Gilgamesh
LeoTher
Gilgamesh
3,956
1,184
0
2,214
13,727
10,059
0
6,633
6,012
0
42,615
W
Heimdallr
Malysera
Heimdallr
6,932
3,670
0
2,160
6,938
2,583
0
2,372
4,498
0
77,985
L
Skadi
beebambi
Skadi
3,638
945
0
60
4,487
1,559
0
1,368
2,961
0
44,939
L
Sobek
7,756
1,048
1,812
4,912
17,586
15,748
0
7,479
9,760
20,627
1,873
W
Cthulhu
josefaja
Cthulhu
9,769
913
170
3,115
9,876
8,001
0
682
8,695
73,391
1,291
W
Bacchus
kane6
Bacchus
7,131
929
0
2,722
10,966
11,027
0
3,755
7,119
24,868
992
L
Hou Yi
zJynx
Hou Yi
6,248
4,198
0
2,607
10,103
3,987
670
1,849
8,208
0
63,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,189
Gold Earned
39,034
570
Minions Killed
443
0
Camps Cleared
0
1,658,124
Distance Traveled
1,621,191
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,943
663
141
9
0
388,397
0
W
Merlin
8,942
596
120
8
0
318,208
1
L
Janus
9,054
604
148
10
0
358,848
7
L
Gilgamesh
7,225
482
82
5
0
298,956
2
W
Heimdallr
9,632
642
143
10
0
298,988
2
L
Skadi
6,987
466
72
5
0
318,860
0
L
Sobek
7,349
490
24
2
0
338,488
7
W
Cthulhu
10,133
676
143
10
0
302,275
0
W
Bacchus
8,539
569
23
2
0
350,256
6
L
Hou Yi
8,419
561
117
8
0
306,039
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role